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Hannah Lesk

SIIA Learning Resource Metadata Initiative (LRMI) Progress & Impact - 0 views

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    Here is the link to the archived version of the SIIA webinar I posted about a few days ago: "The Learning Resource Metadata Initiative (LRMI) is working to create a standard metadata framework for tagging educational resources on the web to enhance search, discovery and delivery of educational content. The project is funded by the Gates and Hewlett Foundations, administered through AEP and Creative Commons, and builds on the broader Schema.org project by leading search engines Bing, Google, and Yahoo! This webinar provides an overview of the LRMI goals and deliverables, an update on progress and timelines, a look at the technical specifications, and a discussion of its implementation and impact with a focus on content publishers, aggregators and other digital learning providers."
Chris Dede

Survey Shows Decline in U.S. Educational Technology Progress -- THE Journal - 1 views

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    SIIA survey shows stagnation, not progress, in US ed tech
Kasthuri Gopalaratnam

UAHuntsville - Mind control will shape future of gaming and cell phones - UAHuntsville ... - 0 views

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    "Gaming will probably progress to the point where the player's mind will control and communicate with the gaming station. Perhaps transmitters will communicate back and generate gaming experiences in the player's mind without requiring a screen."
Maung Nyeu

Can Computers Replace Classrooms?#page2 - 1 views

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    In Virginia and Pennsylvania, companies opened online, i.e., virstual schools. The schools get Kids don't have to ride yellow bus anymore - learning is solitary, lessons delivered online, and children progress at their own pace. However, while virtual schools continue to expand, their effectiveness is unclear
Maung Nyeu

12/21/2011 - Higher Education Commission Launches Online Learning - Student Scene - Cha... - 3 views

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    Online courses are not students only, they are for teachers too. Tennessee offers free online courses to help educators maximize their knowledge of balanced assessment systems, including formative instructional practices, value-added progress measures and effective strategies to improve teaching and learning. Since Fall 2010, more than 270,000 courses have been completed throughout Tennessee by 42,000 educators.
Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
Adrian Melia

Five secret ways that games are changing the world. - Kill Screen - 0 views

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    Interesting examples of how some games are used for more than just entertainment including crowdsourcing for scientific progress, helping support research, and bridging the language gap.
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    Hi Adrian, thanks for sharing this. I think that the crowdsourcing potential for online games is great for solving real-life problems. Maybe educators could actually use such a platform for engaging students in school too, like crowdsourcing to solve problems in school.
Katherine Tarulli

New tech tools in classroom can be game changer - Opinion - MiamiHerald.com - 1 views

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    This is an editorial discussing how emerging technologies can help eliminate the need for annual standardized testing of students by tracking their progress constantly throughout the year through technology use. IPads, Khan Academy, data analysis, KIPP schools, the achievement gap, online courses and their innovations through emerging technologies are discussed.
Bharat Battu

Kinect in Education Contest: What Will You Create? | KinectEDucation - 1 views

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    some more on Kinect and homebrew uses in education. read about a contest in progress, scroll down for video of current experiments.
Katherine Tarulli

Iowa, Did You Know? - YouTube - 1 views

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    This is a captivating video made by a group called Iowa Future that was premiered at the 2011 School Administrators of Iowa Conference. Though it is aimed at Iowans in particular it is applicable to all of us as it highlights the staggering pace that the world has progressed to our current state of technological overload. It features shocking statistics about digital media use that are quite fascinating and applicable to the entire world.
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Marium Afzal

Blended Learning Demands Big Open Spaces - 2 views

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    Designing a blended learning classroom/school "More significant than the shift from print to digital will be the shift from cohort matriculation to individual progress. Personalized digital learning will increasingly enable competency-based progress-advancement based on demonstrated mastery."
Noor Alkhater

Evaluation Rubric for Educational Apps - 0 views

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    A rubric (in progress) designed for educational apps by a doctoral student at John Hopkins University. For those hesitant to make the shift to mobile devices, how would rubrics like this impact policy making, especially in regards to accountability?
Cole Shaw

Berkery Noyes Releases Education Industry M&A Report For Third Quarter 2012 - 0 views

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    A financial / investment perspective of the Education industry is offered in this report. I think the interesting thing is this section: "With the implementation of the Common Core standardized curriculum, the focus on content is becoming less about differentiation and more about delivery through emerging technology platforms," stated Mary Jo Zandy, Managing Director at Berkery Noyes. "Interactive assessment tools that measure student progress, particularly in the quantitative disciplines, will thus become even more important in K-12 education as schools aim to meet specific testing benchmarks."
Erin Connors

Colleges Awakening to the Opportunities of Data Mining - 0 views

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    Arizona State University is using data mining to collect information on their students and help guide them to the "most appropriate major". also, in class, using data collection methods, teachers collect information to be used in assessment Ex: "Ms. Galayda can monitor their progress. In her cubicle on a recent Monday, she sees the intimacies of students' study routines - or lack of them - from the last activity they worked on to how many tries they made at each end-of-lesson quiz. For one crammer, the system registers 57 attempts on multiple quizzes in seven days. Pulling back to the big picture, a chart shows 15 students falling behind (in red) and 17 on schedule (in green)."
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    wow this is kind of bothersome on some levels and kinda amazing on other levels. While I can see the benefit of understanding where and how a student is more likely to succeed, I think there are some potential dangers with such a system. There is the what I would imagine the psychological effect of such a program and I am thinking particularly about STEM fields where women are already way under-represented and often self conscious about their performance, do you really also need a system telling you you shouldn't be majoring in that as well cause you're not performing at that point....or what about a student who really wants to be an engineer but maybe hasn't been fully prepared with the appropriate math courses in high school, would he or she be filtered into another major? I understand using such a system as a means to target help for example if a student could get an assessment of where they currently are, where they want to go and how to get there....
Emily Watson

Designing a New Learning Environment - 0 views

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    Stanford's new online course on blended learning environments.
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    I think this is a really important experiment. Venturelab is a MOOC that is using a teams based model. Participants fill out assessments which are used to "build" teams. Team members rate each other's work. Interesting to see how they progress.
Maria Anaya

Free Online Courses to Be Evaluated for Possible College Credit - NYTimes.com - 1 views

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    This is a natural progression for MOOC's. But I have to wonder, if the wave of the future is a MOOC higher education, then how will our young adults develop, socially? developmentally? psychologically? Will we create a society of socially incompetent adults who are not able to work intereactively, or in groups with co-workers, or lacking negotiation skills, or many of the 21st c. skills needed in many workplaces.
Hessa Ahmad

New Survey Highlights Best Practices For Online Learning Programs - 0 views

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    Survey participants identified four key factors as "extremely important" in building a successful K-12 online education program: -Reporting and progress monitoring tools that enable teachers to assess student comprehension and identify those that need additional help; -Teacher who are readily available to assist struggling students; -Educators specially trained to teach in an online environment; -Rigorous curriculum, designed to accommodate different learning styles, that keeps students focused and engaged.
Janet Dykstra

Competency-Based Schools Embrace Digital Learning - 1 views

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    Features Tom Rooney sees competency-based education-supported by digital learning tools-as the path to building a better school district. The superintendent of the 4,200-student Lindsay Unified School District in California, Rooney set in motion this school year a plan to move to a system in which students progress not on the basis of their age or a set school calendar, but by demonstrating proficiency on learning objectives.
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