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Carine Abi Akar

Mobile phone boom in developing world could boost e-learning | Global development | gua... - 1 views

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    Along the lines of the discussions we've been having on the isites, mobile learning has major potential in the developing world. "Mobile phones are increasingly ubiquitous in poor countries, which now account for FOUR IN EVERY FIVE connections worldwide". This means that almost everyone owns or has access to a mobile phone. How can we leverage this reality? Well, we can't impose anything that requires a smart phone, since most of these mobile phones cannot access 3G or wifi networks. Perhaps we can start to send podcasts as voice notes? Audio wikis of information sent via sms? In-phone calculators for math homework completion? I think all we need is an educational system that supports this type of learning, and m-learning can possible change the face of education in the developing world. 
Kasthuri Gopalaratnam

Raspberry Pi, a Computer Tinkerer's Dream - NYTimes.com - 0 views

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    Raspberry Pi may sound like the name of a math-based dessert. But it is actually one of the hottest and cheapest little computers in the world right now. Almost one million of these $35 machines have shipped since last February, capturing the imaginations of educators, hobbyists and tinkerers around the world. One Pi owner, Dave Akerman, of Brightwalton, England, even sent a Raspberry Pi to the upper atmosphere, floating it 40,000 meters up using a weather balloon. There he was able to take live video, photos and measurements. "Now every primary school in the world can take pictures from near space," Mr. Upton said. "You give people access to this tool and they do great things."
Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

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    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
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    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Uly Lalunio

Mobile augmented reality: Reality, improved | The Economist - 0 views

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    This article from the Economist gives a background on augmented reality, and explores future prospects: 2D bar codes, the evolution of Google Latitude, the future compass enabled Iphone.
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    I like the way the Nokia researcher describes "virtual reality" dividing into "augmented reality" (real world with layers of additional information) and "augmented virtuality" (virtual game worlds being made more information-rich). Helpful distinction.
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    "Virtual reality never really died, he says-it just divided itself in two, with AR enhancing the real world by overlaying information from the virtual realm, and VR becoming what he calls "augmented virtuality", in which real information is overlaid onto virtual worlds, such as players' names in video games... its potential is huge."
Chris Dede

Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology - 1 views

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    Not sure what the virtual world adds to this
Devon Dickau

BBC News - 'Fair trade' solution to learning a new language - 1 views

  • in our ever-shrinking, networked world, the chance to learn new languages direct from the communities that speak it naturally is just a few clicks away.
  • There are lots of different ways of learning languages. "Different people learn in different ways. I think these kinds of virtual environments are really great, really good. Kids in school respond very well to these sorts of approaches."
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    "Anything that brings language alive, whether that's in the real world or the virtual world, is a good thing."
Jennifer Jocz

Virtual businesses: Going to the office in Second Life - CNN.com - 1 views

  • But if companies are to make the most of virtual collaboration, employees will have to learn that what works a bricks-and-mortar workplace may not be right for the virtual world.
  • Another issue is that virtual teams can't take advantage of the kind of impromptu "water cooler" conversations that occur in a real workplace, where colleagues can share information they may have forgotten to communicate in meetings.
  • Kahai says that lack of human contact can also lead to feelings of isolation, but adds that virtual worlds such as Second Life can help by recreating the water-cooler experience.
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    Discusses the use of virtual worlds for business collaboration
Laura Johnson

10 Real-World Ways Schools Are Using Social Media | Edudemic - 0 views

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    real-world examples of social media use in schools, most in conjunction with BYOD policies 
Maung Nyeu

We Live in a Mobile World - Room for Debate - NYTimes.com - 1 views

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    We live in digital and mobile world. Mobile learning forces us to rethink how to best utilize our time in school. We can focus more on questions that require collaboration, synthesis, critical thinking and creativity, and not just memorization of facts.
Maung Nyeu

http://www.kansascity.com/2011/11/22/3281924/high-tech-tools-click-for-learning.html - 2 views

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    Karen Cator, director of education technology with the U.S. Department of Education touts keystroke-sensitive algorithms are capable of guiding students for learning, accessible to teachers, parents and the students. "Education technology, as in the gaming world, has the ability to assess performance every step of the way, comparing students to classmates across schools, districts, states and the world, with immediate feedback and direction. No final exam necessary."
Steven Burns

allAfrica.com: Africa: Fiber Optics in Sub-Saharan Region Improve Infrastructure - 1 views

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    Interesting example from a few years ago of infrastructure development coming about in unexpected ways. Here, the 2010 World Cup (and more specifically the need to broadcast matches to Europe and the rest of the world) presented an opportunity to develop the infrastructure of a region in need of development.
Cameron Paterson

Flatclassroom Project - 0 views

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    The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Chris Dede

The End of the Virtual World -- THE Journal - 3 views

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    What happens to your teen avatar when the plug is pulled on your virtual world?
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    That looks like a tragedy that's rooted in bad software architecture - having the Teen software be so different from the main Second Life software that it now has to be shut down ... tsk tsk. I hope Linden Labs has learned from this. It was really interesting to learn how this has been used in education (with specifics about hurdles the teachers had to jump to get it into the curriculum).
anonymous

Disney's Kim Possible World Showcase Adventure | Walt Disney World Resort - 1 views

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    Augmented Reality at Disney World.
Katherine Tarulli

Iowa, Did You Know? - YouTube - 1 views

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    This is a captivating video made by a group called Iowa Future that was premiered at the 2011 School Administrators of Iowa Conference. Though it is aimed at Iowans in particular it is applicable to all of us as it highlights the staggering pace that the world has progressed to our current state of technological overload. It features shocking statistics about digital media use that are quite fascinating and applicable to the entire world.
David Chen

Teen virtual world Meez sees profit - 1 views

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    Meez, a start-up that expanded last year from an avatar creation service into a full-out virtual world for teens, is touting some good news: it's been profitable since April and "every month is better than the last month," CEO John Cahill told CNET News.
Hongge Ren

Will 3D Printing Change The World? - 0 views

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    This article introduces you to the world of 3D printing in a rather amusing way. Though it doesn't mention about its application in the education field directly, use your imagination.
Julia Steege-Reimann

Cool teaching tool for using social entrepreneurship for solving real-world problems - 1 views

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    Cool alternate reality game that aims to get students involved in solving global problems.
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    This is a really cool online community where students (or participants) get weekly real-world challenges and then use entrepreneurial thinking/skills to solve the problem in their community and then post "evidence" of solving the problem on the website. Students rack up points for solving different real world problems, which can---if they get enough points---get them access to internships with high-level social entrepreneurs and possibly even seed money for a project.
Hongge Ren

Pranav Mistry: The thrilling potential of SixthSense technology - 3 views

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    http://www.ted.com At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data -- including a deep look at his SixthSense device and a new, paradigm-shifting paper "laptop." In an onstage Q&A, Mistry says he'll open-source the software behind SixthSense, to open its possibilities to all.
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    Hi there Hongge, thanks for sharing this amazing video. He's managed to bridge certain key technologies and made them more intuitive for the daily user. It's great that he's made it open-source too! Maybe we could pay a visit to MIT to check it out? I wonder though, whether such a device would in the future not only project thoughts and programs but also capture user data and begin to 'suggest' or advertise certain things to you. Scary but the potential is enormous. Again, thanks!
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    Thanks, Matthew. That video was actually filmed three years ago (yes, even before iPhone 4) and I wonder if Pranav is still at MIT Media Lab. Maybe Karen knows more about him and could make an introduction for us? Machine learning and personalizing content for us is already happening. Personally, I like the idea of personalized content simply because nowadays we can be so easily info-overloaded. It is quite normal for CEOs and political leaders to digest pre-screened/selected info by their secretaries and/or advisers, right? And Google has been doing this for advertising to consumers. I don't mind the right ads appear at the right time when I need the product or service. What really strikes me about Pranav's idea is that it reminds me about the movie Inception, where you can transplant an idea into someone's mind and the distinction between reality and the virtual world is so blurry.
Steve Henderson

Virtual World - 0 views

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    Here is a website with a virtual world game for kids. You travel around a world called miamiopia in the form of a balloon avatar. You come across questions from content domains and I think then you answer questions and earn coins. If you can't answer the questions, as happened to me when trying to earn coins by answering questions identifying dinosaurs, you are taken to a web site with the information so you can learn it.
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