Skip to main content

Home/ HGSET545/ Group items tagged Week

Rss Feed Group items tagged

Chris Dede

Education Week: March 15, 2012 - 3 views

  •  
    Special section of Education Week focusing on virtual schooling
  •  
    This article brings us back to an old unanswered question...how will we assess students to truly capture what they are learning? Online platforms tend to rely heavily on multiple choice. Online course developers will need to be more creative than plain old multiple choice in order to prove the rigor of the online environment.
Uche Amaechi

How to Invest in Game Based Learning - Forbes - 1 views

  •  
    Great Game from Muzzy Lane--the folks who'll be speaking next week
Leslie Lieman

The Driven Classroom: New Strategies to Motivate and Engage Students - 1 views

  •  
    Education Week PD Webinars (yes, there is a fee to register). > Developing Intrinsic Motivation in Students with Chris Wejr and Larry Ferlazzo March 5, 2013 at 4pm ET > Intentional Teaching: Infusing Instruction With Purpose with Douglas Fisher and Nancy Frey March 20, 2013 at 2pm ET >Daniel Pink on How Teachers Can 'Sell' More to Students April 9, 2013 at 2pm ET
Brandon Pousley

Duke University's First MOOC - 0 views

  •  
    Duke's entrance into the MOOC space with a course on Bioelectricity. Participation peaked at 1000 students per week. 12,000 students enrolled from 100 countries. The educational range of students varied greatly. 313 students successfully completed the course.
Jackie Iger

Harnessing Gaming for the Classroom - NYTimes.com - 1 views

  •  
    An interesting article that discusses the highlights of the Learning Without Frontiers conference, which took place in London last week. One such highlight--a professor of neuroscience at Bristol University addressing the neuroscience behind engagement with video and computer games.
Lin Pang

Week 1 : Research - Elements of Successful iPhone Games. - 1 views

  •  
    Common features of successful iphone games.
Jackie Iger

Ten Surprising Truths about Video Games and Learning | MindShift - 1 views

  •  
    At the Learning and the Brain Conference last week, Dr. Gee listed 10 (research-validated) reasons why video games are good for learning.
Leslie Lieman

Education Week: App Creation Inspires Student Entrepreneurs - 1 views

  •  
    "The program ... pairs up teams of five high school-age girls with female technology entrepreneurs as mentors. In addition, the program brings in guest lecturers throughout the 10-week program to talk with the girls about opening their own businesses in the technology field". I love the idea of grooming high school girls in technology entrepreneurship.
Anushka Fernando

School learning platforms win over students with 'Facebook' approach | Classroom innova... - 2 views

  •  
    a classroom- facebook. and a school where students 'work virtually' from home one day a week
Jim Cody

Week in Ideas: Pain, Avatars and Beat Deafness - WSJ.com - 0 views

  • EducationAvatar (the Research Paper)
  • When we're learning online from training material using avatars to increase user-friendliness, how much do we want them to look (and act) like us? It's complicated, a study finds
Chris Dede

Gallup: Student Engagement Drops With Each Grade - Teaching Now - Education Week Teacher - 2 views

  •  
    This affirms decades of similar findings
Leslie Lieman

Education Week Teacher: Cultivating a Positive Environment for Students - 1 views

  •  
    Back to the basics: "Studies show that positive feelings can enhance students' attention and higher-order thinking skills, as well as encouraging perseverance."
Kim Frumin

Ouya: the $99 game console - 0 views

  •  
    Have you heard about Ouya? It's the $99 game console that raised over a million dollars in eight hours on Kickstarter. This week Ouya announced that game developers can begin uploading their games for the March 28 release to Kickstarter backers. The masses can buy the Ouya console in June. Here's another link that provides an overview of Ouya. http://www.nbcnews.com/technology/ingame/meet-ouya-99-game-machine-everyone-talking-about-876224
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

  •  
    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Chris Dede

STEM Interest on Rise Among High Schoolers, Report Finds - Curriculum Matters - Educati... - 0 views

  •  
    report documenting measurement of STEM interest
Jackie Iger

Impact of Now-Defunct U.S. Ed-Tech Program Noted - Digital Education - Education Week - 0 views

  •  
    Shares 28 case studies of innovative tech-based education initiatives supported by EETT.
1 - 20 of 69 Next › Last »
Showing 20 items per page