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14 Great Cheat Sheets & Posters to Make You a Software Wizard - 0 views

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    A series of reference materials for software from MS Word to Vim to Linux. Highly useful for people who want to become more efficient in software use.
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Gmail Shortcuts (printable cheatsheet) - 0 views

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    Reference sheet with keyboard shortcuts for using Gmail's webmail interface.
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Copyright Quick Reference Chart - 0 views

    • Chris Johnson
       
      Maybe this could be organized in a way that is easier to use for quick reference.
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    (Hosted by the California Student Media Festival) This page displays a chart that shows how and under what conditions one can use media without violating copyright. The chart specifies its sources. Perhaps the chart could be re-made to make it more readable.
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Trends: How Video Games are Changing Education - 1 views

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    Interesting graphic on video games and ed; purports kids who learned by playing an ed game improved their standardized test scores by 50% (no reference however)
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How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

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    Actually, ASSISTments is not a tutor, but it draws on insights from artificial intelligence and tutoring. It's a good example of going to scale that we will reference later in the course.
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    Hi Prof. Dede, it struck me at the end of the article that while the title said '...Computerized Tutors...', what the creator was really struggling with was 'Humanizing computers'. It might never be possible, but the value is really in the journey. Thank you for sharing this with us!
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The Sharendipity Blog » User-generated Software and Education - 0 views

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    This blog posting actually references the book we are reading in class - Disrupting Class, and offers some views and an example on the disruptive technology concept.
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Robert J. Samuelson commentary: Student motivation is at root of educational woe | The ... - 2 views

  • "Reforms" have disappointed for two reasons. First, no one has yet discovered transformative changes in curriculum or pedagogy, especially for inner-city schools, that are "scalable"
  • The larger cause of failure is almost unmentionable: shrunken student motivation.
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    "Motivation is weak because more students don't like school, don't work hard and don't do well." Also see Tom Friedman in the NYTimes referring to this article and concluding that "right now the Hindus and Confucians have more Protestant ethics than we do, and as long as that is the case we'll be No. 11!"
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Doctor and Patient - Teaching Doctors About Food and Diet - NYTimes.com - 0 views

  • For the last 15 years, to help schools with their nutrition curriculum, the University of North Carolina has offered a series of instruction modules free of charge. Initially delivered by CD-ROM and now online, the program, Nutrition in Medicine, is an interactive multimedia series of courses covering topics like the molecular mechanism of cancer nutrition, pediatric obesity, dietary supplements and nutrition in the elderly.
  • More recently, Ms. Adams and her colleagues have begun working on online nutrition education programs geared toward practicing physicians.
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    I wonder how many medical students and physicians are learning through online information, such as these nutrition modules, to make up for the gaps in current medical education curriculum? These nutrition modules are interactive and let students take electronic notes while reviewing the material.
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Edufire: an open platform for teaching and learning - 1 views

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    Edufire is an open platform that connects students and teachers from around the world and enables teachers to tutor over the internet. Initiatives like this one, support Bill Gates' view that in 5 years the best education will come from the Web. (Reference this article: http://techcrunch.com/2010/08/06/bill-gates-education/)
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BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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IDEO as a Reference for Schools? - 1 views

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    IDEO serves as a design and innovation firm for businesses and start-ups... but what about helping schools with instructional design and development?
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KidRex - Kid Safe Search Engine - 0 views

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    ''safe search for kids, by kids' - Kidrex (powered by Google). Wonder if there are any downside to using this vs regular Google in classrooms. (amount of the info limited? but safety assured due to filtering?)
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    Interesting - I understand the concern for safety but think that educators should also try and promote and support "safe googling" techniques. Here's a visual teachers can refer to or put up in their class (meant for older students I assume): http://www.freetech4teachers.com/2012/11/10-google-search-tips-all-students-can.html#.ULrCi6VRpUQ
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NY Times Op-Ed: Long Live Paper - 2 views

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    A point of view challenging the rapid transition to digital textbooks. 
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    These op-eds and blogs keep popping up, but I have yet to read one that is at all compelling. It was particularly entertaining when this author referenced how digital photography put Polaroid out of business. Hard to understand why one would use that reference when defending the textbook. The funny thing is that textbooks were never a fantastic learning tool to begin with. The real danger is that digital textbooks will not not make the dramatic improvements that they may be capable of when it comes to teaching the material.
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A Scholarly Role for Consumer Technology - 2 views

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    Customized digital textbook with audio and video content appears to make a postive impact in some BSchools, while Faceebook is used to foster a sense community. "The iPad is not seen as the latest fashion gadget, but was chosen because it can prove be extremely useful in the classroom," Delphine Wharmby, H.E.C.'s communication director, said. Genevieve Bassellier, McGill University professor, referring to her students' use of her customized electronic textbook. "They see a huge increase in quality...It gives me more flexibility."
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    Great examples of technology application in the classroom.
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Debate on Modern Technology in the Classroom needs a Reboot - 2 views

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    This article makes interesting references not only to our resistance to change (disruption), but also our inability to control media and not the other way around. "Human beings are creatures of habit and the introduction of anything new typically raises an eyebrow (at least) or pitchforks (more often). It's a somewhat common theme that is tiresome to me, but one that provokes debate throughout the times." And "There's a macro lesson here: If you think your kid is spending too much time on their iPad and not enough time outside getting some exercise, don't blame the iPad."
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Rubric for Assessing Creativity and Innovation - 1 views

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    This is a great resource to check out some ideas of how to assess 21st century skills. (This is in reference to our conversation in the section on Monday.) The rubric on the page (you can download it) uses the following categories as: Expertise (in at least one domain), Inquisitiveness (Exhibition of curiosity, inquisitiveness, wonder, openness and excitement), Flexiblity (and adaptability), Ambiguity (toleration of and response to ambiguity), Unique Ideas (original, unique and cogent ideas, phrasing and products)
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A New Scan For 3D Printing And Augmented Reality - 0 views

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    The developer kit would especially be helpful to developers planning on using the device to develop augmented reality applications. Typically, augmented reality refers to an enhanced (and, sometimes, fantastic) vision of reality.
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    This would also be very powerful for engineering applications, virtually "adding" prototypes from solidworks or 3D modeling programs to see their impact on objects or spaces. I also see a cool educational aspect where students could build theoretical bridges, building models, or art installations to see how they would impact the real space they might inhabit.
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How to Draw with HTML 5 Canvas (via Carsonified - ThinkVitamin) - 0 views

  • The excellent Canvas cheat sheet is a great reference of the commands available.
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    For people interested in the new HTML 5 standard, there are some great things that will be possible. This article gives a quick overview of Canvas, which will use JavaScript to allow some pretty complicated visual effects. This guide assumes a good grasp of the current standards and of typical digital design tools.
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Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
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  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
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