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Erin Sisk

Gamification in Higher Ed - 1 views

shared by Erin Sisk on 20 Oct 11 - No Cached
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    I wish my undergraduate experience had looked more like this :-) how cool! Check out the vision, mission, and goals of the school of interactive games and media...some interesting reading. Thanks for sharing!
Bridget Binstock

Putting Text Messaging BACK in the Classroom - 0 views

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    See a need, build something to meet the need, and go from there... StudyBoost is the result of a brother watching his brother and friend try to study for the GMAT without carrying around the book. Born: an IM client that allows for collaboration on questions and answers applicable to the test by both students and teachers - wherever and whenever. For Wiske's class - wouldn't this fit nicely into the CoI and PI models? If so, why wouldn't school embrace this use instead of worrying about inappropriate use of phones in class? Make the lesson or assignment engaging enough - generative enough - to hook and sustain appropriate interaction on the device that 93% of children have ACCESS to? Sounds like a win-win?
anonymous

10 Predictions for the Future of Media - 1 views

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    Huffington Post's predictions for 10 changes to come in the world of technology including wearable media and interactive advertisements
Marium Afzal

Siftables - a step towards 'smart objects'? - 1 views

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    This is a TED talk about a really interesting project at the MIT Media Lab - blocks that can interact with each other and respond accordingly.
Tommie Anthony Henderson

8 Observations on flipping the classroom - 0 views

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    Using Podcast and Youtube as a method for instructing students has picked up a lot of attention among teachers. But, as our conversation with the School of One shows, the methods for demonstrating the effectiveness of this teaching tool needs a lot of work. This article discuss some of the potential issues with using technology resources to create lessons for students as oppose to traditional teacher lecture.
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    I applaud this article and its poignant way of explaining how this model defeats the best practices of interactive classrooms and takes us BACKWARDS in our thinking rather than forward.
Ayelet R

Maths Maps | edte.ch - 2 views

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    Math activities based on google maps.This looks like so much fun!
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    Very creative way to get youngsters engaged in math. As the author says, 'math is everywhere'.
Marium Afzal

Kindergarten Augmented Reality Tool Gets Performance Boost -- THE Journal - 2 views

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    Logical Choice Technologies has released an update to Letters Alive, an augmented reality education app for kindergarten and preschool. Letters Alive is a reading curriculum for preschool and kindergarten (and grades 1 through 5 for remediation and ESL) that consists of augmented reality-infused animal cards, augmented reality-infused word cards, software, teacher resources, and student activity sheets.
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    This is incredible. They REALLY took the AR capabilities and built out a robust curriculum. They didn't just stop with what I have seen as a "typical" use of AR (making the image or the letter appear as 3D objects), rather, they made the cards interactive and educational with sounds, changing color, sentence structure, punctuation, etc. Incredible!
Diego Vallejos

South Korea Says Good-Bye To Print Textbooks, Plans To Digitize Entire Curriculum By 20... - 2 views

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    I noticed in the video that despite the kids all having computers, the classroom set-up seems to still be the same as the traditional one, with the teacher in front and the students all sitting at individual desks facing the teacher. Where's the group work/peer-to-peer interaction?
aybüke gül Türker

EDUCAUSE 2014: What IBM's Watson Could Bring to Higher Education - 3 views

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    I am currently working on how to integrate IBM Watson in digital media for learning. I would gladly appreciate to talk anybody in the group who has a similar interest. Nice quote "I think the real impact on learning will start to come in the classroom, if you can imagine intelligent tutors - a system that can truly be interactive with the learner as they're engaging and learning the materials,"
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