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James Glanville

MassCue - The Power of A Student Response System - 2 views

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    MassCue article about the effectiveness of Student Response Systems by a tech consultant / researcher for vendor Turning Response Systems (who sells the clickers that HGSE uses). I'm interested in comparing these systems with the FREE adhoc web-based system offered by Socrative.com, co-founded by HGSE TIE grad Ben Berté.
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    James- very interesting article about Student Response Systems. The clickers are a great tool to facilitate student participation in a teacher-centered classroom, and many of us have seen the Turning Point clickers in action. And they really do help with engaging everyone in the audience. Remember that diversity seminar during orientation week? The rich discussion that ensued in a crowd of 650 was really made possible because of the opening survey questions, the clicker interactivity, and the discussions that sprung up at each individual table which then mushroomed out to the rest of the crowd. I never thought a diversity seminar could be that engaging, and the clickers were definitely a key part of that. My only criticism of the article is that it seems to be pushing hardware capabilities over sound pedagogy, which is always a danger in learning about emerging technologies. Question though: is Socrative not entirely free? it seems like a great tool with many interactive capabilities, ideal for many classroom settings and activities.
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    Steve I agree the article did have a strong sense of hardware pushing. It was written by a research on the the vendor's payroll. I've changed "free" to FREE; I intended the quotes to be for emphasis, not skepticism. Socrative is indeed free.
Irina Uk

BYOT Network - 5 views

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    Don't be a B.L.O.B.
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    Great blog posts on Acceptable Use, BYOT and pointers for educators on how to support responsible use. There are also sections on connected learning and digital citizenship.
Garron Hillaire

The Situation - Television Tropes & Idioms - 0 views

  • Google pulled all their ads on October 26th, due to TOS violations on the part of the wiki and forums — specifically "adult and mature content" on pages that carried Google Adsense ads. These ads provided far and away the majority of the site's operating budget.
  • Turn off anonymous editing in the wiki. This is so that we can tell Google, "See, we do have standards, and we can identify and take action against people who violate them." This has already been implemented.
  • Segregate "adult and mature content" behind some sort of barrier that you will have to explicitly agree to go through. This has been implemented
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  • Nofollow tags will be attached to outbound links on wiki pages. This is an invisible-to-users tag that tells the Ad Server "The following link goes somewhere that isn't us. Don't hold us responsible for their content."
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    TV Tropes is being very transparent about creating a moderation system for the content. This is in response to loosing advertising dollars from Google. It is interesting to see the outline for their model of moderating content. Some of these elements could be used in a web 2.0 environment for education
anonymous

I'mOk App - Gamefying the act of staying connected to parents - 0 views

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    I'mOK is a mobile app that rewards your kids for taking responsibility for staying connected. Checking in with parents is gamefied so that by checking-in to locations earns you points.
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    interesting premise.. first thing I thought was, it's taking something kids *might* be into (gameification, badges, etc) and mixes it with something they dread (letting their parents know where they are, what they're doing) -- what's the point for kids? What benefit can they draw? Why would they want to earn badges or points in game/app their parents suggested? ... But as the homepage suggests, the premise of parents using this app/system to translate the app's points into real-life rewards (a currency system that parents & kids can negotiate together)... that's an interesting idea. Maybe this kind of arrangement can actually work in some cases. But with gameification in general, I'm wondering about the likelihood of true internalization. Usually we're wondering the question of if kids are actually learning content for the long-term when intertwining it with the motivating factors of game elements. But now this adds on a layer of moral values, obligations, responsibility... are kids going to internalize that they should keep their parents in the loop cause their parents worry, it's the right/responsible thing to do? Or will it stay at the "well I'm earning points/money/privileges"...
Bharat Battu

Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

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    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
Laura Johnson

Edmodo And Common Sense Media Begin Offering Free Teaching Tools - 0 views

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    Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE. The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
Rupangi Sharma

The SPINNER project from the Responsive Environments Group at MIT Media Lab - 0 views

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    The SPINNER project from the Responsive Environments Group at MIT Media Lab is the first research platform designed to investigate the world of ubiquitous video devices. The Spinner can automatically edit video to fit a narrative structure. It uses video from cameras installed at the Media Lab and sensor data from people generated by wearable smart badges to track their activity and location. The system then creates a video using the characteristics detected from the sensor data with the video captured by the cameras.
Laura Johnson

Education Week: Startups Target Teachers as 'Consumerization' of Education Emerges - 1 views

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    Schools throughout the country are experiencing the same teacher-driven adoption of technology tools. Internet-savvy teachers are increasingly finding tools to use in the classroom on their own, and lower business-startup costs mean the tools are more readily available. In response, many education companies are changing how they market and sell their products. Nationwide sales teams and central-office visits are giving way to word-of-mouth and sophisticated business-intelligence software as preferred methods for pushing adoption. Companies offer free products to teachers with the goal of influencing districtwide purchases of more-robust versions-known as the "freemium" pricing model. But in most sectors of the existing K-12 system-with its various stakeholders, budgetary restrictions, and procurement regulations- the so-called "consumerization" of education faces many barriers, experts say, making it difficult to find the right balance between selling directly to teachers and addressing the needs of central-office administrators.
Junjie Liu

A class open to the world | Harvard Gazette - 0 views

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    Tapping into the Internet and using several iPads as video cameras, Sandel, the Anne T. and Robert M. Bass Professor of Government, connected his Harvard students in Sanders Theatre on Friday with students in Japan, China, Brazil, and India for a wide-ranging discussion that explored the complicated question of the ethics of solidarity and the dilemmas associated with patriotism, membership, and collective responsibility.
Bharat Battu

BBC News - Government backs call for classroom coding - 0 views

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    Interesting stance from the UK, where the government hopes to raise up the importance of computer science in education, where ICT (information and communication technology) lessons are not up to date with the needs and skills of the 21st century. Kids engaged in ICT classes learn how to use software, and not how software works or how it's created. From the article: "Written by gaming guru Ian Livingstone and visual effects veteran Alex Hope, Next Gen called for programming skills to replace learning about business software in ICT lessons." direct link to the UK Government's response to the 'Next Gen' report: http://www.dcms.gov.uk/publications/8646.aspx
Billie Fitzpatrick

Larry Cuban on NYT article on Waldorf school controversy - 4 views

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    Cuban asks an important question that cuts through the apparent controversy: what level of technology use is best for children in school? I think his response also highlights how to frame technology as a tool and enhancement rather than a replacement for hands-on learning
Katherine Tarulli

Cellphone Ban Is a Tale of Two City Schools - 3 views

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    Cell phones are banned in NYC public schools, but it is the norm for students who attend schools without metal detectors to bring their phones anyway. If caught teachers are confiscating phones for up to a week, or longer, at their discretion. At schools with metal detectors small businesses have popped up around schools, storing students' phones for the school day for a small fee, similar to a coat check system. Instead of harnessing the power of mobile phones that almost every student already has, they are punishing them and/or causing them to pay money to keep them stored for the school day so that they can have them before and after school. I think this is a missed opportunity for the NYC school system not only because they are missing out on mobile learning opportunities with technology the district doesn't have to buy, but they could also be teaching the students responsible and appropriate use of mobile phones in public spaces.
Ayelet R

Texting in the Classroom: Not Just a Distraction | Edutopia - 5 views

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    Ideas for using texting at school.
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    great article. relevant to today's discussion about web 2.0 / social media. for those who didn't read it. Here's there article's list of interesting sms based tools for education use: Remind101: Remind101 allows teachers to send text messages (and email) home -- to students and/or to parents -- to offer reminders and updates for class. Remind101 allows teachers to communicate with their classes without either teacher or students having to share their phone numbers. Poll Everywhere: As the name suggests, Poll Everywhere allows teachers to use cellphones for polling in class. Students text their responses, using their cellphones to give feedback, answer questions, take quizzes. Celly: Celly provides SMS-based group messaging. Classrooms can use the service to take quick polls and quizzes, filter messages, get news updates, take notes, and organize and hold study groups. The groups can be public or private, moderated or open. StudyBoost: StudyBoost allows students to study via SMS-based quizzes. The questions can be self- or teacher-created, and can be multiple choice or open-ended.
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    I like Celly for its group messaging and polling applications. Note: The link to "Poll Anywhere" is broken.
Malik Hussain

One Man, One Computer, 10 Million Students: How Khan Academy Is Reinventing Education -... - 3 views

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    Interesting Forbes article about Sal Khan's journey. Mentions his recently published book "The One World Schoolhouse".  Highlights of his views reported in the article: "Khan would like to re-create the once common mixed-age classrooms that he believes encourage older kids to take responsibility for younger ones. He wants multiteacher classrooms to provide students with different perspectives. He would abolish summer vacation.... And he would eliminate letter grades altogether, preferring a more qualitative approach to assessment..."
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    Thanks for sharing Malik. Sal has done some nice work, and I'm wondering whether his mode of instruction can be used in other subject areas especially the arts and music. I'm guessing that it can, but his assessment mode would need to change from MCQs to something more qualitative.
Chris Dede

LAUSD halts home use of iPads for students after devices hacked - latimes.com - 1 views

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    This is a classic example of making a bad situation worse with a stupid response
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    Xu and I discussed this article in class/section. We had similar thoughts ;unfortunate as it is, this is a case of eliminating the effect and not the real cause. Perhaps this article does not fully reveal details but hopefully a real solution is being put into place...quickly.
Katherine Tarulli

4 Ways QR Codes Could Revolutionize Education - 4 views

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    This article outlines four ways that Quick Response codes scanned with smart phones could be used in formal education settings. The ideas are intriguing, such as keeping track of a students work throughout their school career and opening up lines of communication to parents.
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    I love the idea of a educational career portfolio using this technology. Can you imagine sending your QR code along with a college application to get a true picture of the type of student you have been and can become? The idea of using the QR codes with parents sounds like a great alternative to all the papers that get sent home (and lost) throughout the year, I just wonder what percentage of parents are equipped to handle that type of technology use.
Mary Jo Madda

Using Media to Teach Kids About Financial Prowess - 1 views

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    BizKids -- same producers as Bill Nye, using media to develop kids into young businessmen and women. Media fosters entrepreneurship and financial responsibility. Interesting conceptual approach to using theories of motivation and engagement.
Chris Dede

Technology Is Changing How Students Learn, Teachers Say - NYTimes.com - 2 views

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    The important thing is not the use of technology, but the new types of content, pedagogy, assessment...
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    I just logged on to post the same article! The interesting perspective that I got from the article was that the teachers continued to harp on this idea that in order to retain student's attention they needed to constantly "tap-dance" for their class. Instead of learning from this attention shift, teachers are becoming annoyed by it. Use the technology to give the responsibility of engagement to the students and only wear the tap shoes when necessary to facilitate a deeper understanding etc.
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