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Soomi Hong

Government Collaboration with Help of Virtual Worlds | Executive Gov - 0 views

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    How can virtual worlds be used in government? Aren't they a game? Virtual worlds can be used as a game, but they are much more.
Parisa Rouhani

GoDaddy.com plans to stop registering domain names in China - washingtonpost.com - 0 views

  • will cease registering Web sites in China in response to intrusive new government rules that require applicants to provide extensive personal data, including photographs of themselves.
  • effort by China to increase monitoring and surveillance of Web site content
  • follows Google's announcement
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  • company has answered the call to defend the rights of the Chinese people
  • Beijing government has sought to tighten its censorship policies and undermine the ability of U.S. companies to operate freely.
  • This is a way the Chinese government can send a chilling message to people that they shouldn't speak freely online.
Jennifer Jocz

Parliament playing games with taxpayers' cash | The Linc - 0 views

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    A video game is being created in the UK "that will engage and immerse young people in learning about democracy and the role of Parliament in scrutinising the government, representing the public, and making laws."
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Chris McEnroe

Artificial Intelligence Tools to be Used in Singapore Schools | Articles | FutureGov - ... - 0 views

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    Using an algorithm to enhance feedback and engagement.  Classic design. Success really depends on the learning design.  
Chris McEnroe

Region's one laptop per child plan has a future - Andres Oppenheimer - MiamiHerald.com - 1 views

  • the first results are in, and they give some reasons for hope
  • Uruguay became the world’s first country to give all of its elementary school children a laptop two years ago
  • But it also showed that the more than 900,000 children that received free laptops from the government showed no improvement in their math and reading skills.
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  • “A disappointing return from an investment in computing,” it said
  • far from revolutionizing education, it “does not accomplish anything in particular.”
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    One Laptop per Child- results are still unconvincing.
Tracy Tan

Assessment & Teaching of 21st-Century Skills - 1 views

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    An excellent site featuring white papers and resources. The initiative is championed by Intel, Cisco, Microsoft, and involves the governments of Australia, Singapore, Finland and the States.
Marcy Murninghan

Obama to Seek Sweeping Change in 'No Child' Law - 0 views

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    The Obama administration is proposing a sweeping overhaul of President Bush's signature education law, No Child Left Behind, and will call for broad changes in how schools are judged to be succeeding or failing, as well as for the elimination of the law's 2014 deadline for bringing every American child to academic proficiency. Educators who have been briefed by administration officials said the proposals for changes in the main law governing the federal role in public schools would eliminate or rework many of the provisions that teachers' unions, associations of principals, school boards and other groups have found most objectionable. Yet the administration is not planning to abandon the law's commitments to closing the achievement gap between minority and white students and to encouraging teacher quality.
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Parisa Rouhani

Facebook plans to add 'place' feature - CNN.com - 0 views

  • When a person checks in to a certain spot, his or her friends are alerted about their whereabouts.
  • the massive social networking site will make changes "sometime soon" to the policies that govern how it works.
  • "We may collect information about you from other Facebook users, such as when a friend tags you in a photo, video, or place, provides friend details, or indicates a relationship with you."
Chris Dede

Singapore heritage game replaces fantasy with facts | Articles | FutureGov - Solutions ... - 2 views

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    A Singapore history game will resemble World of Warcraft
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