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Uly Lalunio

Mobile augmented reality: Reality, improved | The Economist - 0 views

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    This article from the Economist gives a background on augmented reality, and explores future prospects: 2D bar codes, the evolution of Google Latitude, the future compass enabled Iphone.
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    I like the way the Nokia researcher describes "virtual reality" dividing into "augmented reality" (real world with layers of additional information) and "augmented virtuality" (virtual game worlds being made more information-rich). Helpful distinction.
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    "Virtual reality never really died, he says-it just divided itself in two, with AR enhancing the real world by overlaying information from the virtual realm, and VR becoming what he calls "augmented virtuality", in which real information is overlaid onto virtual worlds, such as players' names in video games... its potential is huge."
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Kasthuri Gopalaratnam

A New Scan For 3D Printing And Augmented Reality - 0 views

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    The developer kit would especially be helpful to developers planning on using the device to develop augmented reality applications. Typically, augmented reality refers to an enhanced (and, sometimes, fantastic) vision of reality.
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    This would also be very powerful for engineering applications, virtually "adding" prototypes from solidworks or 3D modeling programs to see their impact on objects or spaces. I also see a cool educational aspect where students could build theoretical bridges, building models, or art installations to see how they would impact the real space they might inhabit.
Katherine Tarulli

PBS Brings Math to Life with Virtual Reality Game - 2 views

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    PBS Kids has developed its first augmented reality mobile phone app that overlays graphics onto real world environments. The game aims to teach math skills.
aybüke gül Türker

Using virtual reality to cure real-life PTSD - 0 views

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    A soldier in Afghanistan. Some veterans suffer from diabling PTSD. > Doctors are hoping that virtual reality can help cure soldiers of their all-too-real wartime traumas. The New York-Presbyterian Hospital/Weill Cornell Medical Cente has received a $11 million grant from the Department of Defense to continue its research in using virtual reality therapy to heal those with combat-related PTSD.
Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

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    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
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    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Kasthuri Gopalaratnam

Technology Marketplace - "Beam me to my meeting!" - 1 views

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    European scientists have integrated robotics, video, and various sensor and display technologies to transport someone into a geographically distant meeting room under the auspices of the Beaming through augmented media for natural networked gatherings (Beaming) project. The European Union-funded effort utilizes immersive virtual reality technologies in which a robotic avatar functions as the meeting participant's eyes, ears, and mouth. The participant wears a head-mounted display and is connected to sensors, enabling them to receive the avatar's video and audio feeds in three dimensions. The two-way connection also enables the participant's movements and responses to be mimicked by the robot.
Chris Dede

Reliving History: Virtual Reality in the Classroom -- Campus Technology - 2 views

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    One of the few uses of advanced technologies in the history curriculum
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    As delivery of history teaching to students becomes more and more realistic, it is more important than ever to ensure that we have in place a robust and diverse oversight network to ensure that the narrative being suggested is an accurate representation of the time and place, as opposed to a history-as-written-by-the-winners narrative, which is pervasive throughout many textbooks. For many students, this sort of immersion will overwhelm any alternative streams of knowledge coming from Harlem in the 20s, so it is vital that the VR be constructed in a way that captures the context of why it was such a dynamic time in New York. As for the creators of this technology having to turn to the porn industry for technical support, that should not come as a surprise, as many claim that porn has revolutionized, or at least been instrumental in, the emergence of many new industries from VHS to the internet.
Chris Johnson

Article - 5 BEST Virtual Field Trips (TheApple.com) - 0 views

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    An article from TheApple.com about 5 ways to provide virtual field trips for students, including augmented reality and a class trip to the moon.
Kasthuri Gopalaratnam

Researchers Pushing the Boundaries of Virtually Space to Include Sense of Touch - UT Da... - 1 views

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    Professors in the Erik Jonsson School of Engineering and Computer Science are creating a multimedia system that uses multiple 3-D cameras to create avatars of humans in two different places, and then puts them in the same virtual space where they can interact.
Trung Tran

bookofjoe: Sigmund Freud envisions augmented reality in 1930 - 0 views

    • Trung Tran
       
      Imagine what Freud'd come up with had he got augmented reality. Among emerging technologies, the ability to mix reality with virtual elements and to further explore it is so crucial. I always think that there's a huge future for augmented reality to become a tool in promoting philosophical works, not just biological and geological ones.
Uly Lalunio

What's Augmented Reality's Killer App? - 2 views

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    Augmented reality (AR), which involves superimposing virtual objects and information on top of the real world, may be coming to a phone near you.
Uche Amaechi

Brain scan: The virtual curmudgeon | The Economist - 3 views

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    Virtual reality pioneer decries social networks
David Chen

Teen virtual world Meez sees profit - 1 views

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    Meez, a start-up that expanded last year from an avatar creation service into a full-out virtual world for teens, is touting some good news: it's been profitable since April and "every month is better than the last month," CEO John Cahill told CNET News.
Angela Nelson

Leap Motion - YouTube - 1 views

shared by Angela Nelson on 14 Dec 12 - No Cached
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    Ok, add this to the graphics company I posted earlier... and I can really see losing yourself in virtual reality.
Angela Nelson

Euclideon: Atomic Modeling Demo TBA 2012 - YouTube - 3 views

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    Ok... I am not a gaming person, but if you take the level of detail in the graphics that this company says it can deliver, and combine it with the new LEAP Motion detector I will post next ... wow does this seem to take virtual reality to a new level.
Xavier Rozas

MakerBot Industries - Robots That Make Things. - 0 views

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    Moving in the other direction of Virtual Reality, this inventor has come up with a machine or 'robot' that actually renders digital designs/artifacts into solid, 3-dimensional objects. Surprisingly the machine is pretty cheap and is sold as a kit that the user has to build on his own before turning a photoshop image of his long lost dog Booger into a 4x4x6 hard plastic idol to wear around neck. I jest, but from a 'learning from the whole' perspective, the entire process could be really engaging and educational.
Yang Jiang

Technology: Computer simulation is a growing reality for instruction - latimes.com - 2 views

  • Virtual patients for medical training are among the innovations being developed at the USC Institute for Creative Technologies. The military is using many of them to train troops.
Stephen Bresnick

Brown attacks testing and data as main measures of school success | EdSource Extra! - 0 views

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    Jerry Brown, Governor of California, speaks out about the ineptitude of standardized tests as a comprehensive, accurate way of measuring student learning. This idea is germane to most of what we are learning about the virtues of performance-based assessments, constructivist approach to learning, and the future of education. Does anybody think that there will ever be a time when standardized testing is replaced by something more effective? Emerging technologies like augmented reality simulations and multi-user virtual environments could be candidates for the replacement of standardized paper-based tests. Interesting to think about...
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