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Leslie Lieman

The Driven Classroom: New Strategies to Motivate and Engage Students - 1 views

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    Education Week PD Webinars (yes, there is a fee to register). > Developing Intrinsic Motivation in Students with Chris Wejr and Larry Ferlazzo March 5, 2013 at 4pm ET > Intentional Teaching: Infusing Instruction With Purpose with Douglas Fisher and Nancy Frey March 20, 2013 at 2pm ET >Daniel Pink on How Teachers Can 'Sell' More to Students April 9, 2013 at 2pm ET
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Malik Hussain

Teachable Agents Walk-Through on Vimeo - 1 views

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    An overview video on Teachable Agents (reading for March 5 class) 
Matthew Ong

Peter Gärdenfors talks about motivation - 0 views

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    An interesting talk which draws on Bruner's and Hattie's work to uncover what motivates students.
Xiaodi Chen

50 Top Sources Of Free eLearning Courses - 1 views

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    For those who are interested in MOOCs. 
Malik Hussain

Welcome to Flow in Games - 2 views

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    Some examples on building games with Flow.
Maurice Joyce

Is in attention blindness secondary to a high level of flow? - 0 views

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    Study looking at rate of inattention blindness in radiologists evaluating chest CT scans for lung nodules.
Brandon Pousley

Duke University's First MOOC - 0 views

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    Duke's entrance into the MOOC space with a course on Bioelectricity. Participation peaked at 1000 students per week. 12,000 students enrolled from 100 countries. The educational range of students varied greatly. 313 students successfully completed the course.
Brandon Pousley

The New Face of Adaptive Learning - 0 views

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    Article focusing on emerging technology in the realm of facial recognition that may be able to bolster the non-cognitive abilities of adaptive learning environments, by recognizing a student's reaction to content by analyzing body language.
Maurice Joyce

Virtual Patient App - 3 views

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    Virtual Patient App that is being presented at the HGSE Social Innovation competition. It was developed at HMS and is described in the video as a "game" for patient diagnosis and treatment. I downloaded the app and am not so sure I consider it a "game" but found it to be a good tool at developing differential diagnoses and treatment strategies. It also says the app is applicable for med students, residents and attending physicians (in addition to other healthcare professionals), though I don't know if attending physicians would find it very useful.
Chris Dede

Milk Virtual Goats For Womens' Rights In This New Facebook Game | TechCrunch - 1 views

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    Interesting approach to increasing visibility of a cause
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