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Jerald Cole

Amazon.com: The Complete Guide to Simulations and Serious Games: How the Most Valuable ... - 0 views

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    Clark Aldrich's "The Complete Guide to Simulations and Serious Games" is a good complement to Prensky's books on the subject. We require both in our "eLearning Games" course at UB. The instructor of that course directed my to these two resources.
Jerald Cole

Marc Prensky - 1 views

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    Marc Prensky, gaming guru. Author of a popular set of books on the subject.
Marium Afzal

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 4 views

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    behaviorist view on videogames and learning
Lauren Farrar

Why Socially Enabled Games are Important to Gamers With Disabilities - 1 views

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    Looks like another interesting panel at PAX East.
Lauren Farrar

Educating Through Play: The Future of American Education - 1 views

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    PAX East, a gaming convention is being held in Boston April 6-8, 2012 and there seems to be some relevant panels. Let me know if anyone is going!
Stephanie Fitzgerald

Cognitive Flow: The Psychology of Great Game Design - 0 views

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    Here is a succinct treatment of cognitive flow and its relevance for game design.
Jackie Iger

Nuance Communications Wants a World of Voice Recognition - NYTimes.com - 0 views

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    Looking at the future of voice recognition technology.
Briana Pressey

Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work? - 1 views

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    Professor Dede is mentioned in this article
pradeepg

I love bees : website mentioned in Kurt Squire's web site - 0 views

shared by pradeepg on 31 Mar 12 - Cached
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    I was intrigued by this rather strange name for a game and looked up the web site. There is also a short video on youtube.
Stephanie Fitzgerald

EA CEO John Riccitiello On Gaming Microtransactions - YouTube - 1 views

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    A very short clip about a "great model" in the game industry (microtransactions) that allows EA to take advantage of a player's engagement.
Stephanie Fitzgerald

Why One Hospital is Insisting That Staff Play Games at Work | Caspian Learning : Multi-... - 0 views

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    Caspian Learning built an immersive 3D serious game for Great Ormond Street Hospital Charity in the UK to increase operator engagement in training to use medical hoists.
Chris Dede

Beyond Student Engagement: Achieving a State of Flow | Edutopia - 5 views

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    thoughts about flow
Leslie Lieman

New U.S. Research Will Aim at Flood of Digital Data - NYTimes.com - 0 views

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    For the data analysts among us... This article mentions the Stanford University online course where every mouse click of 20,000 students is tracked in real time. "If 5,000 people had the same wrong answer, it's obvious a concept is not getting through, and you have a clear path that shows where students went wrong."
Tom Keffer

A Surge in Learning the Language of the Internet - NYTimes.com - 1 views

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    If everyone is learning to write code for the internet, will we see an explosion of new sites, apps, and even games?
Chris McEnroe

Schools Chief Finalist: Technology Can Engage Students, Not Cut Costs - Barrington, RI ... - 0 views

  • “Technology should be used as a tool to engage students,” O’Brien said. “Not as a tool to cut teacher costs. It doesn’t replace teachers.”
  • project-based learning.
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    A very interesting profile of a candidate for a Superintendent position.
Jing Jing Tan

Learning Games Network - 1 views

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    This organization develops projects that specialize in game-based learning.
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
  • ...1 more annotation...
  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
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    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Lin Pang

Bringing Up a Young Reader on E-Books - 1 views

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    Devices like the iPad are new and fun and give children an incentive to read, including those who might be reluctant. It's a new motivation to explore reading. However, the concern is that parents rely too much on them and stop engagement with their young children.
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