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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
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  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Tracy Tan

School apps go to the top of the class (Chris Griffith, The Australian [AU], 13/3) - 0 views

(Restricted access, article posted here) Some food for thought: if kids are 'learning in snippets of time', does this mean that deep learning is being compromised? Australian schools are getting...

school apps ipad

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Xavier Rozas

'MAG' brings worldwide warfare to PS3 - 0 views

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    Maybe it is a guy thing, but I think I would enjoy building a crack team of mercenaries to battle other 'gangs'. The VOIP functionality and real-time skirmishes sound like a lot of fun. I just had a great idea for a MUVE game... Rookie, a MUVE that requores the formation of a constant cohort of users that must work together to graduate a Police Academy (politics, alliance building, skills, civic quandries, etc). They rise through the ranks together culminating in SWAT team training and/or criminal justice track (courts).
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
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  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
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    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Stephen Bresnick

Storyboard Podcast: The Curse of Cow Clicker | Magazine - 1 views

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    This is a really interesting article about the story of one of the most popular web-based games of last year. The interesting part is that the creator of the game designed it as a joke, trying to poke fun at other wildly popular games like Farmville. He made the game as simple as possible, compelled users to log in regularly to "Click a Cow," and had them earn points when other people clicked their cows. The message was supposed to be, "these types of games are manipulative in their tactics to keep people playing, and they are mindless and painfully stupid." However, his design stumbled on something that people really enjoy, and as a result, people didn't get that the game was meant to be a joke, and it became a huge hit. I think this shows that flow-inducing actitivities, or ones that keep the user engaged and provide quick feedback, are highly desirable for users.
Xavier Rozas

Data mining-Whats in your profile? - 0 views

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    Once again, people are approaching social media as a cute distraction and not a powerful data minin tool. I purposefully keep my bday and other info wrong. A) I get to see who of my 'friends' knows me well enoughto notice and B) ...I like to keep the creepers guessing. Still, apparently your freewheeling posts might actually help you get a date...just make sure to meet in a public space and with mace!
Kasthuri Gopalaratnam

Gini Graham Scott: Mind Control Is Becoming Reality - 1 views

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    Taking focus to a whole new level! "While the equipment could have other uses for doctors, psychologists and other professionals working with the mind, developers are creating equipment that gamers can use to play with their minds." "The Neurosky Mindset includes a "Brainwave Visualizer" that lets you control on-screen shapes with your mind. A Math Trainer enables you to answer math questions with your mind. The company also has a MindHunter game in which you can fire a weapon by concentrating hard enough, or you can use the Mind Labyrinth where you travel by meditating through 52 levels of an ancient temple as your relax more and more. "
Stephanie Fitzgerald

Glory, A History Board Game - Kickstarter - 0 views

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    This Kickstarter project aims to fund a standards-aligned history board game that engages students. The free companion web application will track students' progress, allowing for differentiated instruction while making the game "fun to play again and again: as players answer question cards, they earn badges and can unlock new careers and powers. The game becomes a story, a competition, and a World History simulation with limitless possibilities."
Stephanie Fitzgerald

The Student Experience Brought to You by … Students! - 1 views

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    This article talks about a participatory design initiative with undergraduates at Utah State University to determine how higher education could be transformed into a more engaging and cohesive experience. "What if we put students in the driver's seat of a new kind of R&D to transform higher education? One that provided a platform for engaging students more fully in a real world effort that also involved faculty, administrators, support services and more?"
Leslie Lieman

Apple and the Digital Textbook Counter-Revolution - 3 views

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    I am posting two articles: 1) Apple's recent announcement about getting into digital textbooks (article/link below) and 2) the criticism (this link) by Hack Education blogger Audrey Watters. Education needs to rethink the need for textbooks altogether. Digitizing them is not the answer. She states, "You can disassemble, reassemble, unbundle, disrupt, destroy the textbook. It is truly an irrelevant format."
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    I thought it was interesting to read Watters's criticism of Apple's textbook plans, although I also thought it felt pretty one-sided. I do have reservations about how Apple is going about this (expecting everyone to own an iPad, requiring textbook authors to surrender rights, etc.) - but I don't think that the overall idea is so unbearable. Digitized textbooks offer many affordances compared to what we're stuck with currently (textbooks that are outdated, heavy, expensive, and limited by static content). Of course, theoretically we could do without textbooks, as Watters suggests in her criticism... but I'm not yet convinced of this in a practical, realistic sense. I suspect that the resources required to realize textbook-free classrooms are beyond what most schools and teachers have access to. (I also realize that iPads are not cheap! But if digitized textbooks were to become popular across a range of platforms, perhaps they would be more accessible to a broader demographic... and it's not as if physical textbooks are cheap either.)
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    Hi Emily - thanks for your thoughts! Bloggers (especially those who use the name Hack in their title) are going to be provocative (one-sided) in their writing... but it helps raise questions about standard practices. I too agree that eTextbooks or iBooks are going to be tremendously more engaging and up-to-date than the ones that weigh down kids bookbags. But now take a look at the other article I posted: http://www.wired.com/wiredscience/2012/01/flow-digital-textbooks that suggests how publishers are not open to new and niche ideas that might be incredibly beneficial to education. The publishing market has a hold on education. Is it possible that the textbooks will not be available across a range of platforms, but only on a few that the publishers agree to work with? Maybe it is time we push for a more open source model... that could also work towards digitizing textbooks... or would innovate other ways for students to access "textbook"" knowledge.
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    Thanks for the nudge to read the other article that you posted as well! It was a nice counterpoint to Watters and the FLOW platform seems like a promising stab at digital textbooks from an open-source standpoint.
Marium Afzal

Game-based Learning: A Paradigm Shifting Opportunity For Innovation - 3 views

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    One point not covered in the article is that there may be something inherently similar about "gamers" (such as a motivational, attentional, or perceptive profile) that makes them different types of learners than others. Yes, it's true that some people deeply enjoy the structured (some more/some less) challenges provided by games, both board and virtual...but others do not. The big question is, does it benefit a majority of learners (or, say, a majority of at-risk learners) to invest in curricula that leverages game-based-learning?
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    It may stray a bit from the topic of motivation, but here's a neuroscience article (that I found quite interesting) that discusses how a difference in striatal volume appears to affect how one's performance improves in playing a game: Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., et al. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20(11), 1-9. doi:10.1093/cercor/bhp293
Jerald Cole

Balsamiq - 4 views

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    This is a great tool for doing mock-ups of engaging user interfaces. The free version is more than adequate. We use it in a course on graphical user interface design at my university.
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    Jerry, Thanks for sharing this resource. Coincidentally, my partner and I used this tool for generating a wireframe for a project in another course just two days back. I was not able to find a 'free' version on the website. There is a 7 day evaluation desktop version and a subscription based web version. I have a PC laptop. Is the free version available for Mac?
Uly Lalunio

Video Game Expands the Concept of Dark Energy for Mass Effect: Scientific American - 0 views

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    "Introducing gamers to even the concept of dark energy is a step in the right direction. Someone might hear that term as part of a game and then hear it again in a more scientific context, and that might help them ultimately gain a better understanding of what it is. There's a tremendous untapped potential in games for incorporating cool science."
Hongge Ren

Seth Priebatsch: The game layer on top of the world - 4 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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    Thanks for sharing Hongge, I think many aspects of our lives are actually 'gamified'. The key seems to be making it as relevant and 'intrinsically integrated' so that it's seamless. Just a question: why is it 'game layer' over the real world and not 'real world' layer over the game?
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    Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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    Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
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