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MITx Open Courseware Initiative Past, PResent and Future - 1 views

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    In this presentation by Cecilia d'Oliveira, MIT OpenCourseWare's Executive Director and Shigeru Miyagawa, Chair of MIT OpenCourseWare's Faculty Advisory Committee and Head of MIT's Foreign Languages and Literatures Department, we'll examine the how open educational resources are changing the educational landscape and meeting the global demands for open knowledge.
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Smartphones have Led, Desktops will follow- NYTimes.com - 1 views

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    When you design a didgital product, it pays to look ahead and see what is coming around the corner.
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Mom's Home Room - 1 views

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    MSN sponsored site on home schooling topics.
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How should tech be used in school? - EsthervilleDailyNews.com | News, Sports, Jobs, Nor... - 1 views

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    This conversation and the reporting her have more depth.
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Week 1 : Research - Elements of Successful iPhone Games. - 1 views

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    Common features of successful iphone games.
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Grit - Angela Lee Duckworth, Ph.D - 1 views

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    Here is a TEDxBlue talk by Dr. Duckworth on "grit," including overviews of some of her studies.
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The 'Angry Birds' Guide to Online Lesson Design | TedCurran.net - 1 views

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    This article breaks down Angry Birds to distill lessons for educators, talking about engagement, mastery, keeping users in the zone of proximal development, and of course, gamification.
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Education Week: Rethinking Testing in the Age of the iPad - 1 views

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    An example of how teachers are using iPads to streamline data collection and analysis
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Investing in K-12 Digital Innovation - Digital Education - Education Week - 1 views

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    Panel Discussion at the DML Conference on March 2, 2012
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Can playing World of Warcraft make you smarter? - 1 views

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    A study on game-based cognitive training and performance.
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Dude Looks Like a Lady: Gender Swapping in an Online Game - 1 views

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    A research article regarding the interesting phenomenon of choosing avatars opposite of your real-life gender.
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Badge-Based Learning Competition Names Winners - Wired Campus - The Chronicle of Higher... - 1 views

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    The growing badge-based-learning movement, which provides students with digital credentials that challenge traditional measures of achievement like college degrees, got a boost yesterday. Winners of the Badges for Lifelong Learning Competition, which began in September, were announced at the Digital Media and Learning Conference, in San Francisco.
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20 tips and resources on how to use learning technology in HE - 1 views

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    This article discusses 20 tips to enhance one's collaboration and blended learning experience.
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High-tech teaching in a Low-tech classroom - 1 views

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    A valiant effort to make the best use of a 'bare bones' classroom.
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Motivation: Rocket Fuel for Improvement - 1 views

shared by Chris McEnroe on 06 Mar 12 - No Cached
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    For those who enjoy sport analogies, I received this from a coaching organization. Do you think they break 'motivation' down accurately?
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CUNY Games Network | Educators coming together to explore how the principles of games p... - 1 views

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    The City University of New York connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. They hope to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.
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Engagement Theory: "Greg Kearsley & Ben Shneiderman" - 1 views

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    This is an interesting piece by Ben Shneiderman, the reigning authority on graphical user-interface design, and Greg Kearsley, an authority on distance education.
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Mallet: An open source tool for topic modeling - 1 views

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    Related to the Pew Foundation Study on Tagging we read earlier in the course... Topic models provide a simple way to analyze large volumes of unlabeled text. A "topic" consists of a cluster of words that frequently occur together. Using contextual clues, topic models can connect words with similar meanings and distinguish between uses of words with multiple meanings. Coupling the use of such tools with blogging allows students (plural) to spot trends in their collective writing. The key is to "share-out" their pieces in weekly class review sessions. This "ups" the level of engagement.
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TagCrowd: Make your own tag cloud from any text - 1 views

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    A free tool to create and visualize your own tag clouds. Useful to analyze group themes in student writing. Sharing this data and the corpus of students texts, either synchronously or asynchronously, seems to be the key to upping the level of engagement.
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Motivating Students by Using Small Incentives | Psychology Today - 1 views

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    This author advocates for using pop quizzes to motivate studying. I disagree with his method, but it's still good to see his side of the argument.
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