Skip to main content

Home/ HGSET561/ Group items tagged Design

Rss Feed Group items tagged

Brandon Bentley

ARTLAB+ - 2 views

  •  
    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
  •  
    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Rupangi Sharma

Design Thinking Toolkit for Educators - IDEO - 3 views

  •  
    The Design Thinking Toolkit for Educators contains the process and methods of design, adapted specifically for the context of education. You can download the toolkit by registering on the website.
  •  
    I really like this approach. I'm going to check out the toolkit. I like the intro video and it's approach to design thinking in education as part of the story that each teacher has. This reminded me of what Dede spoke about today in class about how he always starts out with asking and understanding why a teacher is teaching...
  •  
    Great find, Rupangi, thanks for posting it! I like IDEO's approach to things, and they have been branching out into development, too. It's cool that they are promoting design for education; I definitely think there are lots of application opportunities!
mozzadrella

Design Your Obsolescence | Bright Spot Strategy - 1 views

  •  
    "..enabling and empowering others to solve their own problems is the best way to ensure successful projects, whether for a new product, a marketing campaign, training program or any other kind of project. Creating this sense of ownership and empowerment is also the best way to keep people (yourself included) engaged and growing." Good advice for product design and task design...
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
  •  
    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
  •  
    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Kevin L

RWD: Responsive Web Design - 0 views

A good example list of higher ed website based on the Responsive Web Design approach: http://blog.lib.uiowa.edu/hardinmd/2012/05/03/responsive-design-sites-higher-ed-libraries-notables/

technology web design education

started by Kevin L on 10 Sep 12 no follow-up yet
Danna Ortiz

What to test instead - Ideas - The Boston Globe - 2 views

  • A new wave of test designers believe they can measure creativity, problem solving, and collaboration – and that a smarter exam could change education.
  • Reengineering tests has become a kind of calling for a group of educators and researchers around the country. With millions of dollars of funding from the federal government, the Bill and Melinda Gates Foundation, as well as from firms like Cisco Systems, Intel, and Microsoft, they have set about rethinking what a test can do, what it can look like, and what qualities it can assess.
  • computer simulations, games, and stealth monitoring
  • ...15 more annotations...
  • Chris Dede at Harvard
  • Such predictions require a clear sense of the qualities a person needs in order to thrive.
  • There are just a lot fewer jobs where you’re not doing information-seeking, interpreting, problem-solving, and communication than in the past.”
  • engineer tests
  • equire people to exercise a bundle of complex skills at the same time,
  • rafting computer programs that take advantage of so-called stealth assessment, a method of judging test-takers without telling them exactly what’s being judged.
  • When we test, we’re really probing for certain qualities—the particular mix of knowledge and ability—that tell us a student is ready to move ahead, or an employee will be an asset to the firm.
  • developed a 3D video game to test scientific skills
  • students
  • evaluated
  • rocess they go through to attack a problem.
  • Harvard developmental psychologist Howard Gardner participated in an effort to design new kinds of tests in the humanities that could be graded objectively.
  • Ultimately, he found that the nuance required to measure softer skills collided with the demands of standardization.
  • A test becomes a sign post,
  • t becomes an example of what to strive for.”
  •  
    How test designers are trying to move away from standardized tests to computer programs that can measure a myriad of skills simultaneously through simulations and "stealth monitoring."  Both Chris Dede and Howard Gardner are mentioned.
Stephen Bresnick

Exemplary Course Program - Exemplary Courses - Confluence - 2 views

  •  
    What makes good instructional design in the real world? These are the 2011 winners of the Blackboard Exemplary Course Program. Anyone interested in entering the instructional design field would probably be interested in watching some of these videos.
Kasthuri Gopalaratnam

Two Schools of Thought: The Key Difference Between Apple and Google - 1 views

  •  
    Nice contrast - one company believes in design and the other in data.
  •  
    I'm intrigued by the writer's argument that a focus on data (Google) helps make the existing technologies more effective and powerful, while the focus on design (Apple) helps create new technologies and bring about revolutions in technology usage. It seems to me that we must have both existing to reap maximum benefit, but it's not clear whether the two ideologies together will be as effective as they are apart.
Richard Liuzzi

Penn News | Penn Develops Computer Model That Will Help Design Flexible Touchscreens - 1 views

  •  
    Articles gets into the details of how the tech is designed. I'm more interested in the implication of touch screens that are flexible and thus potentially made more ubiquitous than we can currently imagine. Like in the Microsoft video, what if every surface we interact with is a digital portal? What implications not only for technology, but all forms of human action and interaction?
Jenny Reuter

Welcome to Includification - Actionable Game Accessibility - 1 views

  •  
    Some considerations about game design and universal design considerations about game design and universal design
Robert Schuman

GE | Plug Into the Smart Grid - 0 views

  •  
    For those of you interested in trying out a bit of augmented reality at home, try out this green energy augmented reality application available from the GE web site. You will need a printout of the glyph (the black square design provided on the web site) and a webcam in order to get this to work. Audio volume adjust according to the distance of the glyph away from the webcam. This little AR app was designed using ARToolKit originally created by Dr. Hirokazu Kato.
  •  
    Augmented Reality Sample created for General Electric using ARToolKit. You will need a webcam and a printout of the glyph (the black box design that the AR object will need to anchor to).\n\nI can't directly anchor to the augmented reality sample, so please bring your mouse pointer down to the bottom of the browser window to where it says, "Navigate the Smart Grid," and click the augmented reality icon on the far right of the navigation bar that appears.
Xavier Rozas

Thingiverse - Digital Designs for Physical Objects - 0 views

  •  
    <>-- This is a place to share digital designs that can be made into real, physical objects. Let's create a better universe, together! Why be virtual when you can make it real...
Sabita Verma

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

  •  
    New York classroom where curriculum is entirely in video games. The program is called "Quest to Learn". Students learn math, english and other core subjects by playing multi user video games. The games are designed by learning games designers and are focused on problem solving.
Irina Uk

MakerBot Updates 3D Printer Line -- THE Journal - 0 views

  •  
    I've heard of 3D printers before. I thought it would be interesting to try out in schools. For example, if students were designing towns to learn volume and surface area. This could help with spatial learning, which is essential to understanding math. I don't know how feasible this it though...
  • ...3 more comments...
  •  
    One of our classmates, Hongge, is really into 3D printers and knows a lot about it. You could check with him what he's done with this technology in the classroom. If we can 'print' human kidneys, the possibilities seem endless...
  •  
    Thanks Kasthuri. That looks pretty awesome. I bet kids would be really engaged in classes if they were able to creat their own 3D objects for class projects. I wonder if any schools are using this yet.
  •  
    Hi Irina, Yes! Nothing like seeing your ideas take a concrete shape. Looks like the cost of these printers is comparable to that of SmartBoards, so it may be feasible to try them out in classrooms pretty soon. That said, unless the projects are well integrated into the curriculum, they will end up as another fancy toy.
  •  
    Harvey and I had a conversation about these last week - Harvey spoke of the way that these printers could open up opportunities for those who can visualize their creations in their heads, but have trouble putting those ideas in tangible form. We spoke of the potential in art and design.
Jennifer Bartecchi

DiscoTest - 0 views

  •  
    This online assessment tool, designed by HGSE grad Zach Stein, may feed into last week's discussion re: assessment...
  •  
    This online assessment tool, designed by HGSE grad Zach Stein, may feed into last week's discussion re: assessment... Has anyone seen or used this tool?
Chip Linehan

A Design Lens on Education | Design Thinking - 2 views

  •  
    Head of education practice at world renowned design firm IDEO weighs in on education.
Matthew Ong

How art, technology and design inform creative leaders - 0 views

  •  
    An important perspective on how leadership is needed to connect the worlds of art, technology and design.
Jennifer Bartecchi

Welcome to Includification - Actionable Game Accessibility - 0 views

  •  
    Guidelines for embedding access into game design.
Sunanda V

Globaloria--Social Learning Network for Students to Engage with Video Game Design - 1 views

  •  
    Similar to MIT's Scratch, Globaloria positions itself as helping students develop STEM knowledge, digital literacy skills, and college readiness through game design. The program markets itself as a blended learning model.
Irina Uk

Students Tackle Video-Game Design - 2 views

  •  
    This article discusses how students at one school learn by designing their own video games. There is a separate class set up for this. The article exposes many challenges to implementing this type of curriculum.
1 - 20 of 170 Next › Last »
Showing 20 items per page