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John Spencer

Gamasutra - News - In-Depth: How Do In-App Transactions Change iPhone Games? - 0 views

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    This article talks about some issues with providing in-game deliverables as part of a microtransaction business model. It seems that the iPhone/iTunes Store model restricts them to a minimum cost of $1, which most developers would like to see reduced. Another aspect of the article I found most interesting was how the game developers have come to deal with social interaction. My first instinct is that a great way to make an app sticky would be to link in with Facebook. They're saying it actually provides more incentive to the user when there is an in-game newsfeed and social stats.
John Spencer

OpenFeint - 0 views

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    A game SDK for the iPhone. Looks to have some pretty nifty social tie-ins and is supporting multiplayer gaming in a current beta. Something to look at when/if we are going to write a socially connected game.
Jonathan Engelsma

How the iPhone Could Reboot Education | Gadget Lab | Wired.com - 0 views

  • How do you educate a generation of students eternally distracted by the internet, cellphones and video games? Easy. You enable them by handing out free iPhones — and then integrating the gadget into your curriculum.
Jonathan Engelsma

Android Developers Blog: Announcing Android 2.0 support in the SDK! - 1 views

  • I am excited to announce that the Android SDK now supports Android 2.0 (also known as Eclair).Android 2.0 brings new developer APIs for sync, Bluetooth, and a few other areas. Using the new sync, account manager and contacts APIs, you can write applications to enable users to sync their devices to various contact sources. You can also give users a faster way to communicate with others by embedding Quick Contact within your application. With the new Bluetooth API, you can now easily add peer-to-peer connectivity or gaming to your applications. To get a more complete list of the new capabilities you can add to your applications, please go to the Android 2.0 highlights page.
Jonathan Engelsma

MediaPost Publications Forrester: Mobile Will Become The Hub Of Multichannel Consumer R... - 0 views

  • "Mobile will become the center of your digital channel relationships," Harteveldt said, pointing to 36% of smartphone users who access the Web daily from their devices. One in four use the device to research products they will buy either online or offline. The heavy lifting needed to become an effective multichannel marketer often involves eliminating silo operations; aggregating, analyzing and acting on consumer-profile data from across the company; and integrating online and offline consumer marketing, sales and service.
  • In a grab for young male consumers, Pizza Hut is using social media and mobile connected devices to partner with Electronic Arts Sports and other video game companies, fight night and films such as Terminator 4.
  • Forrester reports that online captured 29% of consumers' reported general merchandise retail spending in the second quarter of 2009. Half of all online Americans participate in social networks, a number that has increased 46% in the past year.
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    The mobile + social media recipe again...
Jonathan Engelsma

Complications looming for Android developers - Android and Me - 0 views

  • With the introduction of Android version 1.6, support was added different screen sizes.  The platform does a nice job of letting developers tell the market what size screens their app supports, but that’s only half the story.
  • This means that every game will have to support 6 unique screen configurations in order to look its best on every phone!
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    This is one of the most frustrating aspects of developing for BlackBerry.
Jonathan Engelsma

Reinvigorating Microsoft's mobile strategy | Between the Lines | ZDNet.com - 0 views

  • If Microsoft is looking for a differentiating feature for a mobile platform, promoting .NET makes a heck of a lot of sense…particularly if Silverlight is supported in the next version of Windows Mobile (which based on this year’s PDC, seems to be turning into a development platform in its own right).
  • XBOX is confusingly closed. For the only true TV-attached device in the Microsoft product catalog, it is perplexing to me that XBOX isn’t trying to encourage third-party developers to make non-game network-capable apps that run on the XBOX (well, unless you are Netflix, Facebook, Twitter, or another “big” company).
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