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Garron Hillaire

Give your keyboard the boot? Microsoft patents foot interface - 1 views

  • Microsoft's research into a "foot-based user interface" seemed somewhat novel in 2006, when I first wrote about the project. Now that the company has released its Kinect full-body motion control system for the Xbox 360, the idea of controlling a machine with your feet seems like only part of the picture.
  • Despite the fact that it seems outdated, or at least partial, the patent actually could be a notable win as the Redmond company expands the concept of motion-based interfaces beyond its video-game console into more general-purpose computing.
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    This could be used as an alternate means of interacting with computers. From an educational standpoint this does not appear to be dated, but rather creating opportunities for people with limited means of motion.
Ashley Lee

Microsoft patent: Sorry, fatso, no more hiding behind that avatar - 1 views

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    Microsoft patent application proposes generating fat avatars for people whose health records indicate that they are overweight
Ashley Lee

Videogames find ways to help real CSI solve crimes | Reuters - 0 views

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    "Soon, real criminal investigation teams will be using videogame technology to help forensic scientists collaborate virtually to re-create what happened at the scene of the crime."
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Chris Dede

Educational Video Games With a Mix of Cool and Purpose - NYTimes.com - 2 views

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    Quest to Learn, NYC School that focuses on videogames
Jennifer Hern

The School of One - The 50 Best Inventions of 2009 - TIME - 1 views

  • Each day, students in the School of One are given a unique lesson plan — a "daily playlist" — tailored to their learning style and rate of progress that includes a mix of virtual tutoring, in-class instruction and educational video games. It's learning for the Xbox generation.
Aimee Corrigan

A chat with Obama's Secretary of Education - 2 views

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    Arne Duncan on video games and mobile phones
Chris Dede

Academics hope history in video games spurs interest - washingtonpost.com - 1 views

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    Do videogames increase students' interest in history?
Chris McEnroe

µTorrent 3.0 - µTorrent - a (very) tiny BitTorrent client - 2 views

shared by Chris McEnroe on 29 Oct 11 - No Cached
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    Does anyone have any experience with this tool. It looks like a very interesting example of a Intelligent Web Filtering. Wow! Good side is that this is like Tivo for the web. Bad side is that you better have nothing else to do but look at the web. Also an interesting take on Personal Learning Networks.
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    I am familiar with BitTorrent, and it's interesting Chris that you came about it excited for its uses in education. But have you read or heard about the controversy surrounding it? In a nutshell- BitTorrent is a technology that allows large collections of files and data to be shared across the internet in a decentralized, peer-to-peer manner. A person who has the original files decides to share them via BitTorrent, so others can download from him/her. But as the others begin downloading the files, they also start sharing the pieces they've downloaded with the ever-growing set of new users asking for the file. BitTorrent works like a growing web- in order to download files shared via BitTorrent - you have to share the pieces you get with others. More downloaders = more uploaders as well, ensuring popular files will always be accessible. The benefits - this is cheap and decentralized, no need to pay to host the files on the web. The users who have the file are sharing the file from their own computers with others requesting it. And this can be permanent - if you host a BitTorrent to share a file, you have that sharing channel last forever (not relying on external services that cost $ or can be shut down).
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    BitTorrent is a really powerful technology that allows large amounts of files and data to be shared quickly with a limitless number of people. It's scalability at no cost. Could be a great tool for educators to share content across the globe in a hassle-free way. Even the folks at Khan Academy are excited to use it: from: http://blog.vipeers.com/vipeers/2008/10/bittorrent-is-a.html "For Khan Academy, BitTorrent was a natural extension for it stated mission of "a world-class education for anyone anywhere," Sal Khan tells Fast Company. Kahn was excited for activist educators to be able to download the Academy's entire portforlio, burn it on a CD, and distribute it to rural or underdeveloped areas otherwise unable to access it without a broadband connection. "I think the single most fun thing about BitTorrent," Khan adds, "is this content will never die. A nuclear bomb could hit our offices tomorrow and could take down our servers, but its going to sitting somewhere in the world on somebody's server." He added, "We don't care about monetizing the content; we just care that it gets used."
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    But despite the prospects of BitTorrent being a great technology to allow sharing of digital content freely, to allow downloading of vast amounts of data that can then be stored offline and shared with anyone... the rest of the article (http://blog.vipeers.com/vipeers/2008/10/bittorrent-is-a.html) mentions that Google was unhappy with Khan's decision to use BitTorrent. Google actually blacklists BitTorrent content from its searches, and so is actually blacklisting Khan Academy content, despite being a recent financial backer of Khan. Why? This is the controversy: BitTorrent's power to share digital content in a decentralized way, where the more popular a file is, the faster it'll spread-- has led it to become the most popular method of digital piracy out there today. This has quickly become the most common use of BitTorrent, far exceeding the sharing of legitimate digital content. It's become a nightmare for the movie, music, software, and video gaming industries. A summary of the legal issues surrounding BitTorrent: http://en.wikipedia.org/wiki/Legal_issues_with_BitTorrent
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    Hey Bharat, I am so glad I asked. I had no idea. Very interesting. New dimension to the concept of free knowledge vs. intellectual property. I think the kids at my school are using this to share music. I'll have to check it out. I find this conflict- "Google actually blacklists BitTorrent content from its searches, and so is actually blacklisting Khan Academy content, despite being a recent financial backer of Khan. " so intriguing. At first glance it looked to me like a vision of networked learning that was aimed at an authentic task with authentic participants (as portrayed by actors :).
Anna Ho

Zero to Eight: Children's Media Use in America | Common Sense Media - 1 views

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    Thanks for this, Anna. I saw this group as part of an interview on ABC about iPads. Their data really gets me thinking about the educational and home space and how we need to design content to leverage the technology that is most accessible to them - and the iPad isn't the "golden ticket" (at least in this age span).
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    CommonSense is a strong organization - they have a comprehensive database of reviews of content, so if you are a parent looking for the low down on a media product (whether it be a TV show, video game, movie, etc.), commonsense is a good place to get an overview of the product. I have heard arguments, however, that their tendency is to be more conservative in their reviews. May not work for every parent, but definitely a good resource! For other groups like this one, check out the following: Temple's Media Education Lab, http://mediaeducationlab.com/ ; Children Now, http://www.childrennow.org/index.php/learn/talking_with_kids//television.html ; The LAMP http://www.thelampnyc.org/ ; and Campaign for a Commercial Free Childhood http://www.commercialfreechildhood.org/
Diego Vallejos

The Gamification of Education: What School Can Learn from Video Games - 2 views

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    Opinion in edutopia
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