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Tom Keffer

Why French Parents Are Superior by Pamela Druckerman - WSJ.com - 4 views

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    Is the French model of child-rearing conducive to a high capacity for flow?
Tracy Tan

Best Educational wiki of 2011 - 4 views

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    This blog was named the best educational wiki of 2011 by Wikispaces. It's a little crowded, but full of interesting links.. For example, the link to http://www.neave.com/bounce/ is a screen full of colourful balls and if the students make noise , the balls bounce (it's meant to be a classroom management too, but could also radically backfire..)
Briana Pressey

As Digital Tools Abound, Help Kids Self-Regulate - 4 views

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    This article emphasizes that the appeal of technology is not enough to motivate children to learn. Stresses that self-efficacy and the ability to set reasonable and attainable goals on their own is essential to fully engage students.
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    Video games and educational technology designed well have a wider range of self-efficacy, goal setting, and initiative required in order to feel successful in the experience; therefore they are more inclusive than other forms of independent activities.
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    Perhaps this is also the answer to make sure technology doesn't turn into a distraction instead of a learning tool? I think many kids would benefit from learning strategies for using technology efficiently/avoiding distractions.
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    Thanks for this article! It captures some of the self-efficacy conversations that have been helpful in designing my project. I think as the role of the teacher evolves, we will rely on students having choices for modes of learning and and as the article states, "we [will] rely more on children's independent initiative and motivation."
Jackie Iger

World of Warcraft skills save boy & sister from moose attack - Video Games Reviews, Che... - 4 views

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    I stumbled across this story and couldn't help but post...
Kasthuri Gopalaratnam

Microsoft Research FUSE Labs - Kodu Game Lab - 4 views

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    "Kodu lets kids create games on the PC and XBox via a simple visual programming language."
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    I am going to try to use Kodu. If a 4th grader can use it..... :)
pradeepg

103 Games for learning database: An opportunity to explore if the learning has been int... - 4 views

shared by pradeepg on 24 Feb 12 - No Cached
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    This data base from the edWeb site (Games for learning) that Stephanie shared is a crowd sourced collection of learning games. Has the learning been intrinsically integrated into these games ?. How wise has the crowd been in collating this learning resource ?
Marium Afzal

Beyond Gamification: Architecting Engagement Through Game Design Thinking - 4 views

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    On game design, gamification and self-determination theory
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Jerald Cole

Balsamiq - 4 views

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    This is a great tool for doing mock-ups of engaging user interfaces. The free version is more than adequate. We use it in a course on graphical user interface design at my university.
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    Jerry, Thanks for sharing this resource. Coincidentally, my partner and I used this tool for generating a wireframe for a project in another course just two days back. I was not able to find a 'free' version on the website. There is a 7 day evaluation desktop version and a subscription based web version. I have a PC laptop. Is the free version available for Mac?
Jerald Cole

36 Learning Principles from "What Video Games Have to Teach Us" - 4 views

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    "In his book, What Video Games Have to Teach Us about Learning and Literacy, James Paul Gee derives a set of learning principles from his study of the complex, self-directed learning each game player undertakes as s/he encounters and masters a new game. He suggests that adherence to these principles could transform learning in schools, colleges and universities, both for teachers and faculty and, most importantly, for students."
Stephanie Fitzgerald

When Children Read Because They Want To, Not Because They Have To | Education.com - 4 views

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    This article applies what we've learned about self-efficacy, interest, and engagement to literacy: "What makes a child an engaged reader?"
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    Thanks for sharing this, Stephanie. Part of my job is to select books for a reading & writing academy in Seoul, and after reading this article I realized that affective elements of reading play a significant role in my book selections.
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    Hi Stephanie - The author is listed as working for Reading is Fundamental, which is an organization I now follow for my work on the T545 class project. Part of their agenda is to "prepare and motivate children to read by delivering free books and literacy resources to those children and families who need them most." They focus on reaching underserved children from birth to age 8. I am hoping my website project addresses some of the issues raised in this article. Thanks.
Tom Keffer

Finalist Teams | Harvard Innovation Lab - 4 views

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    Note the first listed winner in the (empowering) education category: involved with use of interactive games to enhance learning in math and science.
Jing Jing Tan

Why the Real World Is Better for Kids Than an iPad | Psychology Today - 4 views

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    Why technology should not be the sole source for learning.
Jackie Iger

What's the Secret Sauce to a Great Educational Game? | MindShift - 4 views

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    An interesting article about how to create a great educational game.  
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Chris Dede

BBC News - World of Warcraft hobby sparks US political row - 5 views

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    not clear this will lose votes for her, given how many adults are into fantasy gaming. Shows how bizarre the political process has become
Chris Dede

Audiences experience 'Avatar' blues - CNN.com - 3 views

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    The avatar movie motivated audiences, but paradoxically led to depression in some audience members who wanted to live in the virtual world.
Brie Rivera

Apple - iPad - The best way to experience the web, email, and photos - 3 views

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    Apple iPad
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    New Apple iPad - I can't see this being anything I would buy: can't replace a laptop or a phone really.... but I think there is huge gaming potential here!
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    First thing I think is K-12 education. The schools, like where I work, that give each kid a laptop could make their money go so much further with these. Kids rarely do more than research online and word process. This could take care of that for $500
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    oooh....Would be pretty cool to have these! - just thinking of all the "on-the-go" activities you could have the kids doing!... and if you're really smart you could remotely track their learning/progress/engagement..... a tool that could really help teeachers take learning out of the classroom & into the world, and still manage the tedious recording & assesment requriements!
Marium Afzal

How Social Gaming is Improving Education - 3 views

  • Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,”
Uche Amaechi

Wi-Fi Turns Arizona Bus Ride Into a Rolling Study Hall - NYTimes.com - 3 views

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    Turning buses into mobile hotspots. What happens when you 'connect' erstwhile unconnected parts of the day? This article doesn't really ask that question, although it touches on it in its last sentences. Also, presumably most of the kids had data capable phones and could text etc; what is different about access via laptops?
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    What about the social elements they are missing out on? The difference about access via laptops is the speed and ability to be more efficient compared to a phone. The capabilities of a laptop provide more opportunities for students to be productive/non-productive. This doesn't require them to be connected, however, I wonder what would happen if teachers start to hold students accountable (unintentionally) for using their connected time more wisely?
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