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Lin Pang

Big Thinkers: Katie Salen on Learning with Games - 7 views

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    Great video on how we learn in games, how to change people especially teachers's and parents' view about games, how introduce games to education and why games are motivating.
Sunanda V

10 Truths About Books and What They Have to Do With Video Games - 1 views

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    Great post about the ways that books and video games are actually quite similar. My favorites: "1. Books are a powerful technology. They can lead to aggression and violence (witness the Bible, the Koran, and the Turner Diaries in the wrong hands). Nazi Germany was a highly literate society. Games, so far, do not have this much power, but some day they may. 4. Books can make you stupid by not questioning what they say. 8. Just giving people books does not make them smarter; it all depends on what they do with them and who they do it with. For young people, it depends, too, on how much and how well they get mentored. Mentoring is, in fact, crucial."
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    Thanks for tagging this- definitely thought provoking. I might argue that both books and games can, in fact, make people 'smarter' in and of themselves, but that both are far better when used socially with mentor support and quality teaching.
Jacqueline Mason

What in the world happened to Carmen Sandiego? - 4 views

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    The Edutainment Era: Debunking Myths and Sharing Less "Developers and others in the video game industry often attribute the failure of the "edutainment" industry in the 1990′s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct."
Cameron Paterson

James Paul Gee on video games & learning - 4 views

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    What if, instead of seeing school the way we've known it, we saw it for what our children dreamed it might be: a big, delicious video game?
Chris Dede

Computer Games in the Classroom - WSJ.com - 1 views

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    Why is extrinsic motivation needed to make these subjects interesting, and why use an entertainment game rather than an educational game?
Deidre Witan

Jane McGonigal: Gaming can make a better world | Video on TED.com - 3 views

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    The creator of some innovative alternate reality games explains how we need to make the real world more like a game
Lauren Gould

U.S. State Department Unveils Online Game, and Web Site, to Teach English - Digital Edu... - 5 views

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    U.S. State Department Unveils Online Game, and Web Site, to Teach English -- 3D video game designed to help students abroad acquire English language skills
Justin Reich

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

  • There is, at least, growing support for experimentation: in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet “aggressive goals” and “grand” challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a “new kind of R.& D. for education” that encourages bold ideas and “high risk/high gain” endeavors — possibly even a school built around aliens, villains and video games.
  • ant time building their own games. Sometimes they design
  • miniworld, a dynamic system governed by a set of rules, complete with challenges, obstacles and goals. At its best, game design can be an interdisciplinary exercise involving math, writing, art, c
Tommie Anthony Henderson

Free MIT simulation has students compete as video game moguls - 2 views

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    ohn Sterman's business management courses have gone toe-to-toe in simulated business arenas, with the latest being a concocted world of video game companies looking for an edge in marketing and selling their gaming consoles and software.
Maung Nyeu

Los Angeles students get iPads for classroom, play video games instead - 0 views

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    Los Angeles spent $1 billion to put iPads in the hand of students and within a week students found a way around and use the iPads for playing video games instead.
tyreek moore

Need to know: violent video games and the U.S. Supreme Court - 0 views

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    The U.S. Supreme Court on Tuesday is hearing a case about violent video games and their potential impact on young people.
Brandon Bentley

Gaming: With Espionage, gaming brought to life - 0 views

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    local live action video game
Nick Siewert

How video games are good for the brain - The Boston Globe - 2 views

  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game.
    • Nick Siewert
       
      The central quation is generalizability of skills learned or transferrence of acquired knowledge.
Deidre Witan

Amazon.com: The Oregon Trail: 40th Anniversary Edition: Video Games - 0 views

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    It's a classic!
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    I loved that game! It taught me so much...
Deidre Witan

Big Thinkers: James Paul Gee on Grading with Games | Edutopia - 1 views

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    Games as constant assessment, and textbooks as tools for problem-solving
Cameron Paterson

Power to the Learner! (Why Video Games Matter For Educators) - 2 views

  • A game that can stand up next to top literature isn’t as rare as you might think either.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Jennifer Hern

Top 10 augmented reality demos that will revolutionize video games « Games Al... - 0 views

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    I want to play AR Human Pacman!!! Who's in after class?
Chris Dede

Video Games in the STEM Classroom | Edutopia - 1 views

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    relates to my T545 course this spring
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