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John Spencer

Gamasutra - News - In-Depth: How Do In-App Transactions Change iPhone Games? - 0 views

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    This article talks about some issues with providing in-game deliverables as part of a microtransaction business model. It seems that the iPhone/iTunes Store model restricts them to a minimum cost of $1, which most developers would like to see reduced. Another aspect of the article I found most interesting was how the game developers have come to deal with social interaction. My first instinct is that a great way to make an app sticky would be to link in with Facebook. They're saying it actually provides more incentive to the user when there is an in-game newsfeed and social stats.
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