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Bridget Binstock

EdTech Digest Awards 2011 for Disruptive Technologies - 4 views

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    Here is a list of finalists and winners in a number of different categories from product or service to presentation solutions. This is only the list, but searching on their name will give more information. Pearson's Online Learning Exchange (born from my Science Business Unit) was a finalist for new product or service. Enjoy!
pradeepg

computer based tools for modeling systems - 3 views

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    Conceptual change is aided by model building. Visualizing the relationships between different components of the model using a graphical interface is a powerful technological capability. Powersim is one such tool. Such an iterative model building activity to predict theoretically principled outcomes is stated to be conceptually engaging. There are other tools like Stella and VSim that fall into the same category.
Trung Tran

Data mining in course management systems: Moodle case study and tutorial - 2 views

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    Very interesting article for those of us who want investigate about Course Management Systems. Sometimes institutions don't just care about learning outcomes but also the entrepreneurial aspects of data analysis.
Xavier Rozas

1337arts...website for homemade space exploration - 0 views

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    Kids send camera 93,000 ft into atmosphere (based on linear discent rate.) "Want to inspire middle school and high school students to launch things into space."
Chris Johnson

Trebuchet Challenge (Physics/Engineering Game) - 0 views

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    This is a flash game where the player manipulates variables related to a trebuchet to meet various challenges. It involves concepts of momentum, angle of release, gravity, wind, potential energy, etc.
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    Another fun physics game. Use a trebuchet to hit targets, demolish walls, or just go for distance.
Chris Johnson

Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
Mohammad Hussain

Online Skills Laboratory - 1 views

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    Comments on Obama's $500 million initiative to create online contents for basic skills courses in math and sciences.
Joe Prempeh

Open Access Week Oct. 18-24 - 2 views

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    Open Access can have important implications for educational technology. From the website: ""Open Access" to information - the free, immediate, online access to the results of scholarly research, and the right to use and re-use those results as you need - has the power to transform the way research and scientific inquiry are conducted. It has direct and widespread implications for academia, medicine, science, industry, and for society as a whole. "
Ashley Lee

Computer Games and Traditional CS Courses | December 2009 | Communications of the ACM - 0 views

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    "This article examines the ongoing efforts to integrate computer video games in existing traditional CS courses."
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Shawn Mahoney

Education Week: Twitter Lessons in 140 Characters or Less - 0 views

  • shared articles on the separation of church and state, pondered the persistence of racism, and commented on tobacco regulation in Virginia now and during the Colonial period—all in the required Twitter format of 140 or fewer characters
  • He and other teachers first found Twitter valuable for reaching out to colleagues and locating instructional resources
  • short-form communications may have for students’ thinking and learning are not known
  • ...6 more annotations...
  • Twitter has not caught on among school-age children as quickly or universally as other Web 2.0 tools, such as Facebook or MySpace: Only about 1 percent of the estimated 12 million users in the United States are between the ages of 3 and 17, although young adults are the fastest-growing group of users, according to recent reports.
  • get students engaged in the content and processes of school.
  • “It’s getting kids who aren’t necessarily engaged in class engaged in some sort of conversation.”
  • A recent study, however, renewed concerns about the potential negative impact of the latest technological applications. The study, published in the journal Proceedings of the National Academy of Sciences, found that adults who attempted multiple tasks while using a range of media simultaneously had difficulty processing the information or switching between tasks.
  • Mr. Willingham, who is the author of the new book, Why Don’t Students Like School?: A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom.
  • Somebody’s got to create something worth tweeting
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    Connected to a few class discussions (including one in HT 500 about multitasking)... *potential for greater/more diversity in discussion/participation than in person *what do we mean when we say "multi-task"? *weighty topics/140 characters Somebody's got to create something worth tweeting
Bridget Binstock

iPad helps Toronto special needs kids learn - Technology & Science - CBC News - 0 views

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    This is a nice follow-up to Kasthuri's post from the 60 Minutes segment. A Toronto teacher who works with special needs students says Apple's iPad has become an important tool in helping her students communicate and learn. Stacie Carroll, a teacher at Toronto's Beverly Public School, told Metro Morning host Matt Galloway the iPad has helped teachers connect with students - including those with autism - who often struggle to communicate.
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