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Chris Dede

BBC News - World of Warcraft hobby sparks US political row - 5 views

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    not clear this will lose votes for her, given how many adults are into fantasy gaming. Shows how bizarre the political process has become
Kasthuri Gopalaratnam

No Longer Just 'Adult-Onset' - NYTimes.com - 0 views

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    My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Tracy Cordner

KarunaTree: Empowering Children to Educate Adults’ Environmental Decision-M... - 0 views

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    Augmented reality, engaging kids to plant digital "seeds" for adults to find.
Chris Mosier

From The Atlantic: Why High Schools Should Treat Computer Programming Like Algebra - 0 views

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    from the article: "...students don't think of programming as a whole separate world the way older adults tend to, but as a tool they can use to explore their interests." The article also identifies several trends in EdTech including ATT, GeorgiaTech and Udacity's partnership to provide an online masters in Computer Science.
Jing Jing Tan

At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views

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    Computer-led math learning at Virginia Tech.
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    Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
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    Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
Lin Pang

No Limits to Computer Play, Says Psychologist Peter Gray - 0 views

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    An article about why we should support loose screen time rules with kids. Children are suffering today not from too much computer play or too much screen time. They are suffering from too much adult control over their lives and not enough freedom.
pradeepg

Student's demand right to use technology in schools - 0 views

shared by pradeepg on 15 Mar 12 - No Cached
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    Many adults have little idea of how children use technology in their everyday lives. Out of fear that it will be used to engage with non academic content, we want to keep schools the same good old way - very different from the rest of their lives.Addressing both school culture and issues of inequity would be important in enabling students to learn with tools they are most familiar with.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tom Keffer

A Sharper Mind, Middle Age and Beyond - 1 views

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    From a learning point of view, aging has its consolations, along with its detriments like loss of memory and quick math skills. Read this if you want a general perspective on research into the mature adult mind.
Lin Pang

What's Wrong With the Teenage Mind? - 3 views

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    an interesting point from the article: "adolescents aren't reckless because they underestimate risks, but because they overestimate rewards-or, rather, find rewards more rewarding than adults do."
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    I really enjoyed this article, thank you. I find it very interesting to explore from a neurological perspective how some aspects of our modern world impact children and teens. So often parents say that the world is different today, but it is important to realize that the way we function does not change so quickly.
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    I noticed this article as well - I think it's absolutely fascinating! Now I'm curious about the implications of these findings for designing educational technologies for adolescents: how can products take advantage of these proclivities? A more difficult question would be - is there any way that technologies can counteract these tendencies in order to bring more balance/rationality into a teenager's world?
Jennifer Jocz

Youths Spend 7+ Hours/Day Consuming Media - CBS News - 0 views

  • kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
  • The only type of media usage that has not increased is reading
  • the children who spend their time consuming so much media seem to have a harder time in school
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    Article discussing a study showing that media use by children has increased significantly in the past 5 years.
Jennifer Jocz

Teens prefer reading news online to Twitter | Media | guardian.co.uk - 0 views

  • Some 62% of US internet users aged 12 to 17 are going online for news and political information or find out about current events
  • the decline in blogging among teens and young adults is striking as it looks like the youth may be exchanging "macro-blogging" for microblogging with status updates.
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    I would be interested to see why teens are looking at news online. My skeptical side wonders if teens are going online for news and political information as a result of assignments and homework and if these stats simply reflect their tendency to turn more and more to digital technologies, neglecting print sources.
Parisa Rouhani

Studies Reveal Why Kids Get Bullied and Rejected - Children's Health - FOXNews.com - 0 views

  • when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
  • parents should teach social skills with the same tone they use for teaching long division or proper hygiene
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    Children who cannot pick up context and facial cues from peers more likely to face social isolation. I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.
Jennifer Jocz

Destructoid - The convergent futures of music games and higher education - 0 views

  • "So I don’t see games as having the power to completely change music purchasing, rather they will expand economic opportunities for music creators and fans in ways we’re just beginning to understand. Games are already expanding the variety of music people are exposed to and are therefore likely to want to purchase and own, as well as the places and circumstances under which this mutual reinforcement takes place."
  • The games have certainly increased the number of young people interested in pursuing musical activities in many ways; just ask any guitar instructor or owner of a musical instrument store.
  • "While there are now many studies showing links between gaming and learning -- for kids and adults -- to date there have not been many rigorous examinations of their relationship to music education, although there is plenty of anecdotal evidence of their mutual reinforcement. Remember that musical training isn’t solely about scales and correct finger placement; rhythm, song structure, key changes, lyrics, genre styles, etc. are all elements of a musical education, and playing along with songs on Rock Band absolutely aids in the development of the awareness of these elements."
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    Interesting article discussing music games, including how they can influence the types of music people listen to and whether they can affect interest in learning and appreciating music.
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
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