In recent years there has been a major push to equip classrooms with technology, including laptops, overhead projectors, interactive white boards and tablets. It has become big business. But there are questions about whether the investment is paying off. This series explores the push to digitize the American classroom and whether the promises are being fulfilled.
This comment from a reader on one of the articles (Inflating the Software Report Card) sums it up rather nicely:
"Data-driven, individualized instruction aimed at identifying a student's strengths and weaknesses, is not perfect, nor can it replace great teachers. But it can and does allow gifted students to zoom ahead, average students to keep up, and struggling students to catch up. If we really want math education to become part of the fabric of our kids' lives, not just raising their scores on a standardized test, but helping them become more competent and effective adults, we need to take advantage of all of the technology available".
TECHNOLOGY MAKES TEACHERS LESS FREE?
Faced with scandals and complaints involving teachers who misuse social media, school districts across the country are imposing strict new guidelines that ban private conversations between teachers and their students on cellphones and online platforms like Facebook and Twitter.
"The notion of literacy has radically changed in the face of technologies that allow for different forms of expressions and levels of interaction, which is why teachers must adapt"
According to a survey fielded by Interactive Educational Systems Design and sponsored by Time To Know, 63 percent of administrators believe 1:1 computing classrooms are the future of education.
"The Flat Stanley Project, one of the world's longest-running global education and literacy projects, has launched a new chapter. There's a brand-new website with increased interactivity and even a mobile app to track the globe-trotting adventures of Stanley Lambchop and his flat friends."
Janet, this is a really great channel for the avalanche of information out there. I especially found the interactive graphic (embedded link) on the Anatomy of EdTech start-up interesting because of the age distribution chart.
Well spotted, Ms. Laura. Schools like this really do take some leap of faith. Even parents/students/administrators/teachers who really believe in the ideals must realize that the students do not exist in a vacuum and that if/when their kids take the SATs, apply to college, etc., they are buying into the system that they are trying to reject/amend earlier in the students life.
Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below.
Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need."
Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor."
Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her.
To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates.
Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
''Standing during long train commutes and bus rides has just gotten more educational''
DuoLingo is a successful mobile game-based app for language learning that uses comprehensive features, vocal and manual interactions, constant assessment, and it is accessible (cheap)
Students from Norco College created an interactive game that introduces middle schools students to career technical education. '' It's so important to get students thinking early about their future'' (Director of Career & Technical Education Projects)
While I applaud the concept of their program, I believe it tips the scale too far in the direction of technology. Unless the students plan to solely work in a digital world the removal of a physical classroom and interaction will greatly affect their social development. For example, physics lab was partially about the smell of the chemicals, the viewing of the wave pools, the teamwork and the mistakes that were real life.
This is going to bring out the inner nerd in everyone....
The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
You know more, you find more, or you see something you haven’t seen before.
this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
the hardware is finally catching up to our needs
Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
With the ability to add/delete thoughts, they are able to interact with a text, allowing them to continuously reevaluate the content and develop higher metacognitiive thinking skills.
Recent technological advances in the classroom like using interactive whiteboards are fantastic, but little training is provided for teachers on how to use them (or at least in my experience). Knowing the technology and how to use them is the missing link in a lot of classrooms.
know the
you
have to know three things to use technology well
Participating teams will compete in a high-tech, city-wide scavenger hunt that will take place through downtown Boston on the afternoon of Friday, October 9th.
The hunt will be played entirely over your mobile device (yes, any phone can play). Our unique gameboard will challenge your wits, skills and stamina as you trek across the city, deciphering clues and solving challenges.
Each company fielding a team must represent themselves with a senior member of the organization.
This sounds interesting. An interactive game right here in Boston. Would you consider this augmented reality? Anyone want to get a group together and play? It says we "must represent [ourselves] with a senior member of the organization." Would you be interested, professor/TFs? (Post a reply to this link if you do and send me an email just in case - jhnsn.c@gmail.com)
What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...