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Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
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Education Secretary Arne Duncan to Pembroke Pines students: Lead U.S. back to the top -... - 0 views

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    Is this his warm up for us? I don't think teachers need more money. I think they want teaching contexts that are designed to work. Spend the money on that and teachers will feel great that they can perform in an environment that makes sense.
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Urbanflow Aims To Turn Cities Into Playgrounds For Interactive Infographics - 1 views

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    This is not entirely education focused, but interesting interactive experience of blending the physical with the digital world in an engaging way for an information/data driven society.
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SMALLab Learning Launches K-12 Flow Embodied Learning Environment and the Design Contes... - 0 views

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    Los Angeles, CA (PRWEB) January 24, 2012 SMALLab Learning LLC has launched a new embodied learning environment and multiple lessons for the learning environment called Flow. Flow brings embodied learning to any existing Interactive Whiteboard or projection surface using a single motion-capture camera, similar to the Xbox Kinect™.
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Redefining Instruction With Technology: Five Essential Steps - 1 views

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    How a teacher started to use iPads as a supplement to instruction (thinking "these devices would help me to create a magical, collaborative learning environment that met all my students' individual needs"), but realized that to really revolutionize teaching and learning, she needed a "technology-based redefinition of [her] practice."
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Sharing a Computer Screen, if Not a Classroom - 0 views

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    Students communicate with individual tutors online during classroom time.
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Storyboard Podcast: The Curse of Cow Clicker | Magazine - 1 views

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    This is a really interesting article about the story of one of the most popular web-based games of last year. The interesting part is that the creator of the game designed it as a joke, trying to poke fun at other wildly popular games like Farmville. He made the game as simple as possible, compelled users to log in regularly to "Click a Cow," and had them earn points when other people clicked their cows. The message was supposed to be, "these types of games are manipulative in their tactics to keep people playing, and they are mindless and painfully stupid." However, his design stumbled on something that people really enjoy, and as a result, people didn't get that the game was meant to be a joke, and it became a huge hit. I think this shows that flow-inducing actitivities, or ones that keep the user engaged and provide quick feedback, are highly desirable for users.
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Teachers warned over befriending pupils on Facebook - 1 views

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    This article indicates that in seeking to engage students via networking tools, many boundaries need to be drawn...
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Danah Boyd: Cracking Teenagers' Online Codes - 0 views

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    What are the benefits and risks to teen online participation? Dr. Boyd immerses herself in youth communities and researches issues of race, gender, social networking, activism and more.
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Pros and Cons of Social Media in the Classroom -- Campus Technology - 1 views

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    Commentary about the tools we use for our online participation
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Special Issue: Digital Games and Simulations in Teacher Preparation - 1 views

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    Not available online - link to Journal of Technology and Teacher Education/SITE; 7 articles, I have copy if someone is interested. Franklin, T. & Annetta, L. (2011). PREFACE Special Issue: Digital Games and Simulations in Teacher Preparation. Journal of Technology and Teacher Education, 19(3), 239-242. Chesapeake, VA: AACE.Retrieved from http://www.editlib.org/p/38515.
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Econ 201, the digital game course on microeconomics by UNCG Division of Continual Learning - 0 views

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    Here's an example of a for-credit college course built into a simulation game.
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How Video Games Are Infiltrating--and Improving--Every Part of Our Lives | Fast Company - 0 views

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    This article discusses the gamification of life, and how it can be a good thing. But can gamification really bring about world peace? How gamified do you want your life to be?
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always learning - Mix and Match: Creating a Blended Learning Environment with WordPress... - 2 views

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    This paints a picture of what a whole-school approach to educational technology-use could look like. Interesting to think about what can motivate teachers to use technology consistently and effectively...
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Why would-be engineers end up as English majors - 1 views

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    Can engagement and motivation in Middle School/HS STEM areas sustain itself through college? "Undergraduates across the country are choosing to leave science, technology, engineering and math programs before they graduate with those degrees according to a 2010 University of California, Los Angeles, study."
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Denver Planned Parenthood affiliate offers sex-ed texting - 0 views

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    Although the goals are different from the Oneville research, folks may be interested in Planned Parenthood's recent demonstration of one of the most successful uses of texting (providing age-appropriate, medically accurate answers to questions). [http://www.plannedparenthoodchat.org/]
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Teachers take to Twitter to improve craft and commiserate - The Washington Post - 3 views

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    Twitter as a means of professional community
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"This Game Sucks": How to Improve the Gamification of Education (EDUCAUSE Review) | EDU... - 2 views

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    An example of thoughts about gamification
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Second Life Is Dead, Long Live Second Life? (EDUCAUSE Review) | EDUCAUSE - 0 views

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    The rise and fall of Second Life as an educational venue
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National STEM Video Game Challenge - 1 views

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    Priming the pump with STEM games and building human capacity for design
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