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Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Katherine Tarulli

New iPad App Puts Viewers Inside Immersive Video - 1 views

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    A new iPad app uses immersive technology to convey a richer video experience.
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    Looks like a great app. I can imagine it being applied in a lot of ways. I see that "The app turns specially encoded video into a virtual reality experience", which means that you need specially recorded video. This may limit the absorption of the app.
Adrian Melia

We Could Control Future Computers and Video Games Using a 3D Motion Tracking Wristband - 0 views

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    A great example of a new immersive interface that Microsoft is developing
Kasthuri Gopalaratnam

Technology Marketplace - "Beam me to my meeting!" - 1 views

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    European scientists have integrated robotics, video, and various sensor and display technologies to transport someone into a geographically distant meeting room under the auspices of the Beaming through augmented media for natural networked gatherings (Beaming) project. The European Union-funded effort utilizes immersive virtual reality technologies in which a robotic avatar functions as the meeting participant's eyes, ears, and mouth. The participant wears a head-mounted display and is connected to sensors, enabling them to receive the avatar's video and audio feeds in three dimensions. The two-way connection also enables the participant's movements and responses to be mimicked by the robot.
Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

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    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
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    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Adrian Melia

Music Video Uses Three Projectors and a Blank Room To Make Your Holodeck Fantasies Come... - 2 views

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    Cool use of how you can use projectors and a framed point of view to make a viewer believe someone is immersed in an alternate world.
Cole Shaw

College students of tomorrow - 1 views

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    This plays off of the Disrupting Higher Ed discussion we had in class this week--talks about how college programs / classes are changing to be more "idea" based and how colleges are adapting to students who have been immersed in technology.
Chris Dede

Top News - 3-D video coming to education - 0 views

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    3-D projectors offer immersive advantages for some types of content
Xavier Rozas

AR Aero - Strategic Plan - 0 views

  • The Vuzix AR Education Group video eyewear products are the first educational media tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. This revolutionary approach assures that the most current training and educational information will always be accessible to those who need it where they need it, a necessity for businesses increasingly operating on a global scale.
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    I was speaking with Chris yesterday and we agreed that it was going to be the entertainment industry that would pioneer this technology. At this point, it looks as if Vuzix core market and strategy for growing their AR library is business (training) and academia. The fact that you can see through the lens but ALSO see the 'broadcast' image is huge. Yesterdays AR demo would have been soooo much more immersive had we been able to keep one eye on the R (reality...cars, appraoching hornets, etc) and one I on the AR.
Yang Jiang

Growing Up Digital, Wired for Distraction - NYTimes.com - 0 views

  • Researchers say the lure of these technologies, while it affects adults too, is particularly powerful for young people. The risk, they say, is that developing brains can become more easily habituated than adult brains to constantly switching tasks — and less able to sustain attention.
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    The distraction of technology, especially mobile phone and computer, has always been a concern to us. When I was in middle school, few students owned cellphones or laptops. So we have no chance to be immersed in the virtual world. But apparently we couldn't enjoy the benefits of the latest technology either at that time. If I were able to choose, I would definitely choose the colorful school life which is enriched by the various technologies.
Jennifer Hern

Avatar toys go augmented-reality, courtesy of Mattel and Total Immersion - 0 views

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    The latest AR toys from Mattel... Apparently the toy industry is trying to capitalize on the tech already.
Megan Johnston

Quest Atlantis - 1 views

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    A 3D multi-user environment that immerses children in real-world, socially and academically meaningful activities. Ran across this doing some research for the VPA. It's the richest example on an online learning environment that I've seen, and similar to something I'd envisioned but dismissed as not currently realistic--apparently I was wrong! I would love to give this a test drive.
pradeepg

virtual games for science education - 2 views

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    "I dig science" " virtual fossil dig environment that teaches science in the context of being immersed in a location that takes into account social and cultural factors...
Chris Dede

Reliving History: Virtual Reality in the Classroom -- Campus Technology - 2 views

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    One of the few uses of advanced technologies in the history curriculum
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    As delivery of history teaching to students becomes more and more realistic, it is more important than ever to ensure that we have in place a robust and diverse oversight network to ensure that the narrative being suggested is an accurate representation of the time and place, as opposed to a history-as-written-by-the-winners narrative, which is pervasive throughout many textbooks. For many students, this sort of immersion will overwhelm any alternative streams of knowledge coming from Harlem in the 20s, so it is vital that the VR be constructed in a way that captures the context of why it was such a dynamic time in New York. As for the creators of this technology having to turn to the porn industry for technical support, that should not come as a surprise, as many claim that porn has revolutionized, or at least been instrumental in, the emergence of many new industries from VHS to the internet.
Benjamin Berte

Which Augmented Reality Startups Are Most Ready for Market? We Rank Them. - NYTimes.com - 0 views

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    Here's an individual analysis of each company and how it rated according to Technology, Business Model and Utility
Chris Johnson

Biology Lab Escape ("Escape the room" type flash game) - 0 views

    • Chris Johnson
       
      Try playing through this "escape the room" type flash game. You have to conduct an experiment as part of the solution. In this case the experiment is trivial and its validity is questionable, but couldn't we create a similar game as a performance assessment? If you get stuck, you can click "walkthrough" for help (including a video of the solution). Yes, I know there are many advertisements.
    • Xavier Rozas
       
      Chris don't you find the spastic picking up and inspecting of random artifacts laying around the castle, maze, forest, etc..hoping for a dialogue box to blurt out '..Just a regular newspaper...But what's this, a secret code puzzle left unfinished?!' is a flat experience. Don't get me wrong, I love easter eggs, but the hunt is a pain in clunky 2D.
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    Consider the possibilities for a performance assessment while playing through this simple "escape the room" game. The validity of the experiment involved in the solution is questionable.
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    Escape games are very big in the publishing industry right now due mostly to their inquiry based assessment and the low development cost compared to highly immersive first-person games. The biology lab escape is one of the better ones that I've seen out there. Thanks Chris!
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    I played for about 8 minutes and then grew tired of the game. I am curious how assessors would have graded my performance. I found the easier way to "escape the room" was to close the browser window.
Brandon Bentley

Gaming: With Espionage, gaming brought to life - 0 views

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    local live action video game
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