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Bharat Battu

Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

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    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
Jennifer Lavalle

Games Will All Be Going Cross-Platform - 0 views

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    This article discusses the future of gaming and how companies are approaching gaming as platforms develop and evolve. "You have different visions of the future. Some companies think it's primarily browser-based and mobile is kind of an afterthought. Then you have other companies that are more in the social/mobile space and they say mobile is the future. From my point of view, I think Funzio has placed the bet correctly in that they are focusing on a cross-platform approach."
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    Developers will need to be even more cross-platform after the news today: Adobe has announced they are ending development of the mobile versions of their Flash browser-plugin. They will instead be focusing their resources on tools for developing content for HTML5 (cross-browser compatibility for both computers and mobile devices, no plugins required), or for deploying content as apps designed to be deployed for all the major devices' app stores. http://technolog.msnbc.msn.com/_news/2011/11/09/8717108-adobe-gives-up-on-mobile-flash-focuses-on-open-web-standards
Garron Hillaire

Writer Neal Stephenson Unveils His Digital Novel The Mongoliad - NYTimes.com - 1 views

  • The company, based in Seattle and San Francisco, has developed what it calls the PULP platform for creating digital novels
  • aterial like background articles, images, music, and video. There are also social features that allow readers to create the
  • There are also social features that allow readers to create their own profiles, earn badges for activity on the site or in the application, and interact with other readers.
  • ...1 more annotation...
  • Stephenson isn’t writing the book alone. There’s a team led by a writer Mark Teppo; it also includes Greg Bear, author of Blood Music and other science fiction novels. Stephenson compared the experience to writing a TV show, and not just because it’s a team of writers.
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    The PULP platform is an example of a writer trying to respond to people wanting more than traditional publishing. If this platform, or something like it, was widely accepted by people it might build a better case for alternative forms of publishing in education
Hongge Ren

Chris Dede and John Richards Discuss Differentiation and Digital Teaching Platforms (Ex... - 0 views

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    Chris Dede and John Richards, editors of Digital Teaching Platforms: Customizing Classroom Learning for Each Student, discuss differentiation and digital teaching platforms.
Pearl Phaovisaid

The Retriever Weekly > Opinions > Finally! Something better than Blackboard - 2 views

  • free way
  • Blackboard's interface for discussion boards is very clunky -- it isn't at all visually appealing, doesn't group topics, doesn't have tags, doesn't provide a good search facility and doesn't support formatting
  • "I really like the visual layout, with a timeline of post summaries on the left, and the post itself on the right, with annotations about responses, statistics, poster, etc. Being able to tag posts is very helpful. It's easy to get all of the posts on a particular topic or associated with a particular assignment."
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    In light of our recent Blackboard Collaborate class during Sandy, I got curious as to what other good online delivery platforms are out there. I am preparing to teach the MIT App Inventor curriculum to some high school girls on the other side of the world and am wondering if maybe there's a better alternative to Skype. I came across Piazza, which is free and seems to be gaining traction in higher ed. I also once took an online course with Kaplan and really liked their interface, but don't remember what it was and now it seems they are moving toward a platform called "KapX." If anyone can recommend additional platforms, please let me know.
Cole Shaw

Startup wants to integrate other ed tech platforms - 0 views

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    This startup, Clever, has a platform to enable the easy integration of other ed tech into the classroom--it stores student data in a single location. Maybe this will also help track student information as they move up grade levels and enable things like mastery-based learning instead of seat-based? They already have 2000 schools and a waiting list!
Jeffrey Siegel

Class2Go: Stanford's New Open-Source Platform For Online Education - 0 views

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    edtech platforms should truly empower teachers to teach effectively, control their content, and engage their students. The platform does this by making all content created within, regardless of type, property of whoever creates it.
Cole Shaw

More info on Stanford online platform - 1 views

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    This builds on Emily's post from the weekend with s bit more detail on one of standford's alternative online platforms. The venture lab platform is not the standard mooc idea, but sounds like they built in more collaboration and teamwork features. So maybe now moocs can reach a wider audience with non-math / science interests?
Michele Pellam

Mobile Learning Academy - not really an "academy" but nice concept! - 3 views

Hi T561-ers! Wishing you luck on wrapping up your projects tonight! I came across this website which has platforms to create apps, games, etc, for the classroom. It is a little pricey but it is a g...

Education technology learning t561 educational_technology online

started by Michele Pellam on 19 Dec 13 no follow-up yet
anonymous

In Defense of Digital Play | Launchpad Toys - 1 views

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    "Six Stages of Platform Adoption": UNBRIDLED EXPECTATIONS UNIMAGINATIVE CONTENT MIGRATION REALITY CHECK EMPOWERMENT OF THE NAY-SAYERS CREATIVE CONTENT DEVELOPMENT PLATFORM MATURATION & VINDICATION OF THE VISIONARY
Hongge Ren

Researchers Meet at Harvard's Graduate School of Education to Discuss the Emergence of ... - 4 views

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    "The digital teaching platform is an innovative approach to personalizing student learning in a group classroom setting," said Chris Dede, Ed.D., the Timothy E. Wirth Professor in Learning Technologies at Harvard's Graduate School of Education and a member of the Research Advisory Board.
Maria Anaya

Digital Teaching Platform on Vimeo - 0 views

shared by Maria Anaya on 19 Nov 12 - No Cached
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    video on Time To Know platform
Kasthuri Gopalaratnam

LEGO® Education Evolves STEM Learning with the Next Generation LEGO MINDSTORM... - 3 views

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    "The intuitive software platform for EV3 is based on National Instruments LabVIEW™ graphical programming software, and includes new data-logging capabilities that allow students to collect, graph, and calculate their data."
Deidre Witan

Game Design Engine, Make Games for iPhone & Android - GameSalad - 1 views

shared by Deidre Witan on 16 Sep 12 - Cached
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    platform for game creation
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    Platforms like this open up so many possibilities to put development into the hands of the masses. It boggles the mind to consider what will be the effect of removing the barriers to entry from development.
Tommie Anthony Henderson

Georgia's largest district launches all-digital learning platform - 1 views

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    Georgia's Gwinnett County Public Schools (GCPS) has taken a huge step forward in its move to an all-digital education for its students: The district has partnered with Houghton Mifflin Harcourt (HMH) to implement a single sign-on platform for delivering curriculum, assessment, analytics, professional development, parent information, and more.
Chris Dede

Report: The Future of Collaboration Is Cross-Platform -- Campus Technology - 2 views

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    This seems a logical next step
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
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  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Anushka Paul

Edufire: an open platform for teaching and learning - 1 views

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    Edufire is an open platform that connects students and teachers from around the world and enables teachers to tutor over the internet. Initiatives like this one, support Bill Gates' view that in 5 years the best education will come from the Web. (Reference this article: http://techcrunch.com/2010/08/06/bill-gates-education/)
Jennifer Lavalle

South Kent School Launches Innovative Technology Platform for 21st Century Learning - 0 views

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    "SOUTH KENT, Conn., Sep 26, 2011 (BUSINESS WIRE) -- South Kent School is pleased to announce that it has continued an innovative new platform for curriculum delivery, including digital textbooks and media tools for the 2011-2012 school year, said Head of School Andrew Vadnais." iPads are clearly entering classrooms...how do we make sure that we are making the most out of these tools and not just getting caught up in the hype?
Chris McEnroe

Any ideas for a Forum platform? - 5 views

T561, I'm looking for ideas. I'm helping to develop a training for teachers in an inner city school. The training involves the Teaching for Understanding with Technology Framework and I want to c...

forum; technology education Online

started by Chris McEnroe on 21 Oct 11 no follow-up yet
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