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Ryan Brown

Building An App Is The New 'Starting A Band' - 0 views

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    Rather interesting (and humorous) blog post on the "rockstar" motivation to create Apps. According to the author, "Back then peoples heroes were the likes of Jimmy Page, Robert Plant or Bob Dylan. Today it's Steve Jobs, Mark Zuckerberg, or Reid Hoffman. An entirely different breed." Maybe he's right?
Chris McEnroe

Hyping classroom technology helps tech firms, not students - latimes.com - 1 views

  • "The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
  • "does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
  • The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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    This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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    It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Kasthuri Gopalaratnam

Microsoft Research FUSE Labs - Kodu Game Lab - 4 views

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    "Kodu lets kids create games on the PC and XBox via a simple visual programming language."
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    I am going to try to use Kodu. If a 4th grader can use it..... :)
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Scott Hertrick

EVE Online - Home - 0 views

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    Massively Multiplayer online game were gamers create federations, alliances, etc. and the world is directly influenced by these large corporations and groups that are entirely player driven. Here, as in MAG, social interaction is not an ancillary element but critical to gameplay.
Xavier Rozas

Web is among world's 'destructive' technologies - 0 views

  • "Increasingly the Internet itself, given our reliance on it, is a source of destructive technology. I think we really have to worry about cyber terrorism and cyber crime increasingly. But there's obviously nuclear proliferation and bio-weapons and chemical weapons."
  • "I think it's had two diametrically opposed effects. One effect has been really good. It's created transformation and empowered people and allowed us to debunk bad ideas in a very ... decisive way. It's almost created a cognitive immune system for the planet."
  • He continued: "It's also empowered pranks and pseudoscience and bad information because every person on the Internet can sort of find the people like them and everyone can find an audience so there are certain forms of ignorance that would more or less be unthinkable without the Internet. Global jihad has been massively empowered by the Internet. Even things like the 911 truth conspiracy. That, to my mind, is an Internet phenomenon. No one would publish those books. This is something that is born of Web sites and Internet commentary."
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    Distructive...? Disruptive, yes. Internet is still finding ways to upend business models and psycho-social norms.
Tracy Cordner

SpringerLink - Book Chapter - 1 views

  • The four general areas of concern that came out of this discussion were consistency with context, player expectations, social interactions and consistency with the environment
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    Research paper exploring how to create an engaging game experience
Tracy Cordner

ResulTechSchModel_v3.pdf (application/pdf Object) - 0 views

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    A model for engagement in classrooms created by an initiative in Maine.
Tracy Cordner

DML News & Info Search - MacArthur Foundation - 0 views

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    Webcast about digital media created by urban students.
Parisa Rouhani

iPad apps likely to be bigger, pricier - CNN.com - 1 views

  • the iPad isn't capable of anything fundamentally different from the iPhone and iPod.
  • I don't think imagination can override the true limits of what's offered.
  • iPad screen may also make new advertising schemes possible,
  • ...1 more annotation...
  • iPad app developers to make money, said Farago of the app-tracker firm Flurry -- especially if all they h
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    ipad not fundamentally different from the ipod/iphone, though may create platform for advertisements in a way that was not possible with the iphone.
Xavier Rozas

Brainpower...cooler than the Clapper - 2 views

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    I have heard about these type of devices before, but I think this is the first time I have seen them available for use by the public. Not exactly sure why they chose lights as the reactant, but I suspect it has something to do with the unique alpha/beta waves created by the brain in response ot lighting. Question is, which comes first the thought or the light bulb?
Xavier Rozas

Digital Tools Expand Options for Personalized Learning - 0 views

  • Creating a Custom Playlist for Learning
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    Personalized learning through tech is described as "Creating a customized playlist for learning." A NYC middle school serves as experiment in engaging students one on one.
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    Good article about individualized, online tutoring using digital devices.
Soomi Hong

University of Houston students take environmental video games to national competition -... - 1 views

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    "Two teams of computer programmers from the University of Houston are being honored in a national competition. They created a couple of video games designed to entertain and educate."
Jennifer Jocz

Parliament playing games with taxpayers' cash | The Linc - 0 views

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    A video game is being created in the UK "that will engage and immerse young people in learning about democracy and the role of Parliament in scrutinising the government, representing the public, and making laws."
kshapton

InnoCentive - Challenge Overview - 0 views

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    Create an educational game or GUI for collaborative problem solving in schools, and (for extrinsic motivation) win $20,000.
Chris McEnroe

The Future of Education Isn't Free. It's Open. | Stephen Laster | LinkedIn - 0 views

  • simple solution to accelerate open edtech for everyone is to support technology standards
  • open standards ensures that educators and students can determine what’s most effective
  • What seems like a simple concern of IT departments has serious implications for learning.
    • Chris McEnroe
       
      In my experience, this where the dysfunction of the relationship between It professionals and academic designers/educators will manifest.  Unless the health of this communication stream is supported directly, the gears of academic technology will crunch like a torn rotator cuff, causing every bit as much pain and chagrin. 
  • ...3 more annotations...
  • open is technology or content that can integrate painlessly with other resources.
  • Often, they’re unable to use the technology that works best for their students because they’re locked into systems they’ve used in the past or because the complexity of creating a seamless classroom overwhelms them.
    • Chris McEnroe
       
      Amen. 
  • Closed and rigid learning technology can keep students and educators stuck in place and create frustration.
    • Chris McEnroe
       
      Self-fulfilling the prophesy of some that technology is an expensive waste of attention- when in fact it simply requires a more refined attention to realize its potential. 
CONNIE FRIZZELL

Enacting Digital Identity - 0 views

started by CONNIE FRIZZELL on 09 Mar 13 no follow-up yet
Matthew Ong

Where good ideas come from-Steven Johnson - 0 views

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    An interesting talk about how chance favors the connected mind. How do we create such spaces in the classroom, school or perhaps out of formal learning environments?
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