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Kellie Demmler

GDC: Sid Meier's Lessons On Gamer Psychology | Situated Research - Blog - 0 views

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    Discusses game design and using the gamers' imaginations to your advantage.
Kasthuri Gopalaratnam

Draw Something, a New Twist on Pictionary, Charms Mobile Gamers - NYTimes.com - 0 views

  • Mr. Porter attributed the game’s success to its real-time feel. Players can watch animated playbacks of their teammates trying to guess their creation before taking their turn. The word choices are another big selling point; in addition to standard selections like “orange” and “dynamite,” the game is liberally infused with pop culture references, like members of the Wu-Tang Clan and Skrillex, a dubstep DJ. “We’re also benefiting from hitting at a time when a lot of people are moving from feature phones to smartphones,” he said. Mr. Porter thinks that just as Facebook has a social graph — the people its users want to be friends with — OMGPop can learn more about its “gamer graph,” or the people their users like to play games with. “It’s really about relationships,” he said  of the game. “How well do I know you and can guess what you drew. That is part of the fun.”
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    Draw Something was acquired by Zynga this week for $180 million!!!!
Soomi Hong

TypeFrag Selects Internap to Deliver High-Performance Network for Online Gaming VoIP - 1 views

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    Migration of TypeFrag's North American voice infrastructure to Internap's colocation and IP services provides superior communications for gamers
Jerusha Saldaña Yanez

What They Play - Gamer Dad: 5 Tips for Gaming with Baby - 3 views

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    Important mention on how games can affect infants and family dynamics.
Yang Jiang

Video games: Kids obsessed with playing video games - latimes.com - 1 views

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    a new study identifies risk factors for "pathological," or obsessive, gamers and says that such children become more depressed and anxious the more they play.
Kasthuri Gopalaratnam

Videogames for the Blind? - The Daily Beast - 1 views

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    Two years ago, Bijani finished designing the world's first combat flight simulator for the blind: It is called Three-D Velocity, and it is now hugely popular. Gamers say it takes entertainment for the blind to the next level. Three-D Velocity sells for $43.99 on Bijani's website, and it has been downloaded more than 11,000 times since it first launched. All for a game with no graphics, on a computer screen that is blank, except for the name at the top. It's widely regarded as one of the best "audio games" on the market.
Kasthuri Gopalaratnam

Gini Graham Scott: Mind Control Is Becoming Reality - 1 views

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    Taking focus to a whole new level! "While the equipment could have other uses for doctors, psychologists and other professionals working with the mind, developers are creating equipment that gamers can use to play with their minds." "The Neurosky Mindset includes a "Brainwave Visualizer" that lets you control on-screen shapes with your mind. A Math Trainer enables you to answer math questions with your mind. The company also has a MindHunter game in which you can fire a weapon by concentrating hard enough, or you can use the Mind Labyrinth where you travel by meditating through 52 levels of an ancient temple as your relax more and more. "
Lauren Farrar

The Most Dangerous Gamer - 1 views

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    Hey Guys, this is an Atlantic article a friend sent me awhile ago and I thought some of you might think it's interesting. It's about Jonathan Blow a video game designer with a unique taste. He's in the process of creating The Witness a game that is more artistic, contemplative, and zen-like than FPS type games. This is a long article and to be honest I didn't read all of it, but if you're interested there's a video half way down that gives you an idea of what The Witness will look like. He says users will really have to observe, pay attention and think in order to play the game. Seems interesting to me!
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    Lauren, this is really an awesome article! Thanks for sharing.
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    Really cool!
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    I agree! It really makes me want to play Braid and keep an eye out for The Witness (which rings a bell--I wonder where else I heard about it...). This article paints a vivid picture of the game designer and the type of art he makes. Thanks for sharing!
Lauren Farrar

Why Socially Enabled Games are Important to Gamers With Disabilities - 1 views

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    Looks like another interesting panel at PAX East.
Scott Hertrick

EVE Online - Home - 0 views

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    Massively Multiplayer online game were gamers create federations, alliances, etc. and the world is directly influenced by these large corporations and groups that are entirely player driven. Here, as in MAG, social interaction is not an ancillary element but critical to gameplay.
Xavier Rozas

Online game seeks to empower Africa - 0 views

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    Real world task completion earns these gamers points and helps a struggling people find their own way.
Uly Lalunio

Video Game Expands the Concept of Dark Energy for Mass Effect: Scientific American - 0 views

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    "Introducing gamers to even the concept of dark energy is a step in the right direction. Someone might hear that term as part of a game and then hear it again in a more scientific context, and that might help them ultimately gain a better understanding of what it is. There's a tremendous untapped potential in games for incorporating cool science."
Jennifer Jocz

Video gamers: Size of brain structures predicts success | R&D Mag - 0 views

  • The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.
  • pre-existing individual differences in the brain might predict variability in learning rates, the authors wrote.
  • Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention
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    Interesting article discussing a study showing that the size of certain brain structures can predict video game performance
Scott Hertrick

Gamer Movie Reviews, Pictures - Rotten Tomatoes - 1 views

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    I watched this last night. Pretty lousy flick, but interesting questions about avatar/person relationship in particularly immersive games.
Soomi Hong

Study: Video Games Can Hurt Schoolwork - ABC News - 1 views

shared by Soomi Hong on 18 Mar 10 - Cached
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    "Study suggests new video gamers face immediate drop in reading, writing skills at school"
Kellie Demmler

Gameration 2: Implementing Games and Simulations within a Generational Context | LEEF Blog - 0 views

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    Interesting blog on Generation x and designing gaming/simulations
Xavier Rozas

Alter Ego: Online Gamers Revealed - 0 views

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    OK read, great pics!
Chris Dede

Girl Gamers Who Play With Their Parents Are Better Behaved, Study Shows - Bloomberg - 3 views

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    games help build relationship between girls and parents
Yang Jiang

Do Video Games Cause Depression in Teenagers? - NYTimes.com - 0 views

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    There's been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are "addicted" to game playing. Now new research on children who are heavy gamers suggests parents may have something else to worry about: depression.
Marium Afzal

Game-based Learning: A Paradigm Shifting Opportunity For Innovation - 3 views

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    One point not covered in the article is that there may be something inherently similar about "gamers" (such as a motivational, attentional, or perceptive profile) that makes them different types of learners than others. Yes, it's true that some people deeply enjoy the structured (some more/some less) challenges provided by games, both board and virtual...but others do not. The big question is, does it benefit a majority of learners (or, say, a majority of at-risk learners) to invest in curricula that leverages game-based-learning?
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    It may stray a bit from the topic of motivation, but here's a neuroscience article (that I found quite interesting) that discusses how a difference in striatal volume appears to affect how one's performance improves in playing a game: Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., et al. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20(11), 1-9. doi:10.1093/cercor/bhp293
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