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Jaclyn Ruszala

1-to-1 Computing: Turning Around School Technology - 6 views

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    This article explains why the district chose laptops over tablet and how the community is helping to turn the schools around.
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    This is a very throrough article.If replaceing computers every 4 years and maintaining them is only 4% of the budget, I wonder what all the resistence is to schools maintaining computers. Is 4% still too much? Is 4% specific to this Alabama district? Also, I felt individualized instruction for foreign language would be the best way to transition a school towards networked individualized learning in a school environment. It's silly that everyone in elementary schools has to take the same language simply because there is only one foreign language teacher. Instead of a Spanish teacher you would need to hire multi-lingual specialists who are able to monitor langauge acquisition. Cool future!
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    "The teachers that were involved said that if every kid had their own computer, we could do amazing things". It would be interesting to know if the teachers presented some concrete ideas of 'amazing things'. It would also be interesting to know whether they have a bank of spare laptops to loan to the students while the defective ones are getting fixed. I have a feeling that in the not-so-distant future the choice between a tablet and a computer may become a moot point. The hardware that powers a MacBook Air and iPad is very similar. We have laptops that double as tablets and tablets that are paired with a keyboard to be used as a laptop. Eventually these two will merge.
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    Great overview of the issues -- I agree with Kasthuri -- I think the issue will become moot
pradeepg

virtual games for science education - 2 views

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    "I dig science" " virtual fossil dig environment that teaches science in the context of being immersed in a location that takes into account social and cultural factors...
Chris McEnroe

Parents of Sippican and Old Rochester Regional Schools - 0 views

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    This is a Facebook page started by parents at our local Elementary school about school.
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    Much of the conversation seems reasonable enough but it will be interesting to see how adults can model public conversation. I'm not comfortable with having adult conversation displayed for kids within the school environment. I think that this is the equivalent of parents fighting in front of their children. Kids don't process it in a healthy manner and adults who do it I think do so for their own convenience and at the peril of kids. I think if adult in this community can be disciplined in their comments and stick strictly to logistical information with the understanding that kids are watching (FB will never replace parent oversight), it may be a useful tool. I also think the only way teachers can influence this page is by jumping on and using it to communicate because it seems to me that is the real "ask" in establishing the page.
Sunanda V

Re-thinking School Architecture in the Age of ICT | A World Bank Blog on ICT use in Edu... - 0 views

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    Brings up the interesting issue of physical space in 21st century classrooms. Should schools of the future look like the way they do now (ie. desks and chairs, albeit with iPads/laptops atop desks)? How can we match the shift in pedagogical thinking with what our physical spaces of classrooms look like? On a related note, a colleague at an international school in Mumbai showed me around their new K-12 school recently (K-12 1:1 laptop program, phenomenal tech integration program)... and they no longer have walls to demarcate classrooms across the entire school. Instead of classrooms, they have "learning pods." So, imagine you're a third grade teacher--you have four slidable "walls" that you can open up to collaborate with the adjacent third grade section for social studies. Or perhaps you notice that the fifth grade science experiment seems to align with what you're doing today so you walk over to see if they'd be up for sharing what they're doing. Their idea is that the physical space needs to reflect the same environment of open education and collaborative learning that we're promoting in our classrooms.
Emily Watson

Blended Learning: Iterating Toward Better Learning At Scale - 1 views

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    Alex Hernandez from the Charter Growth Fund highlights some key topics in blended learning, one of which is 'Can we increase the velocity of learning and create more space for such things as projects, the arts and deep thinking?' While so much emphasis is placed in STEM education, the idea of also utilizing blended learning environments to foster creativity and engage students in artistic processes is one we should also consider.
Ryan Klinger

Ten Promising Models and What They Mean for Leaders - 2 views

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    Thought the list provided is interesting in terms of how they relate to 21st century learning: The new school models in the article "suggests 10 elements most common to all of the models: * Student-centered environments * Personalized learning * Competency-based progressions * Adaptive & engaging components * Deeper learning & character development * Rapid & flexible deployments * Dynamic models evolving with new tools * Platform-centric scaling * Leveraging teacher Leadership * Best Practices & Innovation "
Felicity Fu

http://www.techlearning.com/default.aspx?tabid=67&entryid=6846 - 1 views

companies are doing more to keep students in school and in the learning environment. This would mean the audience group would become younger and younger as technology ties in both learning and ente...

started by Felicity Fu on 08 Dec 13 no follow-up yet
Maria Bueno

Two Struggling Schools Got Two Different Results With Ed Tech - 2 views

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    In the beginning, they had a great environment in the classroom using the online software. Later, as more classrooms/users began using online program simultaneously the network failed. Every school is different!
Maria Bueno

Build a School in the Cloud - 0 views

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    Sugata Mitra, from India, designs a school in the Cloud. It is a self-environment that involves broadband, collaboration and encouragement. Kids learn from each other...
Janet Dykstra

ETS Experts Lead Assessment Research Behind GlassLab's Educational Games Educational ve... - 1 views

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    Members of Educational Testing Service's (ETS) Research & Development (R&D) division led the assessment research behind GlassLab's new educational game SimCity™EDU: Pollution Challenge! This new game brings elements of computer gaming to the world of education - providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with GlassLab on several more educational games.
Chris Dede

BBC NEWS | Science & Environment | Mobile app sees science go global - 1 views

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    A web-based database that integrates data worldwide collected by mobile devices.
Kellie Demmler

Implementing Authentic Tasks in Web-Based Learning Environments (EDUCAUSE Quarterly) |... - 0 views

  • Of course, information is not sufficient for learning. Students must be challenged with authentic tasks that drive the need to use, transform, apply, and reinterpret that information.
  • discuss problems, debate issues, and exchange information regarding task completion
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    The article defines and describes the characteristics of authentic learning.
Eric Kattwinkel

Education Technology: Forum | KQED Public Media for Northern CA - 1 views

    • Eric Kattwinkel
       
      "School life should become more like real life. If school were not such an artificial environment for students -- if they could do the kind of learning that people do outside of the school building in their professions, sometimes in their after-school activities -- if they could connect what they're learning in schools with community issues... you see students beginning to act like scientists, act like writers... That's what we want to see."
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    Milton Chen and Tina Barseghian interviewed on KQED's Forum (San Francisco public radio) about using technology and media in the classroom.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Eric Kattwinkel

Does Your Language Shape How You Think? - NYTimes.com - 1 views

    • Eric Kattwinkel
       
      Old ideas about language affecting thinking have been discredited, but more recent research has revived the idea, with important differences.
    • Eric Kattwinkel
       
      It's not that features of our language prevent or allow certain kinds of thinking; it's that they "oblige" us to consider some things and not others, thereby causing us to develop certain "habits" in how we think.
    • Eric Kattwinkel
       
      Compare different language requirements of making a simple statement ("I had dinner with a neighbor last night"): in French you have to reveal the gender of the neighbor, but in English  you don't; in English you have to reveal when the dinner happened; not so in Chinese.
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    • Eric Kattwinkel
       
      Research shows that when languages have different genders for the same objects, speakers of those language think differently about those same objects -- and this can affect their ability to remember those objects. (no reference?)
    • Eric Kattwinkel
       
      How would the habits of mind of a speaker of a geographic-based language be manifest in the way that person learns/remembers/teaches? How do speakers of egocentric languages learn/teach/remember differently?
    • Eric Kattwinkel
       
      Language even affects our perception and experience of color: "Our experience of a Chagall painting actually depends to some extent on whether our language has a word for blue."
    • Eric Kattwinkel
       
      Does an avid user of social media, who makes subtle distinctions among different ways to post something (comment, like, message, poke, etc.), have different habits of mind that affect how he/she relates to other people and/or incoming information?
    • Eric Kattwinkel
       
      Area for potential study?: how to measure the ways habits of mind affect our intuitive/emotional/impulse behavior.
    • Eric Kattwinkel
       
      Very intesting article about how our language affects the way we think. People who speak different languages adopt different "habits of mind" from an early age, and those habits can affect they way they experience the world. Especially fascinating is the discussion (2/3 of the way down) of languages that use a geographical, rather than egotistical, method for describing direction and relative position. (For example, the cup is resting on the north side of the west table in the southern room of the house.) How would a person with this type of view of the world experience a virtual environment? Also interesting implications for kids growing up with social media. Do new technologies impart habits of mind that affect the way kids learn?
Garron Hillaire

The Case For Social Media in Schools - 3 views

  • Elizabeth Delmatoff started a pilot social media program in her Portland, Oregon classroom, 20% of students school-wide were completing extra assignments for no credit, grades had gone up more than 50%
  • Although Delmatoff is adamant that there’s no way to pin her class’s increased academic success specifically to the pilot program, it’s hard to say that it didn’t play a part in the more than 50% grade increase.
  • Kidblog.org is one of many free tools that allow teachers to control an online environment while still benefiting from social media. Delmatoff managed her social media class without a budget by using free tools like Edmodo and Edublogs.
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    An article that advocates the use of social media in the classroom. It highlights one pilot program in Oregon.
Devon Dickau

BBC News - 'Fair trade' solution to learning a new language - 1 views

  • in our ever-shrinking, networked world, the chance to learn new languages direct from the communities that speak it naturally is just a few clicks away.
  • There are lots of different ways of learning languages. "Different people learn in different ways. I think these kinds of virtual environments are really great, really good. Kids in school respond very well to these sorts of approaches."
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    "Anything that brings language alive, whether that's in the real world or the virtual world, is a good thing."
Margaret O'Connell

Another platform for teaching programming to our students - 0 views

  • Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.
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    Scratch isn't the only game in town :-) Note that I've already posted about App Inventor here (which is another "dive right in" programming environ)
Brandon Bentley

Microsoft targets 250 million teachers, students globally by 2013 in Partners in Learning - 1 views

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    Article mentions a 10-year $500 million commitment by Microsoft to transform education systems around the world through technology. "The programme will assist teachers, school leaders and students globally on effective ways to use ICT in the classroom environment." But doesn't really give any specifics. Is this money well spent?
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    This Microsoft Partners in Learning site (http://www.microsoft.com/education/pil/partnersInLearning.aspx) has good info on this great program. Here's a good video I saw there: http://www.microsoft.com/showcase/en/us/details/5672418a-839d-46e5-9b19-7a68d15d4b09 Btw, thanks for this! It is a perfect addition for my team's wiki project :-)
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