Outlining three elements which useful educational websites should have: narrative, interaction and an aspect of discovery (catering to different users).
Big companies like Tata Interactive Systems (TIS) are involved. Affordability is made high through 3-5yr contract with monthly payments. ''Child centric concepts'' are widely being accepted the article says. The challenge they mention here is internet connectivity. No mention about PD or reaction from parents. Also there seem to be still a wide gap in access between private schools and public schools there.
A NPO called Common Sense Media is working with HGSE. They have launched a new web-based interactive tool for 3-5h grade to encourage responsible online behavior
Interactive insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day. By gaining insights into how the brain works-and how students actually learn-teachers will be able to create their own solutions to the classroom challenges they face and improve their practice
Professors in the Erik Jonsson School of Engineering and Computer Science are creating a multimedia system that uses multiple 3-D cameras to create avatars of humans in two different places, and then puts them in the same virtual space where they can interact.
Discusses specific areas (embedded data, peer learning, and simulations) where technology can be applied in classroom to empower students. Also provides links to area-specific tools.
"Sixteen courses and two new platforms for interactive learning will highlight Stanford's free online offerings this fall, with more to follow during winter and spring quarters."
An estimated 250,000 students are enrolled in full-time virtual schools where their instruction and interaction is completely online. There are many benefits to this model: lower overhead, anywhere/anytime learning, meeting students where they are...yet the students in these full-time online schools consistently fall short of their peers in traditional schools. Gives us pause to consider what is lost in the online learning environment and what are the essential parts of face to face learning that cannot be replicated online..
This article contradicts one of my favorite quotes from ISTE 2011 - "The Killer App for 2011? The Teacher" I agree Steve, while it seems to be more and more the norm, economics shouldn't be a major determinant in alternatives to good education. Would they do the same for health care? Perhaps Siri can diagnose and prescribe treatment based on patient symptom input into an app?
Influence of Politics and business on education with Florida as a case in point. What is Good for Business, may not necessarily good for education. Interesting article with interactive maps.
Interesting interview with the Finnish educator Pasi Sahlberg on using technology to improve education and enhance learning: "I think the best way to move forward is to find a good solution to securing time for human interactions for all students in addition to giving students access to learn with new technologies."
On augmented reality:
"Though it might be a buzz term in education circles, don't assume that AR is just another fad. After all, profound learning occurs when students create, share, interact and explain. AR not only changes the environment around children, it also allows kids to construct their own exciting learning worlds as small as the atom or as big as the cosmos."