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Vafa AK

You Can Get There From Here: Websites for Learners - 0 views

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    Outlining three elements which useful educational websites should have: narrative, interaction and an aspect of discovery (catering to different users).
Amanda Granger

Intel 'The Chase' on Vimeo - 0 views

shared by Amanda Granger on 29 Oct 12 - No Cached
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    A transmedia narrative courtesy of Intel.  
Liliana Polo

Google Releases Open-Source Online-Education Software - Wired Campus - The Chronicle of... - 1 views

shared by Liliana Polo on 13 Sep 12 - No Cached
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    A potentially transformative tool for the narrative of WHO educates and continuing the re-imagination of what constitues valuable knowledge.
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    Wow, I think that looks amazingly powerful....they've kind of beat edX to the punch of releasing an open source course platform!
Billie Fitzpatrick

teaching Computers to Understand stories - 2 views

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    From MIT's CSAIL -- an interesting short video to gains being made in teaching computers to recognize elements of narrative -- a propos of our readings
Chris Dede

Reliving History: Virtual Reality in the Classroom -- Campus Technology - 2 views

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    One of the few uses of advanced technologies in the history curriculum
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    As delivery of history teaching to students becomes more and more realistic, it is more important than ever to ensure that we have in place a robust and diverse oversight network to ensure that the narrative being suggested is an accurate representation of the time and place, as opposed to a history-as-written-by-the-winners narrative, which is pervasive throughout many textbooks. For many students, this sort of immersion will overwhelm any alternative streams of knowledge coming from Harlem in the 20s, so it is vital that the VR be constructed in a way that captures the context of why it was such a dynamic time in New York. As for the creators of this technology having to turn to the porn industry for technical support, that should not come as a surprise, as many claim that porn has revolutionized, or at least been instrumental in, the emergence of many new industries from VHS to the internet.
Mirza Ramic

Analysis suggests MOOCs will be more disruptive than open access journals | Inside High... - 2 views

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    More on MOOCs: "One one side, there are those who portray traditional higher education models as enjoying too much immunity from market forces and public demands for greater academic efficiency and productivity; on the other side are faculty groups and others who are struggling against a narrative of disruption that sees higher education as a business while discounting the issues of academic quality, freedom and governance."
Xavier Rozas

Humanities 27: Imaginary Journeys - 0 views

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    While the technology has summarily 'emerged', Google Earth and a well designed media rich narrative are rethinking lecture dynamics and student participation. Informative video highlights some of the features and offers testimonials about Greenblatt's Humanities 27 being taught at Harvard.
Xavier Rozas

iphone AR and location promted podcast - 1 views

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    There are no Aliens attacking and the threat of anilation is actually quite real. This is the narrative and inquiry learning that Jungrau has loaded on their rental iPhones for park visitors. Think for it as a living museum fighting for life and YOU are the FBI agent...or chemist.
Rupangi Sharma

The SPINNER project from the Responsive Environments Group at MIT Media Lab - 0 views

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    The SPINNER project from the Responsive Environments Group at MIT Media Lab is the first research platform designed to investigate the world of ubiquitous video devices. The Spinner can automatically edit video to fit a narrative structure. It uses video from cameras installed at the Media Lab and sensor data from people generated by wearable smart badges to track their activity and location. The system then creates a video using the characteristics detected from the sensor data with the video captured by the cameras.
Matthew Ong

What happens when you combine augmented reality with narrative and superb story telling? - 1 views

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    This video shows Marco combining simple AR with super storytelling skills. Makes one wonder what a skillful teacher could do with those two tools.
Harvey Shaw

Callejo's 2007 paper on a conceptual model for digital game involvement - 1 views

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    This is a link to a paper that Chris mentioned earlier today. It proposes six types of involvement with digital games: tactical, affective, narrative, shared, performative, and spatial.
Chris McEnroe

How technology - and innovative teaching - saved my son's education - The Globe and Mail - 3 views

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    This article presents a very compelling personal narrative from the parent perspective.
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
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