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Chris McEnroe

Open Wonderland to be used as catalyst for African education - Hypergrid Business - 1 views

  • We need technologies that are simple to teach and learn for both teachers and students alike.
  • interactive and fun to encourage their interest
  • 3D virtual world technology as a catalyst
  • ...5 more annotations...
  • 3D immersive education environments will offer significant improvements over the normal face-to-face, traditional teaching and learning styles
  • real-time collaboration across geographical distance,
  •  Virtual Technology for Education (VT4E) will study, implement, operate and support 3D virtual world environments for schools in Nigeria and other regions of Africa, using collaborative, state-of-the-art platforms and toolkits.
  • immersive audio
  • share live desktop application
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    Using open source Virtual World software to intentionally disrupt an education system. A bold vision and I think an opportunity for bold research.
Stephanie Fitzgerald

Why One Hospital is Insisting That Staff Play Games at Work | Caspian Learning : Multi-... - 0 views

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    Caspian Learning built an immersive 3D serious game for Great Ormond Street Hospital Charity in the UK to increase operator engagement in training to use medical hoists.
Chris Dede

New Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning - 0 views

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    WoW in School: Good idea, or fad?
Chris Dede

Join a special "live" broadcast event on Gaming - 5 views

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    An industry perspective on gaming and learning
Chris Dede

New Webinars in Game-Based Learning - 0 views

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    Overview of what teachers are being offered as professional development for educational games
Nick Siewert

Really? - The Claim - 3-D Movies Can Induce Headaches and Sickness - Question - NYTimes... - 2 views

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    Do 3-D interfaces cause headaches? Potential trouble for immersive visuals as 3-D interfaces require unnatural eye movements which may result in visually induced motion sickness. More popcorn please.
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    I didn't end up with any ill effects, but I noticed that your inability to focus on objects on different levels of the 3D plane is unnerving. Often there would be interesting flora in the foreground, and because it's in 3D, you want to look at it but you can't focus your eyes on it.
Parisa Rouhani

'Avatar's' impact on the movie industry- msnbc.com - 0 views

  • that alters the very meaning of going to the movies. But let's go out on a limb and predict that it'll at least give 3-D a boost.
  • But “Avatar” may have finally changed the way moviemakers and moviegoers think about the technology.
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    Avatar is taking a step in the direction of 3D movie experiences
Jennifer Jocz

How 'Avatar' may predict the future of virtual worlds | Geek Gestalt - CNET News - 0 views

  • After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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    What i found most interesting about this article was the idea that the popularity of Facebook games has caused a "technological step backward"
kshapton

CGSociety - Benjamin Brosdau - 2 views

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    This CG artist's story reflects intense motivation, and a malleable, persevering approach in life. Like the scientists and philosophers referred to in Dweck, Benjamin Brosdau came from humble beginnings to international acclaim though his obsession with 3D art...
Chris Dede

Game-Based Learning Webinar Series - 3 views

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    webinar on videogames and learning
Maya Lagu

Nintendo 3DS Release - 1 views

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    Whoa. Of course we bought one of these - there are ways to use the camera and the no-glasses 3D do augmented reality things. Amazing.
Kate O'Donnell

Video Game May Help Treat Teen Depression - 3 views

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    This is an interesting example of a video game targeting mental health. The designers created a 3D fantasy world with different realms in which players learn mental behavioral techniques used to combat depression. The game was found to be effective in reducing symptoms of anxiety and depression in teens with mild to moderate depression.
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    Such a great idea. In rural areas, the lack of mental health practitioners is a serious problem so we reserve referrals for children who are in dire circumstances. Children with moderate or mild depression almost never get services. This game has great potential!
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    That's such an excellent point Allison!
Marium Afzal

How Social Gaming is Improving Education - 3 views

  • Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,”
Jerusha Saldaña Yanez

Historic Philadelphia, Inc. - Day - 2 views

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    there is also a video on the homepage
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