Skip to main content

Home/ Groups/ Gaming and the liberal arts
Todd Bryant

Anti Somalian Piracy, crowdsourcing game - 1 views

  •  
    Interested as much in the potentially open platform they're using as the game itself. Scenario prompts followed by polling.
  •  
    The Jungle Book ref is surreal.
  •  
    Choose Your Own Adventure style - interesting.
Ed Webb

Videogame lets users reenact Osama bin Laden killing - 2 views

  •  
    Kumawar is still going on? This is perfect for them.
Ed Webb

Kill Screen - Folk Game Story Corner: The Game With a Hat - 2 views

  •  
    Simon Ferrari now writing for Kill Screen. Entertainment likely.
  •  
    Awesome. Think I'll play this with my Games class next Friday; maybe we'll use game titles instead of celebs. And I'll be sure to pretend I'm thick if one of my neighbors gets too far ahead of me on points. (Also, am glad Kill Screen exists.)
Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of... - 0 views

  •  
    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
Todd Bryant

Alternate Reality Facebook Game - 1 views

  •  
    Uses real historic artifacts but creates fictional dystopian future.
Ed Webb

Spatialized Difference in Videogames | Gaming the System - 3 views

  •  
    This would be teachable as heck. I like the FPS-RTS combination.
Rebecca Davis

PERFORMING THE SOCIAL TEXT: Or, What I Learned From Playing Spore -- Jones 17 (2): 283 ... - 2 views

  •  
    this article compares video games and digital texts, not in terms of their supposedly shared narrative content (not in terms of their content at all) but, rather, formally-in terms of how they model complex systems, how both video games and digital-text environments work by creating networked environments for the production, reproduction, transmission, and reception (indeed for the continual reediting) of their respective content-objects. Both texts and video games are systems, with their own special affordances and constraints, that provide both "spores" and "spurs," seeds and provocations, prompts for new performances of meaning.
Bryan Alexander

"Winning Fafnir's Gold: Teaching with Digital Game-based Fiction" - 2 views

  •  
    Chris Fee's talk about teaching with Inform.
Ed Webb

Formulaic play | Play The Past - 2 views

  •  
    Interesting - I'm not sure if this applies better to design or after-action narration.
Ed Webb

Gaming the System in a System of Gaming: The Inherent Nature of Games in Pedagogy (aka,... - 4 views

  •  
    NB Roger Travis' remark in Buzz here: https://profiles.google.com/schrmr/posts/S6p2Hknyxez
Bryan Alexander

on Valley Sim - 0 views

  •  
    Nice article on Spielvogel's work!
Todd Bryant

Moral Experiment - 0 views

shared by Todd Bryant on 01 Mar 11 - No Cached
  •  
    Basically a pyramid scheme/game for charity. You pay $1 to join. If you get someone else to join, you receive a dollar which you can keep or give to charity.
« First ‹ Previous 301 - 320 of 551 Next › Last »
Showing 20 items per page