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Diego Vallejos

Lessons taught in 3D help children learn more and behave better as it increases levels ... - 1 views

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    Article in Mail Online
Tomoko Matsukawa

Education to Employment Report McKinsey on Society - 0 views

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    Thanks for sharing this interesting report Junjie. I like that part which encourages more dialogue between employers and education providers. However, I don't think they addressed the possible problem that could arise from that dialogue which is, employers are asking for solutions to their problems, and these problems may not be the main issues of the time when the students graduate.
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    Matthew, I agree that the skill sets the job market asks from future employees are in constant change. So probably the education providers should try to equip those potential employees with the capacity to transfer old skills into new ones so as to meet the ever-changing demand, though it is indeed very difficult to train the transfer-skills.
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    3 distinct groups of employers and  7 distinct youth segments (well positioned, driven, struggling, disheartened, disengaged, too cool, too poor) - they are "identified with different outcomes and motivations", requires "a different set of interventions". also concentration and mix of these segments also varies by country. executive summary is short and TIE relevant. 
Niko Cunningham

Neuroengineering to challenge what it means to be human | Emerging Technology Trends | ... - 0 views

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    Here are just a few topics that we will cover… 1. Brain-machine interfaces to control computers, exoskeletons, robots, and other devices with thought alone; 2. Mind-reading devices that will project the conscious contents of one's brain onto a screen as if it was a movie; 3. Devices to enhance intellectual ability and to increase concentration; 4. Devices to enhance creativity and insight; 5. Mechanisms to upload the mind to a machine, thus preserving it from bodily decay and bodily death.
Pearl Phaovisaid

Tech Start-Ups Find a Home on the Prairie - NYTimes.com - 4 views

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    Emerging technology has had a strong geographical component. With Google Fiber up and running in Kansas City and tech start-ups burgeoning in Des Moines, we may see yet another wellspring of innovation in the Midwest. This could have significant implications on rural education and agtech.
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    There were numerous communities in Colorado that tried to lure Google Fiber; it looks like it's paying off for KC. It would be interesting to see the tech start-up numbers in comparison to other US locales. I would like more details as to why only two regions increased their share of angel investors.
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    My guess is that insufficient momentum or critical mass exists in other regions, Danna. The article mentions the Southwest and Great Plains as two regions with an increase in angel investors. The Southwest probably represents spillover from Silicon Valley, while the Great Plains benefits from large metropolitan areas, good universities, and a concentration of young professional residents. I also think that tech start-ups and VC firm naturally promote the growth of one another.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
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  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Garron Hillaire

BBC News - How good software makes us stupid - 1 views

  • "No problem - let me just enter that into my sat-nav…"
  • unless drivers pass a formidable test - called "The Knowledge" - they are not allowed to head out onto the roads in one of the iconic vehicles
  • "The particular part of our brain that stores mental images of space is actually quite enlarged in London cab drivers," explained Nicholas Carr, author of The Shallows: What the Internet is Doing to Our Brains
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  • The key to making us concentrate, Mr Carr suggests, is perhaps to make tasks difficult - a theory which flies in the face of software designers the world over who constantly strive to make their programs easier to use than the competition.
  • Mr Carr says that this simple experiment could suggest that as computer software becomes easier to use, making complicated tasks easier, we risk losing the ability to properly learn something - in effect "short-circuiting" the brain
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    An argument that Good Software design is bad for learning
Jim Cody

Cushing Academy's bookless library is a popular spot - The Boston Globe - 0 views

  • “We’ve heard from Harvard Law School, the University of Virginia libraries, and Syracuse,’’ he says. A rural public school in West Virginia has also approached him, and he has begun a conversation with UNESCO to see if there is a worldwide potential to what Cushing is doing.On the other hand, says Robert Darnton, director of the Harvard University Library, “Libraries must advance on two fronts — digital and analogue. To concentrate on one at the expense of the other would be a mistake. The idea that printed books are in decline and will go away is just plain wrong.’’
Xavier Rozas

Apps of the week: Games for kids - CNN.com - 1 views

  • You won't be able to get this coloring book-like app out of the hands of your kids, who may plead, "Can I color just one more picture, please?" The drawings have thick outlines so it's impossible to color outside the lines. You pick colors with your fingers and select parts of the picture to paint. Pictures range from hot-air balloons to Earth.
  • The sounds of this memory game are worth it alone. If you're looking for an educational app, this "Concentration"-like game teaches kids to remember which tile last hid a particular animal. Each animal makes a unique noise, from a leaf-chomping giraffe to a squeaky mouse.
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    I have experienced this first hand. Adults find it cute to watch their young children staring deeply into their cell phones (iphones) as they pop digital balloons, etc. Disruptive? Def. if you are sitting next to this family at a restaurant.
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