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Janette Eade

YouTube - Immersive learning: it's game on! - 0 views

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    This video explores the educational use of immersive environments and provides case studies from Second LIfe, Quest Atlantis and World of Warcraft. Includes...
Gaby K. Slezák

NoviCraft - Teambuilding in a virtual world - 3 views

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    NoviCraft has been developed through academic research on leadership, social interaction, collaborative learning, and management. Based on the Unreal engine.
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    NoviCraft is a teambuilding and leadership solution, which guarantees immersive and emotional attachment for the learning event. NoviCraft is based on off-the-shelf multiplayer 3D game technology. It is an excellent awareness application for trainers, HRD specialists and consultants for assessing, building, and developing leaders, teams and team work in modern organisations.
Gaby K. Slezák

Emergeny Management Online Course (with Second Life scenario) - 0 views

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    Second Life has been used as a cost-effective way to create a real-life emergency scenario (instead of costly video footage or custom 3D animation)
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    SL is only used to create a scenario: "Our emergency management course utilizes virtual reality scenarios that immerse professionals into real-life experiences, thus enhancing their learning experience," said Dave Livingston, chief technology officer of Brainband Technology Services. "Second Life offers a cost-effective way to present instructional scenarios rather than trying to create them through traditional movie making, custom animation or 3-D gaming."
Janette Eade

Quest Atlantis - 0 views

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    A 3D multi-user environment that immerses children in real-world, socially and academically meaningful activities. This shows a video of a US TV program about Quest Atlantis.
Katy L

James Paul Gee - Handheld Learning 2009 - 7 views

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    Video of Professor James Paul Gee discussing the importance of situated learning, where images, actions, dialogues and experiences immerse you in this. Where you can marry words to worlds whereas verbal understanding in traditional education is worthless (to understand words you get more words or definititions). Gaming gives you a new tool that will let you surmise new possiblities so you can look at the environment in a new way. Every word is married to an action in a game: WOW, Sims2 or Yugioh. How do you give people a passion? Mentoring and to mentor others - knowledge is dispersible and distributed. Learning is your own responsibility and collaboration and help are essential to learning.
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
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