Skip to main content

Home/ HGSET561/ Group items tagged virtual worlds

Rss Feed Group items tagged

Uly Lalunio

Mobile augmented reality: Reality, improved | The Economist - 0 views

  •  
    This article from the Economist gives a background on augmented reality, and explores future prospects: 2D bar codes, the evolution of Google Latitude, the future compass enabled Iphone.
  •  
    I like the way the Nokia researcher describes "virtual reality" dividing into "augmented reality" (real world with layers of additional information) and "augmented virtuality" (virtual game worlds being made more information-rich). Helpful distinction.
  •  
    "Virtual reality never really died, he says-it just divided itself in two, with AR enhancing the real world by overlaying information from the virtual realm, and VR becoming what he calls "augmented virtuality", in which real information is overlaid onto virtual worlds, such as players' names in video games... its potential is huge."
Jennifer Jocz

Virtual businesses: Going to the office in Second Life - CNN.com - 1 views

  • But if companies are to make the most of virtual collaboration, employees will have to learn that what works a bricks-and-mortar workplace may not be right for the virtual world.
  • Another issue is that virtual teams can't take advantage of the kind of impromptu "water cooler" conversations that occur in a real workplace, where colleagues can share information they may have forgotten to communicate in meetings.
  • Kahai says that lack of human contact can also lead to feelings of isolation, but adds that virtual worlds such as Second Life can help by recreating the water-cooler experience.
  •  
    Discusses the use of virtual worlds for business collaboration
Chris Dede

Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology - 1 views

  •  
    Not sure what the virtual world adds to this
Chris Dede

The End of the Virtual World -- THE Journal - 3 views

  •  
    What happens to your teen avatar when the plug is pulled on your virtual world?
  •  
    That looks like a tragedy that's rooted in bad software architecture - having the Teen software be so different from the main Second Life software that it now has to be shut down ... tsk tsk. I hope Linden Labs has learned from this. It was really interesting to learn how this has been used in education (with specifics about hurdles the teachers had to jump to get it into the curriculum).
Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

  •  
    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
  •  
    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Devon Dickau

BBC News - 'Fair trade' solution to learning a new language - 1 views

  • in our ever-shrinking, networked world, the chance to learn new languages direct from the communities that speak it naturally is just a few clicks away.
  • There are lots of different ways of learning languages. "Different people learn in different ways. I think these kinds of virtual environments are really great, really good. Kids in school respond very well to these sorts of approaches."
  •  
    "Anything that brings language alive, whether that's in the real world or the virtual world, is a good thing."
David Chen

Teen virtual world Meez sees profit - 1 views

  •  
    Meez, a start-up that expanded last year from an avatar creation service into a full-out virtual world for teens, is touting some good news: it's been profitable since April and "every month is better than the last month," CEO John Cahill told CNET News.
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
  •  
    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
  •  
    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
  •  
    Background on Augmented Reality. Reading for 9/14.
Parisa Rouhani

Going to the virtual office in Second Life - CNN.com - 1 views

  •  
    Using second life to facilitate business meetings is an indicator of how virtual collaboration is becoming more prevalent in the business world.
Cameron Paterson

Skoolaborate - 1 views

  •  
    Skoolaborate is a global initiative uses a blend of technologies including, blogs, online learning, wiki's and 'virtual worlds' to transform learning. We aim to use these tools to provide engaging collaborative learning experiences for students aged between 13 and 18 years of age.
Yan Feng

Paths to Paradise: A Virtual Guide to the National Parks - 1 views

  •  
    To impress kids with a world of wonders.
Steve Henderson

Virtual World - 0 views

  •  
    Here is a website with a virtual world game for kids. You travel around a world called miamiopia in the form of a balloon avatar. You come across questions from content domains and I think then you answer questions and earn coins. If you can't answer the questions, as happened to me when trying to earn coins by answering questions identifying dinosaurs, you are taken to a web site with the information so you can learn it.
pradeepg

Lives at war - 1 views

  •  
    Hard to resist such a title ! Lives at war is a online virtual reality game designed to teach world war 2 history to British pupils. The use of archival videos in the game within the context of objects is a creative blend of videos and VW for education. Another interesting example of a VW that exemplifies situated learning.
Katherine Tarulli

PBS Brings Math to Life with Virtual Reality Game - 2 views

  •  
    PBS Kids has developed its first augmented reality mobile phone app that overlays graphics onto real world environments. The game aims to teach math skills.
Uly Lalunio

What's Augmented Reality's Killer App? - 2 views

  •  
    Augmented reality (AR), which involves superimposing virtual objects and information on top of the real world, may be coming to a phone near you.
Yang Jiang

Growing Up Digital, Wired for Distraction - NYTimes.com - 0 views

  • Researchers say the lure of these technologies, while it affects adults too, is particularly powerful for young people. The risk, they say, is that developing brains can become more easily habituated than adult brains to constantly switching tasks — and less able to sustain attention.
  •  
    The distraction of technology, especially mobile phone and computer, has always been a concern to us. When I was in middle school, few students owned cellphones or laptops. So we have no chance to be immersed in the virtual world. But apparently we couldn't enjoy the benefits of the latest technology either at that time. If I were able to choose, I would definitely choose the colorful school life which is enriched by the various technologies.
Maung Nyeu

An open letter to Peter Thiel | Social Entrepreneur Guide - 0 views

  •  
    "The world is ripe for another revolution - this time in education. Technology has advanced so much over the last two decades that we can virtually change the way we educate." - Vivek Wadwa, senior research associate at Harvard Law School and director of research at Duke University's Center for Entrepreneurship.
Maung Nyeu

Archipelago Learning Launches Reading Eggspress | EON: Enhanced Online News - 0 views

  •  
    An interesting product for reading and comprehension. Tim McEwen, chairman, chief executive officer, and president of Archipelago Learning. "Once children learn how to read, it's important to keep them engaged in and enlightened by reading. This product offers teachers a way to do this by leveraging a channel that already appeals to them - social networks and virtual worlds. If we can relate the core principles we're hoping students will learn to the areas that already interest them, then we create a mutually beneficial and relatable teaching environment."
Komal Syed

3D Virtual Events technology to re-create classroom online? - 2 views

  •  
    3D classroom created for learning would be helpful where cost cutting measures are required without compromising on the quality of instruction, it would also help in giving confidence to students who are shy to interact in real life to collaborate in the virtual world, speak their minds and raise questions without fear or hesitancy
1 - 20 of 35 Next ›
Showing 20 items per page