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Brandon Pousley

In This Minecraft Classroom Digital Citizenship 101 Is The Topic Of Play | Fast Company - 2 views

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    Title says it all.
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    A look at how some classrooms are leveraging gaming like Minecraft to teach some of the foundations of digital citizenship.
Mirza Ramic

3 Quick Tips For Building Digital Citizenship - Edudemic - Edudemic - 0 views

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    Building digital citizenship - especially relevant with regard to the backchannel discussion in Monday's class.
Hongge Ren

Digital Citizenship and Creative Content - 0 views

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    The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens.
Jeffrey Siegel

Teaching Digital Citizenship - 0 views

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    Related to our design exercise in section. Checkout the video at the bottom. Howard Gardner adds his two cents on online ethical issues .
Irina Uk

Blend a Classroom, Build a Community - Rules for Engagement - Education Week - 0 views

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    This is a great post on the importance of digital citizenship lessons in blended classrooms.
Irina Uk

Common Sense on E-rate and CIPA: Toolkit for Teachers | Common Sense Media - 0 views

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    This website has digital citizenship lessons for teachers.
amy hoffmaster

A Web 2.0 Class: Students Learn 21st Century Skills, Collaboration, and Digital Citizen... - 1 views

  • "I have been able to virtually meet the people that can help me get the answers I need for what I am searching for in school and one day, in my career."
  • These students are learning how to be critical readers and thinkers, while opening up rich, academic conversations via blogs, Twitter, and Skype.
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    Students realize that with Web 2.0 lots of resources are available.
Irina Uk

BYOT Network - 5 views

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    Don't be a B.L.O.B.
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    Great blog posts on Acceptable Use, BYOT and pointers for educators on how to support responsible use. There are also sections on connected learning and digital citizenship.
Bharat Battu

Piracy goes 3D as Physibles eye your 3D printer - SlashGear - 1 views

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    With the global focus on combating digital piracy while protecting people's free speech and rights on the internet (the current controversies over SOPA, for example), here is a thought-provoking idea about what the future of IP, digital piracy, and citizenship will have to deal with: 3D printers- as they become cheaper, better, and more mainstream... will designs for actual physical objects become what is easily pirated online? So now, you can make a physical object (toys, clothing, etc) by downloading the design files on pirate sites, then make the object yourself. Will digital piracy extend into theft (making unauthorized copies) of physical objects?
Laura Johnson

Edmodo And Common Sense Media Begin Offering Free Teaching Tools - 0 views

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    Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE. The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.
Kasthuri Gopalaratnam

Global Conflicts Portal - 0 views

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    Global Conflicts" is an award-winning educational game series used for teaching citizenship, geography, and media courses
Jeffrey Siegel

Private School Goes All In With Tech - 0 views

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    Other than equipping students with both iPads and laptops and teaching digital citizenship, it seems like the same old preservationist classrooms with new gadgets
Tomoko Matsukawa

Ghana Decides 2012 | A Ghana Blogging Elections Project - 0 views

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    related to the previous bookmark from the Economist. 
Janet Dykstra

Episode 101: Giving Everyone at College a 'Domain of One's Own' - 0 views

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    The purpose of this exercise is to provide a vehicle for digital citizenship. Interesting followup to Monday's class.
Hannah Williams

Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft? - 0 views

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    "Gillispie: At one of our instructional team meetings, I said, "I have an idea. This is what I want to do. I want to target at-risk students at the middle school level, focus on leadership, language arts, digital citizenship and lots of other things that tend to get less emphasis in our everyday classroom. And I want to use this game, WoW." At the conclusion of my spiel, they said, "We really don't understand all this stuff that you are talking about, but we know it's a good idea. Go for it." The principal said, "Yes, please come do this at my school."
Erin Sisk

Harvard EdCast: Are You a Global Citizen? - 2 views

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    Another Harvard perspective on global citizenship.
Trung Tran

Our Educational Leaders Must Get Aggressive With Technology - 0 views

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    Does it look like digital citizenship is being promoted sufficiently by educators? Huffington Post doesn't think so and is advocating for more aggressive tactics from education sector.
Cameron Paterson

Learning from the Extremes - 0 views

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    Meeting Hope In the next few decades, hundreds of millions of young, poor families will migrate to cities in the developing world in search of work and opportunity. Education provides them with a shared sense of hope. Many will be the first generation in their families to go to school. It is vital that the hopes they invest are not disappointed.
Katherine Tarulli

Iowa, Did You Know? - YouTube - 1 views

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    This is a captivating video made by a group called Iowa Future that was premiered at the 2011 School Administrators of Iowa Conference. Though it is aimed at Iowans in particular it is applicable to all of us as it highlights the staggering pace that the world has progressed to our current state of technological overload. It features shocking statistics about digital media use that are quite fascinating and applicable to the entire world.
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