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Cameron Paterson

Pedagogical enhancement of open learning - 1 views

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    A small but very pertinent article in the recent edition of the International Review of Research in Open and Distance Learning (IRRODL) by Seth Gurell, Yu-Chun Kuo and Andrew Walker called The Pedagogical Enhancement of Open Education: An Examination of Problem-Based Learning1 is a real gem. The Pedagogical Enhancement of Open Education is a gem because it is focussed on pedagogy and online open learning. Gurell et al argue from a review of the literature and practical experience that problem based learning can work well with online open education. For example, traditional problem-based learning requires the learner to find and review resources which are usually print based materials such as books, journals, newspapers and so on, many of which take time to locate and access. However, using problem-based online learning using open education resources can remove much of the distraction of finding resources and enable greater attention to the learning task. Although problem-based learning (PBL) may not be suitable for all types of learning, a review of the research does indicate that students perform equally well using PBL as they do in traditional learning. Students engaged with PBL also perform better on retention tasks and on explanatory tasks, reveal Gurell et al. There are many sources of open educational resources. Two such examples that are well known are the Open Education Resource (OER) Commons, the Open Courseware Consortium. However, others such as Academic Earth, Scientific Commons, and Project OSCAR are also interesting. The Pedagogical Enhancement of Open Education is a very succinct review of online PBL and its fit with open online learning. Gurell et al have provided an excellent review of the versatility of online open education and how to maximise pedagogy to achieve improved learner outcomes.
James Glanville

Brainscape: Learn Faster - Research - 2 views

  • Confidence-Based Repetition These combined concepts of Repetition, Active Recall, and Metacognition work together to create Brainscape’s unique process of Confidence-Based Repetition (CBR). CBR acts essentially as your personalized knowledge stream, where bite-sized concepts are repeated one after another, in Question/Answer pairs, and then re-entered into the repetition queue in intervals based on your confidence in how well you know them. Low-confidence items (e.g. the 1’s and 2’s) are repeated more often until you upgrade your confidence to higher levels.
    • James Glanville
       
      "Confidence-based repitition" looks like the direct application of current thinking in neuroscience about how we learn.   I wonder how well it really works?  It's theory based but not truly field tested.....Not quite iterative research-design-field test-tweak loop Dock's Design course prescribes.
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    Interesting startup.  Building a learning tool based on the neuroscience concept of "confidence-based repetition."  
Sunanda V

adVancEducation: When is a MOOC not a MOOC? - 0 views

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    Provides an interesting classification system for MOOCs, of which edX, Coursera, and Udacity fall into one category--content-based. The other two MOOC categories are network-based and task-based. Interesting argument...
Laura Johnson

Edmodo And Common Sense Media Begin Offering Free Teaching Tools - 0 views

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    Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE. The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.
Stephen Bresnick

cooltoolsforschools - home - 0 views

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    This site is an invaluable collection of Web 2.0 Tools for educators. On this Wikispace are links to free sites that provide teachers with some exciting and engaging tools. It is now possible to easily create SMS-based real-time responses to discussion questions, allow students to easily create Flash-based cartoons and Flash-based online posters with a ton of functionality, and even create beats online that they can then record text over (perfect for my "Romeo and Juilet Rap" assignment). Links to all of these tools and more are available from this site.
Chris Dede

Time To Dump Seat-Time-Based Credit Hour, Says Research Report -- Campus Technology - 0 views

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    This is discussed in the Productivity section of the NETP
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    Arizona is taking an interesting view on seat-time http://news.yahoo.com/high-school-less-four-years-070000848.html Hundreds of schools in Arizona are being given the chance to opt into an initiative called Move On When Ready where students are allowed to graduate after their sophomore year based on proving academic achievement. Some are arguing that it is the same option as getting a G.E.D. after one turns 16 but I would argue that there is a negative connotation to having a G.E.D. versus a high school diploma and that this program provides a way for students to achieve a diploma without "putting in" four years of high school seat-time.
Angela Nelson

Essay-Grading Software, as Teacher's Aide - Digital Domain - NYTimes.com - 2 views

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    I'm sure we all had some experience with computer based essay scoring during the GRE. This is an interesting article in the NY Times on the future of computer based essay scoring in the classroom.
Chris Dede

Education Week: Competency-Based Schools Embrace Digital Learning - 2 views

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    more on competency based schools
Cole Shaw

Startup wants to integrate other ed tech platforms - 0 views

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    This startup, Clever, has a platform to enable the easy integration of other ed tech into the classroom--it stores student data in a single location. Maybe this will also help track student information as they move up grade levels and enable things like mastery-based learning instead of seat-based? They already have 2000 schools and a waiting list!
James Glanville

Expand Horizons Through Expanded Learning Time - Global Learning - Education Week - 1 views

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    The role technology can play in expanding the time during which learning can take place.
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    Another article about "expanded learning time" both online and via community-based "brick and mortar" locations like libraries, YMCA, and Boys & Girls Clubs. "Out-of-school programs can be strong partners for schools who want to leverage expanded learning time to help their students achieve global competence. Youth-serving organizations share the broad mission to promote student success in work and life in the 21st century. Out-of-school program organization and management is often based on an asset model that values diversity. In order to attract and retain participants, out-of-school programs are centered around youth engagement through hands-on and experiential learning, often with a focus on 21st century skills, service learning, science, technology, engineering, and math (STEM) education, and others."
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    I wonder what Helen Haste would think of this organization . . .
Graham Veth

Method to Grade Teachers Provokes Battles - NYTimes.com - 0 views

  • The system calculates the value teachers add to their students’ achievement, based on changes in test scores from year to year and how the students perform compared with others in their grade.
  • Michelle A. Rhee, the schools chancellor in Washington, fired about 25 teachers this summer after they rated poorly in evaluations based in part on a value-added analysis of scores
  • heir use spread after the 2002 No Child Left Behind law required states to test in third to eighth grades every year, giving school districts mountains of test data that are the raw material for value-added analysis
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    DC is keeping/firing teachers based on "grading" teachers in their successes with their students on standardized tests.
Cameron Paterson

OECD Inspired by technology - 0 views

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    This report highlights key issues to facilitate understanding of how a systemic approach to technology-based school innovations can contribute to quality education for all while promoting a more equal and effective education system. It focuses on the novel concept of systemic innovation, as well as presenting the emerging opportunities to generate innovations that stem from Web 2.0 and the important investments and efforts that have gone into the development and promotion of digital resources. It also shows alternative ways to monitor, assess and scale up technology-based innovations. Some country cases, as well as fresh and alternative research frameworks, are presented.
Stephen Bresnick

Brown attacks testing and data as main measures of school success | EdSource Extra! - 0 views

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    Jerry Brown, Governor of California, speaks out about the ineptitude of standardized tests as a comprehensive, accurate way of measuring student learning. This idea is germane to most of what we are learning about the virtues of performance-based assessments, constructivist approach to learning, and the future of education. Does anybody think that there will ever be a time when standardized testing is replaced by something more effective? Emerging technologies like augmented reality simulations and multi-user virtual environments could be candidates for the replacement of standardized paper-based tests. Interesting to think about...
Robert Schuman

Android's Best Augmented Reality App Hits the iPhone - 3 views

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    Augmented Reality continues to seep into reality: "Layar, the first camera-based AR app to really blow us (or anyone) away, has quietly slipped into the App Store. As with the Android version, the app overlays all kinds of information onto a live view of the world around you."
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    Layar, the first phone-based AR web browser on the market, has come to the iPhone 3GS.
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    Layar, the first phone-based AR web browser on the market, has come to the iPhone 3GS ... expect me to be wandering the Harvard campus seeing what this app can do ...
Sunanda V

How 10 Colleges Are Using Game-Based Learning Right Now - 2 views

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    Game-Based Learning in higher education...
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    Thanks for sharing this Jennifer. I wonder how how transferable these skills are from games to reality. Apart from the motivation and engagement factor, I think research is still inconclusive about the actual benefits of gaming. Any thoughts on such transfer? Thanks for sharing again!
Chris Dede

Learning Can Be Flexible - 2 views

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    two useful reports on competency-based and student-centered learning
Janet Dykstra

Google's Ingress and Location-Based Learning - ProfHacker - The Chronicle of Higher Edu... - 0 views

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    November 26, 2012, 11:00 am This month Google's Niantic Labs quietly released a location-based game called Ingress that plays with data on multiple levels. The game, currently in invite-only beta, invites players to join either the Enlightenment or the Resistance and move through the physical world hunting "Exotic Matter", and coincidentally generating data and pictures for Google on the way. This looks similar to EcoMobile!
Steve Henderson

Education Week: Competency-Based Schools Embrace Digital Learning - 3 views

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    Competency Based Learning is Badge Learning. A district in California is putting it into practice.
Chris Dede

Degrees Based on What You Can Do, Not How Long You Went - NYTimes.com - 1 views

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    consistent with our discussion in class.
Jennifer Jocz

Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
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