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Kasthuri Gopalaratnam

Kinect Effect Reaches Into Hospitals, Senior Centers - 2 views

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    A serious and life-saving application of Kinect
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    That's so cool! I love how it aids in rehabilitation, but it also gives senior citizens a chance to play games that they physically can't really do anymore.
Kasthuri Gopalaratnam

Microsoft Research FUSE Labs - Kodu Game Lab - 4 views

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    "Kodu lets kids create games on the PC and XBox via a simple visual programming language."
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    I am going to try to use Kodu. If a 4th grader can use it..... :)
Leslie Lieman

Damaged Baby Brains-and a Video-Game Fix - 2 views

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    Some researchers are looking at how video games open up new wiring in the brain. "Infancy is filled with the best of times: critical windows of weeks and months when the growing brain fine-tunes things like language skills and vision. And it's wise to take advantage of them, for when the windows slam shut, those skills don't develop. Or so scientists used to think." Also, "Playing a video game called Medal of Honor helped some people recover lost visual abilities." But some researchers are not confident we know enough or raise ethical questions about further interventions.
pradeepg

An opportunity to compare two game based math learning sites - 0 views

shared by pradeepg on 23 Feb 12 - Cached
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    I have found it useful to compare and contrast the links below ( shared by Stephanie and Bharat) Trial ST Math ( mindresearch.net/ ) Reflex math ( http://www.reflexmath.com/)
pradeepg

Play Seen in Humans, Fish, Atoms, and the Universe - 0 views

shared by pradeepg on 23 Feb 12 - No Cached
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    A popular article that argues play is a universal feature among animals and serves valuable functions
Chris McEnroe

World-Shaker - Phases of the Moon Update: If you've come here to... - 2 views

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    This picture made me much more interested in the phases of the moon.
Marium Afzal

Gamification And Self-Determination Theory - 3 views

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    This article looks at how games incorporate three intrinsic motivation needs.
Kinga Petrovai

Business side of education technology - 3 views

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    This post is part of a three-week series examining educational innovation and technology, published in partnership with the Advanced Leadership Initiative at Harvard University.
Kiran Patwardhan

CU-Boulder nets $1.5 million NSF grant to continue video game design research - 0 views

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    The University of Colorado Boulder exceeded its own researchers' expectations with its iDREAMS Scalable Game Design Summer Institute, and that success has been rewarded with a new $1.5 million grant from the National Science Foundation. CU-Boulder researchers are tracking how video game design engages students in computational thinking and STEM simulation design.
Leslie Lieman

iPad Kindergarten Research Starts Turning up Results - 1 views

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    Modest increase in literacy test scores noted in research of major kindergarten iPad initiative.
Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
  • ...2 more annotations...
  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Chris McEnroe

Lawrence County High School Goes 'Hog Wild' for Technology Contest and Earns $70,000 - ... - 0 views

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    Teaching that provides Motivation, engagement, and a way to combat budget cuts.
Ryan Brown

Obama Wants Educational Video Games - 1 views

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    The Obama administration is looking at video games to improve citizens' understanding of health, civic engagement and the environment.
Leslie Lieman

Badges: A solution to our teacher evaluation disaster? - 1 views

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    Cathy Davidson reflects on the recent Harvard Innovations in Learning and Teaching (HILT) symposium (wish I had been there) and shines light on the value of badges [peer rewards/extrinsic] vs. multiple-choice tests [often a disincentive to learning].
Stephanie Fitzgerald

Enhancing Flow in Videogames - 2 views

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    This is an MFA thesis that proposes a practical methodology for implementing Csikzentmihalyi's theory in the design of videogames.
Lin Pang

Facebook fatigue is spreading but social media is on the rise, says Internet study - 0 views

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    The article pointed out that the concept that the Internet would drive a singular global culture is false. In order to engage people in different countries or cultures with social networks, brands and content producers will need ever more localised strategies.
Marium Afzal

How Social Gaming is Improving Education - 3 views

  • Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,”
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