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pradeepg

sandboxsummit@ MIT April 17 and 18 - 1 views

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    A conference on Play and mobile learning at MIT on April 17 and 18. Lots of interesting speakers. The price is expensive at 695 but perhaps one could ask for a student discount.
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Chris McEnroe

Exploring the Educational Potential of Video Game-Based Learning: A Few Moments with Ku... - 1 views

  • a promoter of deep and challenging learning; are the two intrinsically intertwined?   
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    Hits on a lot of our topics-
Gozie Nwabuebo

W.Va. Taps Online Games to Improve Education - 1 views

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    Kids today just love to play computer games, and the West Virginia Department of Education is tapping into that love through a website called Learn21.
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    I think I just found a host for my EMF rubric! Thanks Gozie!
Chris McEnroe

Intel Develops Small, Sturdy Tablet for Education - Digits - WSJ - 1 views

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    A less pricey competitor for ipad.
Allison Browne

Home - 1 views

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    The Parent Engagement Tracker (PET) is a secured information system developed to easily track, measure and link parental involvement to student achievement. The software is available via the Internet and Microsoft Access Principals are able to measure parent attendance of various parent activities, school compact parent requirement hours, and the popularity of the different types of activities on a daily, monthly, quarterly or annual basis. This is really new. I have never seen something that tries to incentivize parenting.Do you think this would be a good initiative for a school.
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    How did you stumble on this? The copyright date is still listed as 2010 and three of the 5 links, including "About Us" are not working. In addition to the fact that I do not think it would be successful or a good idea and PET is a terrible name, the company simply does not seem to be up and working. Perhaps it is the wireframe for a college project :)
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    I'm sorry that I didn't see this earlier. I definitely think this may have been a real organization. The Connecticut parents union seemed to be doing something with it and here is a link to their brochure http://ctparentsunion.org/PETBrochureFinal.pdf, IN addition, the Hartford Public Schools piloted the program in 2010. They might have disappeared but there is definitely evidence that they were an actual organization.
Chris McEnroe

WGBH: Innovation Hub - 1 views

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    A familiar voice on Khan, digital learning, literacy, and opportunities and challenges in education.
Stephanie Fitzgerald

The Gamification of Education Infographic - 1 views

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    Here's a fun infographic that overviews gamified learning and provides a timeline that features some games we've studied for this course.
Jen Dick

Texting With Teachers Keeps Students in Class -- THE Journal - 1 views

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    Texting With Teachers Keeps Students in Class | A look at how using mobile phones can help build relationships between students and teachers and improve student attendance.
Jerald Cole

GoodReader for iPad for iPad - 1 views

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    PDF reader for the iPad that lets you "write-on," hi-lite and annotate documents.
Stephanie Fitzgerald

How Schools Can Teach Innovation - WSJ.com - 1 views

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    This talks about the practices at some programs that are known for educating innovators:  "The culture of learning in programs that excel at educating for innovation emphasize what I call the three P's-play, passion and purpose. The play is discovery-based learning that leads young people to find and pursue a passion, which evolves, over time, into a deeper sense of purpose."
Kasthuri Gopalaratnam

Quest to Learn - Learning through Play - 1 views

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    "Quest supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of "systems." Understanding and accounting for this complexity is a fundamental literacy of the 21st century."
Jen Dick

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 1 views

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    "Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity." ...And will they engage a larger group of readers than traditional flat text does? (Would love to see a study)
Chris McEnroe

Schedule: Keynote sessions: OSCON 2012 - O'Reilly Conferences, July 16 - 20, 2012, Port... - 1 views

    • Chris McEnroe
       
      Sounds like an average Australian in my experience.
Chris McEnroe

OSCON 2012 - O'Reilly Conferences, July 16 - 20, 2012, Portland, OR - 1 views

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    This looks like a rich conference resonating with conversations similar to those we've had in 545 lately.
Stephanie Fitzgerald

The Student Experience Brought to You by … Students! - 1 views

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    This article talks about a participatory design initiative with undergraduates at Utah State University to determine how higher education could be transformed into a more engaging and cohesive experience. "What if we put students in the driver's seat of a new kind of R&D to transform higher education? One that provided a platform for engaging students more fully in a real world effort that also involved faculty, administrators, support services and more?"
Chris McEnroe

Maps of War ::: Library - 1 views

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    resource for history teachers.
Chris McEnroe

Region's one laptop per child plan has a future - Andres Oppenheimer - MiamiHerald.com - 1 views

  • the first results are in, and they give some reasons for hope
  • Uruguay became the world’s first country to give all of its elementary school children a laptop two years ago
  • But it also showed that the more than 900,000 children that received free laptops from the government showed no improvement in their math and reading skills.
  • ...2 more annotations...
  • “A disappointing return from an investment in computing,” it said
  • far from revolutionizing education, it “does not accomplish anything in particular.”
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    One Laptop per Child- results are still unconvincing.
Chris McEnroe

Young Activist Creates Local Jobs While Promoting Sustainability - 1 views

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    I met this woman this morning and her story made me think of a project based curriculum design. She created her own major in college around issues of equity in communities around the world. She combined that with an interest in ecological sustainability and she proceeded into a career with the question: How are all of these things related and how can we approach social issues with systemic interventions? Her work in New Bedford is as promising as initiatives like Geoffrey Canada's.
Tracy Tan

Gabe Zichermann: How games make kids smarter | Video on TED.com - 1 views

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    Zicherman argues that video games make kids better problem-solvers.
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