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Chris Dede

Education, psychology and technology: Games lessons | The Economist - 1 views

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    a school with a curriculum based on videogames
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    While I applaud the concept of their program, I believe it tips the scale too far in the direction of technology. Unless the students plan to solely work in a digital world the removal of a physical classroom and interaction will greatly affect their social development. For example, physics lab was partially about the smell of the chemicals, the viewing of the wave pools, the teamwork and the mistakes that were real life.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Chris Dede

A 'Stealth Assessment' Turns to Video Games to Measure Thinking Skills - Technology - T... - 3 views

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    using videogames to measure thinking skills
Chris Dede

Can Video Games Teach Kids | Parade.com - 0 views

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    NY charter school based on videogames
Chris Dede

eSchoolNews - 0 views

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    educational videogame interest growing
Ashley Lee

Videogames find ways to help real CSI solve crimes | Reuters - 0 views

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    "Soon, real criminal investigation teams will be using videogame technology to help forensic scientists collaborate virtually to re-create what happened at the scene of the crime."
Chris Dede

How video games are good for the brain - The Boston Globe - 4 views

  • The games aren’t just hard - they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play.
  • video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning
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    Video games can improve cognition and foster positive behavior. (not that we didn't know that already...)
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    Do videogames boot brain function?
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    Ha ha. Booting brain function. Got it... I think. Maybe I need to go play a video game.
Chris Dede

Educational Video Games With a Mix of Cool and Purpose - NYTimes.com - 2 views

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    Quest to Learn, NYC School that focuses on videogames
Chris Dede

Academics hope history in video games spurs interest - washingtonpost.com - 1 views

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    Do videogames increase students' interest in history?
Kasthuri Gopalaratnam

Sifteo - Intelligent Play - 0 views

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    Interesting product combines the appeal of videogames with the tactile feel of building blocks
Kasthuri Gopalaratnam

Steve Jobs On Gaming: It's The Future Of Learning [Video] | Cult of Mac - 3 views

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    This 1990 video, where Steve Jobs talks about videogames and simulations in education, is an eloquent testimony to his visionary capabilities.
Kasthuri Gopalaratnam

Why College Students Leave the Engineering Track - NYTimes.com - 0 views

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    "What accounts for the high attrition rates? Maybe some of it has to do with aptitude, or encouragement, or good role models and mentors. But Philip Babcock, an economist at the University of California, Davis, suggests that a lot of it has to do with homework. Professor Babcock has written extensively about college students' evolving study habits (or lack thereof) over the last 50 years. He found that in 1961, full-time students spent about 40 hours each week in class and studying. By 2003, they were investing about 27 hours a week". But then, we did not have Facebook, Twitter and Videogames in 1961 :-)
Diego Vallejos

Level-up life: how gaming can enhance your reality - 3 views

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    "Playing Angry Birds or Mario Kart can warp your perception of what's real and what's virtual - and that might be just what you need"
kshapton

Spongelab goes for the love of the biology game - CBC News - Technology & Science - 1 views

  • Genomics Digital Lab (GDL), an interactive online gaming program from Toronto-based Spongelab Interactive that was designed for high school and college-level biology and science students. What's unique about GDL is that it turns cell biology into a progressive learning world full of battle scenarios, puzzles, and races against time. In other words, it makes learning fun.
  • The germination of the whole idea came during his studies when he realized complex cells comprise a 3D dynamic system that simply can't be taught easily in a two-dimensional setting.
  • A key to GDL's success is the fact that it can be delivered via a web browser, so no matter how rich the content, it can be used in class, at home or anywhere else one might have access to the internet.
  • ...1 more annotation...
  • With games, if you don't succeed at a level you try again. It's not about testing. It's about learning to try to learn different things to achieve a goal.
Cameron Paterson

James Paul Gee on video games & learning - 4 views

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    What if, instead of seeing school the way we've known it, we saw it for what our children dreamed it might be: a big, delicious video game?
Chris Dede

National STEM Video Game Challenge - 4 views

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    Big money for games that help young children learn STEM
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    Maybe you or someone could comment on what this has in common with the Tesla project (or what is different). Would love to hear more. As a future middle school teacher, this inspires me. The contest geared toward middle school age validates my conviction that middle schoolers can and should be learning technology ... yes, even in BPS there's got to be a way.
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    TESLA is studying both how we can make math education more effective and what types of motivational inductions appeal to various types of students in grades 5-9. The emphasis in engagement is on building intrinsic motivation and self-efficacy in math, rather than using external motivation to "sugar-coat" math as yucky, but necessary. The intrinsic/extrinsic distinction is often ignored by game designers,and as a result kids who are momentarily engaged in STEM can actually be demotivated longer term. TESLA is trying to established a more nuanced view of how to build this type of game.
Ashley Lee

Video Games Take Bigger Role In Education - NYTimes.com - 1 views

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    using video games to teach cellular biology and molecular science to high school students
pradeepg

Online Event Registration - 2011 Media Literacy Conference - EZregister.com - 0 views

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    Relevant and looks very interesting. Especially the sessions on game design: one of them is a TIE alum Cheers Pradeep
Diego Vallejos

The Gamification of Education Infographic - 6 views

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    Infographic on Knewton's website
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