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Jonathan Engelsma

MobiClique - 0 views

  • We consider a mobile ad hoc network setting where Bluetooth enabled mobile devices communicate directly with other devices as they meet opportunistically. We design and implement a novel mobile social networking middleware named MobiClique. MobiClique forms and exploits ad hoc social networks to disseminate content using a store-carry-forward technique. Our approach distinguishes itself from other mobile social software by removing the need for a central server to conduct exchanges, by leveraging existing social networks to bootstrap the system, and by taking advantage of the social network overlay to disseminate content. We also propose an open API to encourage third-party application development. We discuss the system architecture and three example applications. We show experimentally that MobiClique successfully builds and maintains an ad hoc social network leveraging contact opportunities between friends and people sharing interest(s) for content exchanges. Our experience also provides insight into some of the key challenges and short-comings that researchers face when designing and deploying similar systems.
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    middleware for mobile social networking
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    You guys should read this one... nice leverage of existing social graphs to bootstrap, but no reliance on central server.
Jonathan Engelsma

Designing for Social Interaction - Boxes and Arrows: The design behind the design - 0 views

  • Designing for Social Interaction
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    Good read on social from Google.
Jonathan Engelsma

Retailers Get Ready for Social Shopping Experience - eMarketer - 0 views

  • People have long shared product opinions with friends and family through word-of-mouth. Today, social media tools enable consumers to extend their connections and conduct commerce in powerful new ways.
  • Social network users are a highly coveted group of consumers. Across all age brackets, they were more likely than average to make an online purchase, according to a May 2009 survey by Anderson Analytics. What’s more, social network users are sharing recommendations with greater frequency than generally expected. A Q1 2009 Razorfish survey of social network users found that some 29% reported sharing their views online at least every few weeks, while 10% said they made such contributions at least every few days.
John Spencer

OpenFeint - 0 views

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    A game SDK for the iPhone. Looks to have some pretty nifty social tie-ins and is supporting multiplayer gaming in a current beta. Something to look at when/if we are going to write a socially connected game.
John Spencer

Gamasutra - News - In-Depth: How Do In-App Transactions Change iPhone Games? - 0 views

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    This article talks about some issues with providing in-game deliverables as part of a microtransaction business model. It seems that the iPhone/iTunes Store model restricts them to a minimum cost of $1, which most developers would like to see reduced. Another aspect of the article I found most interesting was how the game developers have come to deal with social interaction. My first instinct is that a great way to make an app sticky would be to link in with Facebook. They're saying it actually provides more incentive to the user when there is an in-game newsfeed and social stats.
Jonathan Engelsma

Study Finds Social Media is Actually Social - 0 views

  • According to a new study from Pew Internet and American Life Project, technology does not lead to social isolation, as many often suspected. Instead, researchers found that online participation and mobile phone usage leads to people having larger and more diverse core discussion networks.
  • On average, a person spends 195 days of the year having mobile phone contact with others, but face-to-face interactions occur on about 210 days per year.
  • In addition, mobile users have around 15% more family members with whom they can discuss important matters and tend to have 25% more core network members who are not family members. Overall, those who use mobile phones have core networks that are 12% larger than those who don't.
Jonathan Engelsma

Surprising research shows high social media involvement from B2B | {grow} - 0 views

  • This research should put an end to the argument over the relevance of social media in the industrial sector. In fact, it appears that by percentage, B2B is ahead of B2C in some key categories.
  • This research should put an end to the argument over the relevance of social media in the industrial sector. In fact, it appears that by percentage, B2B is ahead of B2C in some key categories.
Jonathan Engelsma

Marketers salivating over smartphone potential - USATODAY.com - 1 views

  • The number of people who use social networks from their smartphones skyrocketed 187%, to 18.3 million unique users, in July, compared with the same month a year earlier, says Nielsen. Social networking is among the fastest-growing activities on mobile devices, along with search and checking news, says Jon Stewart, Nielsen's research director for technology and search.
  • About 65 million of Facebook's 300 million members are mobile users. Eight months ago, it was 20 million. Of MySpace's estimated 125 million members worldwide, about 25 million use mobile devices. A year ago, it was 6 million.
Jonathan Engelsma

STATS: 84% of Social Media Programs Don't Measure ROI - 1 views

  • n fact, 84% of respondents said they don’t currently measure the ROI (return on investment) of their social media programs.
Jonathan Engelsma

MediaPost Publications Forrester: Mobile Will Become The Hub Of Multichannel Consumer R... - 0 views

  • "Mobile will become the center of your digital channel relationships," Harteveldt said, pointing to 36% of smartphone users who access the Web daily from their devices. One in four use the device to research products they will buy either online or offline. The heavy lifting needed to become an effective multichannel marketer often involves eliminating silo operations; aggregating, analyzing and acting on consumer-profile data from across the company; and integrating online and offline consumer marketing, sales and service.
  • In a grab for young male consumers, Pizza Hut is using social media and mobile connected devices to partner with Electronic Arts Sports and other video game companies, fight night and films such as Terminator 4.
  • Forrester reports that online captured 29% of consumers' reported general merchandise retail spending in the second quarter of 2009. Half of all online Americans participate in social networks, a number that has increased 46% in the past year.
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    The mobile + social media recipe again...
Jonathan Engelsma

Social Media in the 2009 Inc. 500 - Center for Marketing Research - University of Massa... - 1 views

  • This research proves once again that social media has penetrated parts of the business world at a tremendous speed. It also indicates that corporate familiarity with and usage of social media within the Inc. 500 has continued to grow in the past 12 months.
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    pdf download.
Jonathan Engelsma

Urban Outfitters exec shares vision for in-store mobile commerce - Mobile Commerce Dail... - 0 views

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    "said Glen Senk, CEO of Urban Outfitters, Philadelphia. "We're studying the mobile opportunity. "Mobile may ultimately impact the in-store experience more than it impacts the online experience," he said. "Consumers will be able to walk in store, scan a product, read reviews, share via their social networks and walk out with the product in hand and it automatically gets charged to their mobile device. "Gone is the check-out line, which is amazing.""
Jonathan Engelsma

The Evolution of A New Trust Economy | Brian Solis - PR 2.0 - 0 views

  • As the social economy swells and continues to flourish, many of us are abandoning the forums and systems where businesses held the illusion of control in favor of communities where we dictate the level of value we give and take. Accordingly, brands are turning in our direction. We are, after all, the keepers of social capital and with it, we make valuable decisions and also impact and influence the decisions of others.
Jonathan Engelsma

LinkedIn: the secret to the online business network's success - Telegraph - 1 views

  • So over 10% of the world’s professionals are already on LinkedIn. And with the social network now signing up a new member every second of every hour of every day, it shouldn’t be too long before the other 90% of the world’s business professionals eventually wind up in the LinkedIn universe.
Greg Zavitz

Mobile And Social Platforms Want To Be The King Of Local Search - 0 views

  • Anyhoo, more interestingly, mobile search is booming, with 32% of searchers with internet-capable cellphones now searching for local business information, an 11% increase from 2008. Some 60% of smartphone owners search either via their on-board browsers or via applications, and you can bet most of those will be iPhone users.
  • The study also shows that the most popular local content categories searched on mobile are directories (42%), maps (41%), restaurants (37%) and movies (30%).
Jonathan Engelsma

VisionMobile :: blog :: Mobile App Stores: The Next Two Years - 0 views

  • In this article we ‘ll review the present state of the market, the key App Store building blocks and where will the market be heading in two years.
  • And while technical openness was established 7 years ago, what was lacking all these years was commercial openness; the funnel between external developers and in-market handsets was so thin that very few software players could pass through. It took Symbian six years to reach 10,000 applications, while it took Apple only 6 months (see our earlier analysis). In the first year of operation, Apple’s App Store brought in 65,000+ apps, 100,000 registered developers, 1.5Billion application downloads and availability to consumers across 77 countries through 40 million iPhone and iPod Touch devices sold.
  • n this historical context, it is easy to see that App Stores are a developer-to-consumer merchandising channel; a go-to-market vehicle for allowing consumers to distribute and retail their applications directly to the end-consumers, while taking out the middlemen from distribution and retailing.
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  • “Today’s app stores throw the high value apps together with the low value ones into the same pool. The top-10 listings are based on number of downloads in most cases. There needs to be better segmentation, so that high-quality applications can be seen as quality applications”, notes Sebastian-Justus Schmidt
  • eyond specialized app stores, recommendations will also play a crucial role in merchandising. ‘People who bought this also bought that’ (aka collaborative filtering) and social endorsement (aka social graph mining) will become key to App Store performance, which is why Nokia has hired some of the brightest minds to work on Ovi Store recommendations
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    Good read with some interesting historical data on mobile apps as well. Watch for commentary on my blog soon...
Jonathan Engelsma

Best Buy exec: Mobile enables more social shopping experience - Mobile Commerce Daily -... - 0 views

  • increase customer satisfaction and loyalty, and create ongoing customer conversations
Jonathan Engelsma

Rough Type: Nicholas Carr's Blog: New frontiers in social networking - 0 views

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    ""sniffing packets could take on a very new meaning if brain-mobile phone interfaces become widely used. Anyone could simply sniff the packets out of the air and potentially reconstruct the 'thoughts' of the user. Spying on a user and detecting something as simple as them thinking yes or no could have profound effects. Thus, securing brain signals over the air is an important challenge.""
Jonathan Engelsma

Coupons, E-mail, Self-checkout Big Winners in Digital Shopping: Study - 1 views

  • Social networking was found to fail to have any meaning influence on purchase decisions, although it was still viewed as helpful by shoppers, especially Gen Y.
  • Once inside stores, self-checkout is the most widely adopted technology used (71%),
  • Handheld scanners, kiosks for swiping loyalty cards to receive personalized coupons and touch screen signage showed high interest.
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