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Jason Yamashiro

Teenage Gamers Are Better At Virtual Surgery Than MDs | Popular Science - 0 views

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    I guess teachers aren't the only ones that are going to have to worry about competition for their jobs in the future :)
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    This is interesting, Jason. I found this to be true for pilots as well. Serious gamers seemed to perform really well in the portions of flight school that required complex hand-eye-brain coordination.
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Tim Johnson

Gamers Help Scientists Solve Puzzle That Could Lead to AIDS Vaccine - 0 views

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    This is a bit of an older article, but I think it's a great illustration of the way that 'gamification' can transform the exploration of a real-world conundrum into an engaging, appealing experience (with very practical applications).
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    Also a neat example of the ability of modern formats to draw upon the expertise and skills of an enormous (but broadly distributed and amorphous) community
Jennifer Bartecchi

Welcome to Includification - Actionable Game Accessibility - 0 views

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    Guidelines for embedding access into game design.
Garron Hillaire

BASE10, The DSi and Lefties Left Out - Chicago video game | Examiner.com - 2 views

  • There is a percentage of people in the world who hold that DS stylus a bit differently than the rest of you gamers out there and despite the attention of much of the gaming development industry, when we get ignored it isn’t difficult to avoid taking notice
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    Designers of games need to consider the audience. Here is an example of a game that excludes left handed players. The DSi is a small hand held device with two screens. This game is played by holding the device open as you would a book. The problem is that numbers are moving from the left page to the right page and players are expected to use a stylus to interact with the right page. Left handed players block the view of the game and cannot play.
anonymous

The Future of Gaming - A Portrait of New Gamers - 0 views

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    This study done by Latitude takes a look at how the desires of gaming consumers are going to impact what games will look like in the future.
pradeepg

A new take on the application of gaming for science - 0 views

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    I found this article fascinating. I wonder if gaming can help inform about tertiary protein structure at the school level ?
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