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Malik Hussain

Jeremy Bailenson, Stanford: Virtual Self - Avatars can affect how you are in the real w... - 0 views

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    In context of Professor Dede's comment from last class about the "Proteus Effect"...some punchlines from Professor Jeremy Bailenson about the power avatars can exert on their creators.
Brandon Pousley

Why Aren't We All Talking With Our Devices Yet? - 0 views

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    Article talks about the state of voice-recognition and how we might better design interfaces and technology to adapt to how we need our devices to gather greater context about what we are asking.
Jorge Mazal

How to engage parents online more effectively | eSchool News - 2 views

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    Interesting idea: engaging parents to help motivate their kids in school. It includes several of sources of "intrinsic motivation": curiosity, challenge, context, and motivation. I would be interested in seeing a more independent assessment on how successful this system is.
shendanxi

The Multiple Dimensions of Video Game Effects - 0 views

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    The paper suggests a multi-dimensional approach to analysing digital games. The good or bad criticism should be replaced by thinking about the games' effects in terms of (1) the amount of play, (2) the content of play, (3) the game context, (4) the game structure, and (5) the mechanics of game play. Considerations should be put into each of these 5 dimensions when a game is being designed.
Tracy Cordner

SpringerLink - Book Chapter - 1 views

  • The four general areas of concern that came out of this discussion were consistency with context, player expectations, social interactions and consistency with the environment
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    Research paper exploring how to create an engaging game experience
Uly Lalunio

Video Game Expands the Concept of Dark Energy for Mass Effect: Scientific American - 0 views

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    "Introducing gamers to even the concept of dark energy is a step in the right direction. Someone might hear that term as part of a game and then hear it again in a more scientific context, and that might help them ultimately gain a better understanding of what it is. There's a tremendous untapped potential in games for incorporating cool science."
Parisa Rouhani

Studies Reveal Why Kids Get Bullied and Rejected - Children's Health - FOXNews.com - 0 views

  • when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
  • parents should teach social skills with the same tone they use for teaching long division or proper hygiene
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    Children who cannot pick up context and facial cues from peers more likely to face social isolation. I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.
Tracy Cordner

.:CivWorld:. - 0 views

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    Application of popular game "Civilization" to educational context. A good mashup of motivation and education!
Kellie Demmler

Gameration 2: Implementing Games and Simulations within a Generational Context | LEEF Blog - 0 views

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    Interesting blog on Generation x and designing gaming/simulations
sandra jacobo

Music and the Spirit of Schools | Edutopia - 1 views

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    I agree that some students may be more musically inclined but will integrating music into all aspects of the curriculum, as the article suggests, really help students learn?
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    Thanks for sharing Sandra. I think it depends on how well the teacher designs the activity. It also depends on how the music is used. For example, music in a game is really important, but it's in the background. So the player doesn't really pay attention to it, until it's turned off. I think music can really help us learn, but it depends on the context in which it's used.
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    Thanks for this link, Matthew, and for the comment on it, Sandra! I think that music is a great avenue for learning. From personal experience, I seem to study better and with more focus and future recollection when music is playing in the background. It would be great to see if music truly does have a connection with the acquisition and recollection of knowledge.
Chris Mosier

What Makes Social Games Social? - 0 views

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    Detailed examination of the axis that promote/discourage collaborative play (Synchronous vs. Asynchronous player interaction, Symmetrical vs. Asymmetrical relationship formation & Strong Tie vs. Loose Tie relationship evolution). The article provides examples of each axis in practice. Interesting application of SDT's "relatedness" in a gaming context.
Jing Jing Tan

Willpower: Self-control, decision fatigue, and energy - YouTube - 0 views

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    A fascinating talk on one aspect of motivation - willpower. Who knew that lower glucose levels decrease willpower, and that performing self-control on one task decreases subsequent control on the next task?
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    I came across some of Baumeister's articles while researching for my neuroscience project last semester and was fascinated. Thanks for posting this talk; I really look forward to watching it!
Chris McEnroe

Education Secretary Arne Duncan to Pembroke Pines students: Lead U.S. back to the top -... - 0 views

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    Is this his warm up for us? I don't think teachers need more money. I think they want teaching contexts that are designed to work. Spend the money on that and teachers will feel great that they can perform in an environment that makes sense.
Kasthuri Gopalaratnam

UX Now: Balance, Intimacy and Speed - 0 views

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    Some nice pointers for User Interface design in the current context
Chris Mosier

Programming With Scratch Jr: When it Comes to Screen Time and Young Kids, Content and C... - 2 views

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    - background info on Summer 2012 launch of Scratch Jr. - to promote social interaction in learning the designers want to build a digital playground. "A good playground will have swing sets and slides for the kids, as well as benches and tables and chairs for the parents. The designers of Scratch Jr are figuring out how to embed the digital equivalent of those tables and chairs. "
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