Skip to main content

Home/ HGSET561/ Group items tagged Design

Rss Feed Group items tagged

Bharat Battu

A Brief Rant on the Future of Interaction Design - 2 views

  •  
    A former Apple interface designer critiques Microsoft's 'Productivity Future Vision (2011)' video that has been spreading on the web (and a couple of you have shared here on Diigo).  The Apple guru's biggest gripe? Microsoft portrays a future dominated by single finger interaction with touch-enabled devices. But we are already seeing more elaborate Human-Computer interaction involving more of  our bodies and communication modes-- full body (Kinect, Microsoft), and voice & hearing (Siri, Apple). Mr. Victor says that Microsoft's vision wasn't as revolutionary as it seems.
  •  
    I agree with the author on Microsoft's lack of vision about future technologies (which I also ranted about on facebook). At the same time, we have to note that Microsoft currently has devices that enable 'full body' communication and Apple does not. And their latest wonder 'Siri' was acquired, not developed internally. I respect Apple for their innovations but we haven't seen any 'vision' from Apple yet and I am curious to know what they might be thinking.
Chris Dede

How to Convert a Classroom Course Into a MOOC -- Campus Technology - 2 views

  •  
    MOOC design
Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

  •  
    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
  • ...1 more comment...
  •  
    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
  •  
    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
  •  
    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Xavier Rozas

MakerBot Industries - Robots That Make Things. - 0 views

  •  
    Moving in the other direction of Virtual Reality, this inventor has come up with a machine or 'robot' that actually renders digital designs/artifacts into solid, 3-dimensional objects. Surprisingly the machine is pretty cheap and is sold as a kit that the user has to build on his own before turning a photoshop image of his long lost dog Booger into a 4x4x6 hard plastic idol to wear around neck. I jest, but from a 'learning from the whole' perspective, the entire process could be really engaging and educational.
Garron Hillaire

BBC News - How good software makes us stupid - 1 views

  • "No problem - let me just enter that into my sat-nav…"
  • unless drivers pass a formidable test - called "The Knowledge" - they are not allowed to head out onto the roads in one of the iconic vehicles
  • "The particular part of our brain that stores mental images of space is actually quite enlarged in London cab drivers," explained Nicholas Carr, author of The Shallows: What the Internet is Doing to Our Brains
  • ...2 more annotations...
  • The key to making us concentrate, Mr Carr suggests, is perhaps to make tasks difficult - a theory which flies in the face of software designers the world over who constantly strive to make their programs easier to use than the competition.
  • Mr Carr says that this simple experiment could suggest that as computer software becomes easier to use, making complicated tasks easier, we risk losing the ability to properly learn something - in effect "short-circuiting" the brain
  •  
    An argument that Good Software design is bad for learning
Garron Hillaire

BASE10, The DSi and Lefties Left Out - Chicago video game | Examiner.com - 2 views

  • There is a percentage of people in the world who hold that DS stylus a bit differently than the rest of you gamers out there and despite the attention of much of the gaming development industry, when we get ignored it isn’t difficult to avoid taking notice
  •  
    Designers of games need to consider the audience. Here is an example of a game that excludes left handed players. The DSi is a small hand held device with two screens. This game is played by holding the device open as you would a book. The problem is that numbers are moving from the left page to the right page and players are expected to use a stylus to interact with the right page. Left handed players block the view of the game and cannot play.
Eric Kattwinkel

U.S. Plans Major Changes in How Students Are Tested - NYTimes.com - 2 views

  • The use of smarter technology in assessments,” Mr. Duncan said, “makes it possible to assess students by asking them to design products of experiments, to manipulate parameters, run tests and record data.
  • not only end-of-year tests similar to those in use now but also formative tests that teachers will administer several times a year to help guide instruction
  • In performance-based tasks, which are increasingly common in tests administered by the military and in other fields, students are given a problem — they could be told, for example, to pretend they are a mayor who needs to reduce a city’s pollution — and must sift through a portfolio of tools and write analytically about how they would use them to solve the problem.
  •  
    $330 million given to 44 states to design new computer-based assessments that will "measure higher-order skills...including students' ability to read complex texts, synthesize information and do research projects."
pradeepg

Berkman fellow blog: Is Information Technology Beneficial ? ( in this case economic gr... - 1 views

  •  
    access to information leads to greater economic opportunities. I am sure there are several explanations but.. I post this article, because it got me thinking about a concept from a paper on universal design for learning : access to information is not the same as access to learning. As more and more people have increasing access to large amounts of information , progress for all will depend on making it easily accessible How can we do that online ? I am not sure where I am going with this thread, but it all seems interesting to me.... any thoughts ?
  •  
    Well, I guess if we equate the spread of the printing press to creating a new market (i.e. purchasing printed materials) then this is how economic opportunities increased. But those printed materials spread more quickly when the readers received content that was designed by the people similar to themselves. Likewise, the spread of online learning environments must also connect to greater usage in general; however, learning may be limited for the user with sites that are designed by an alternative culture that does not represent the user's. What do you think?
Jason Yamashiro

Time's 100 most influential video games list skips Minecraft. - 1 views

  •  
    My boys love Minecraft. This article has a ton of juicy links and makes some important points- particularly around the importance of designing a game that will be engaging- not just visually stunning.
Danna Ortiz

Designs for the Future: Kids and Robots, Superior Medical Devices, Politics for Everyma... - 0 views

  •  
    Stanford's acclaimed d. school inspired 50 teams of graduate students to pitch projects at Aspen Ideas Festival. Spark Truck, one of the winners is a "mobile maker lab" that brings simple tech to help inspire kids to become creators.
Mary Jo Madda

IDEO as a Reference for Schools? - 1 views

  •  
    IDEO serves as a design and innovation firm for businesses and start-ups... but what about helping schools with instructional design and development?
Tomoko Matsukawa

Japan's LINE social network could challenge global competitors | The Japan Times Online - 0 views

  •  
    Do any of you know 'LINE'? as of last months, 80mn users globally (36mn users in Japan) and its pace of growth is exceeding that of any other types of social media in the country (Facebook, Twitter, etc). They target 1) users who have smartphones but not PC, 2) those who are interested in communication emotions effectively through ''emoticons'. If some people are concerned about how twitter/facebook/texting would have adverse impact on children language skill, let's talk about the implication of this thing if kids learn to communicate just by selecting emoticons (whose designs and variety are great by the way) and sending that to each other. I still have LINE on my PC but seeing this rapid growth in my home country concerns me a bit. 
Irina Uk

This Week in Ed-Tech News: Making More Makers - 1 views

  •  
    This article highlights movement towards learning by creating and outlines some platforms that are designed to facilitate that.
Douglas Harsch

Better Learning Through Game Design -- THE Journal - 5 views

  •  
    Hi Douglas, thanks for sharing this. I went to the Globaloria link on the site and some of the games made by the children are amazing! This is a nice testament to learning by building.
Deidre Witan

New Media Literacy .org | Projects | New Media Leveraged for Literacy - 1 views

  •  
    The Daily Headhunt - an online game designed to help readers be more aware of the editorial choices made by online news sources
Cole Shaw

Technology innovation and entrepreneurship conference - 0 views

  •  
    For those interested in innovation in higher ed, NCIIA is hosting their annual conference in March in DC. Generally the theme is how to teach technology entrepreneurship, but some of the topics this year are a bit more general. Examples: -- Team-based Learning Pedagogy: Transforming classroom dialogue and learning --Learning space design for creativity and innovation --Simplifying / packaging creative engineering education
Lauren Gould

U.S. State Department Unveils Online Game, and Web Site, to Teach English - Digital Edu... - 5 views

  •  
    U.S. State Department Unveils Online Game, and Web Site, to Teach English -- 3D video game designed to help students abroad acquire English language skills
Sunanda V

Current Openings - EverFi - 4 views

  •  
    Schools manager, product management, and curriculum design positions available
‹ Previous 21 - 40 of 170 Next › Last »
Showing 20 items per page