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Jonathan Engelsma

Facebook and Twitter Making a Major Impact on Purchase Decisions [STATS] - 0 views

  • 1 minute ago Adam Ostrow View comments8 Facebook and Twitter Making a Major Impact on Purchase Decisions [STATS]Buzz this!8 156ShareBuzz this!8Share156 email share var shared_object = SHARETHIS.addEntry({ title: "Google Nexus One: Now With Multitouch", url: "http://mashable.com/2010/02/02/nexus-one-multi-touch/" }, {button:false,onmouseover:false}); shared_object.attachButton(document.getElementById('st_sharethis')); shared_object.attachChicklet('email', document.getElementById('st_email')); email share var shared_object = SHARETHIS.addEntry({ title: "Facebook and Twitter Making a Major Impact on Purchase Decisions [STATS]", url: "http://mashable.com/2010/03/16/facebook-twitter-purchase-decisions/" }, {button:false,onmouseover:false}); shared_object.attachButton(document.getElementById('st_sharethis')); shared_object.attachChicklet('email', document.getElementById('st_email')); A new study shows that those who are fans or followers of a brand on Facebook or Twitter, respectively, are significantly more likely to buy products and services or recommend the brand to a friend.
John Spencer

Gamasutra - News - In-Depth: How Do In-App Transactions Change iPhone Games? - 0 views

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    This article talks about some issues with providing in-game deliverables as part of a microtransaction business model. It seems that the iPhone/iTunes Store model restricts them to a minimum cost of $1, which most developers would like to see reduced. Another aspect of the article I found most interesting was how the game developers have come to deal with social interaction. My first instinct is that a great way to make an app sticky would be to link in with Facebook. They're saying it actually provides more incentive to the user when there is an in-game newsfeed and social stats.
Jonathan Engelsma

fbconnect-android - Project Hosting on Google Code - 1 views

  • This project is a port of Facebook Connect for iPhone to Android platform.
Jonathan Engelsma

Morgan Stanley - Institutional Services - 0 views

  • Material wealth creation / destruction should surpass earlier computing cycles. The mobile Internet cycle, the 5th cycle in 50 years, is just starting. Winners in each cycle often create more market capitalization than in the last. New winners emerge, some incumbents survive – or thrive – while many past winners falter. The mobile Internet is ramping faster than desktop Internet did, and we believe more users may connect to the Internet via mobile devices than desktop PCs within 5 years. Five IP-based products / services are growing / converging and providing the underpinnings for dramatic growth in mobile Internet usage – 3G adoption + social networking + video + VoIP + impressive mobile devices. Apple + Facebook platforms serving to raise the bar for how users connect / communicate – their respective ramps in user and developer engagement may be unprecedented. Decade-plus Internet usage / monetization ramps for mobile Internet in Japan plus desktop Internet in developed markets provide roadmaps for global ramp and monetization. Massive mobile data growth is driving transitions for carriers and equipment providers. Emerging markets have material potential for mobile Internet user growth. Low penetration of fixed-line telephone and already vibrant mobile value-added services mean that for many EM users and SMEs, the Internet will be mobile.
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    Would be good to peruse the recent Morgan Stanley report on mobile during your copious free time over break...
Jonathan Engelsma

Reinvigorating Microsoft's mobile strategy | Between the Lines | ZDNet.com - 0 views

  • If Microsoft is looking for a differentiating feature for a mobile platform, promoting .NET makes a heck of a lot of sense…particularly if Silverlight is supported in the next version of Windows Mobile (which based on this year’s PDC, seems to be turning into a development platform in its own right).
  • XBOX is confusingly closed. For the only true TV-attached device in the Microsoft product catalog, it is perplexing to me that XBOX isn’t trying to encourage third-party developers to make non-game network-capable apps that run on the XBOX (well, unless you are Netflix, Facebook, Twitter, or another “big” company).
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