Skip to main content

Home/ Gaming and the liberal arts/ Group items tagged gaming

Rss Feed Group items tagged

Rebecca Davis

PERFORMING THE SOCIAL TEXT: Or, What I Learned From Playing Spore -- Jones 17 (2): 283 ... - 2 views

  •  
    this article compares video games and digital texts, not in terms of their supposedly shared narrative content (not in terms of their content at all) but, rather, formally-in terms of how they model complex systems, how both video games and digital-text environments work by creating networked environments for the production, reproduction, transmission, and reception (indeed for the continual reediting) of their respective content-objects. Both texts and video games are systems, with their own special affordances and constraints, that provide both "spores" and "spurs," seeds and provocations, prompts for new performances of meaning.
Ed Webb

Kill Screen - Folk Game Story Corner: The Game With a Hat - 2 views

  •  
    Simon Ferrari now writing for Kill Screen. Entertainment likely.
  •  
    Awesome. Think I'll play this with my Games class next Friday; maybe we'll use game titles instead of celebs. And I'll be sure to pretend I'm thick if one of my neighbors gets too far ahead of me on points. (Also, am glad Kill Screen exists.)
Bryan Alexander

Agne Suziedelyte, "Media And Human Capital Development: Can Video Game Playing Make You... - 0 views

  •  
    "ABSTRACT According to the literature, video game playing can improve such cognitive skills as problem solving, abstract reasoning, and spatial logic. I test this hypothesis using the data from the Child Development Supplement to the Panel Study of Income Dynamics. The endogeneity of video game playing is addressed by using panel data methods and controlling for an extensive list of child and family characteristics. To address the measurement error in video game playing, I instrument children's weekday time use with their weekend time use. After taking into account the endogeneity and measurement error, video game playing is found to positively affect children's problem solving ability. The effect of video game playing on problem solving ability is comparable to the effect of educational activities. "
Ed Webb

Rats in a cage: how games will teach us to love the police state | The Verge - 3 views

  •  
    I wonder what an overall survey of all current offerings from the gaming industry would reveal. Index each game along a continuum from Big Brother to V for Vendetta.
  •  
    If I get tenure, I might just write that article.
  •  
    Yeah! Would be fun for a class project, too.
Lisa Spiro

Games in Education - home - 3 views

  •  
    "Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
  •  
    This is great -- lots of info here. Who's running it / who are the admins? Or is it just kindof crowdsourced?
Bryan Alexander

U. of Utah to Help Students Publish Video Games - Wired Campus - The Chronicle of Highe... - 0 views

  •  
    Many universities offer programs that teach video-game design, but the University of Utah has taken the unusual step of creating a company to help its students bring their electronic amusements to market. The company, Utah Game Forge, opened in May and just released its first game, Heroes of Hat!
Beast Marketing

Diablo 3 Dueling - 0 views

  •  
    This is the only and best Diablo 3 dueling and tournament league online today, guaranteed.
Ed Webb

BBC News - Blizzard cuts off Iranian access to World of Warcraft - 0 views

  • "This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services," read the statement. Unfortunately, said Blizzard, the same sanctions meant it could not give refunds to players in Iran or help them move their account elsewhere. "We apologise for any inconvenience this causes and will happily lift these restrictions as soon as US law allows," it added. Although the block on Wow has been imposed by Blizzard, other reports suggest a wider government ban might have been imposed. Players of Wow and other games, including Guild Wars, said when they had tried to log in they had been redirected to a page saying the connection had been blocked because the games promoted "superstition and mythology". Blizzard said it had no information about Iranian government action against online games.
  •  
    Interesting to compare this with those various US moves against Euro banks for trading with various enemies.
Bryan Alexander

NYU Game Center » Graduate Program - 2 views

  •  
    The Game Center MFA starts Fall of 2012 The Game Center MFA is a 2-year Masters of Fine Arts degree that explores the design and development of games as a creative practice. The curriculum is centered on the creation of games and includes game design, criticism, programming, and visual design.
Bryan Alexander

Steve Jobs On Gaming: It's The Future Of Learning [Video] - 0 views

  •  
    Interesting short speech by Jobs on gaming as a learning tool. Note that he connects it to libraries. And that he emphasizes an evolutionary arc: games -> simulations. And also that it's from 1990, early on when Macs had barely no gaming at all.
Brett Boessen

The "Rattomorphism" of Gamification | Critical Gaming Project - 3 views

  • the revelation born out in long term studies is that ultimately it backfires. Over time, people engaged in activities that are structured by and sustained through operant conditioning grow to resent or hate those activities, and their creativity in approach as well as their productivity declines.
  • Ian Bogost has done an excellent job identifying gamification rhetoric as bullshit, and suggesting many of its products are exploitationware. In light of Kohn’s work we are compelled to add that the logic of gamification is the logic of corrosion
  • If the goal is to get users to simply DO something, then the logic of gamification may not read as corrosive – just effective
  • ...3 more annotations...
  • But if quality of action, emotional engagement, and development over time matter at all, we should be concerned about the corrosive conditioning the techniques of gamification entail
  • The problem is that there is no such thing as a “game layer,” if we understand “game” to mean something more than an assemblage of techniques we find in games
  • What we are really talking about here is more like a “reward layer,” or more abstractly, an activity “feedback layer” that draws its inspiration from techniques associated with games, and thus evokes expectations of gameplay
  •  
    The final bit is what I said to Bogost when he was in town earlier this year, shortly after his post in the link. If there's an upshot to "gamification" as a movement and idea, it's that our feedback systems are woefully underdesigned. Not everything needs to be made "fun," but clear goals and feedback could make a lot of things less un-fun.
Lisa Spiro

RELEASE: Educational games to train middle-schoolers' attention, empathy - 1 views

  •  
    "With Kurt Squire, an associate professor in the School of Education and director of the Games Learning Society Initiative, Davidson received a $1.39 million grant this spring to design and rigorously test two educational games to help eighth graders develop beneficial social and emotional skills - empathy, cooperation, mental focus, and self-regulation."
Ed Webb

BBC NEWS | Technology | Battling swine flu in cyberspace - 0 views

  • Dubbed "The Great Flu", the game is based on the threat that the emergence of a new flu virus and its rapid spread across the globe would pose to humanity. "The game is based on the need to increase public awareness to the threat posed by a pandemic and the measures in place to contain it," said Albert Osterhaus, head of virology at the Erasmus Medical Centre and one of the experts involved in creating the game.
  •  
    Good catch. Disease games seem to be a standard form for education, now.
Bryan Alexander

Spotlight on DML | Turning Point for Video Games with Learning Goals? - 1 views

  •  
    Looking at progress and challenges in .edu gaming over the past 5 years. Notes here: http://let.blog.nitle.org/2009/06/23/progress-and-challenges-in-games-for-learning/
Ed Webb

Thoughts on gaming and learning | TechTicker - 1 views

  • These sorts of enviroments are a fascinating phenomenon to me, not necessarily from the standpoint of the environments themselves, or the experiences they help facilitate, but with the degree of engagement, dedication and time investment that people willingly and independently put into them.
    • Ed Webb
       
      I concur - this has always been my main driver of interest in gaming and education - the sheer energy, focus, and ingenuity people will invest in games.
  • why the obsession with delineating where learning stops and open-ended fun begins? Why must there be a distiction?
    • Ed Webb
       
      My mantra: learning IS fun (i.e.there is no distinction)
    • Bryan Alexander
       
      That's a powerful mantra, Ed. Or even a koan.
Ed Webb

Digital: Facebook, YouTube, Gaming Time Spent Grows - Advertising Age - Digital - 1 views

  • according to research by Nielsen Co. The time spent on social media accessed from PCs rose from 15.8% in June 2009 to 22.7% in June 2010, according to Nielsen, while online gaming gained more modestly to 10.2% of online time from 9.3% a year earlier. But that was enough to push gaming past e-mail, which fell to 8.3% of online time spent at the PC from 10.5% a year earlier.
  • separating social-media time from gaming time has become tougher, given that a growing portion of online gaming takes place via Facebook applications such as Zynga's Farmville, Nielsen analyst Dave Martin acknowledged.
  • . The shift of e-mail use from PCs to mobile devices accounts for some of the decline of time spent on e-mail at PCs
  • ...2 more annotations...
  • online video time still only averaged an hour and 15 minutes per person per month, an amount of time many people spend with traditional TV on the morning of the first day of the month
  • Instant messaging also lost share of time at the PC, Mr. Martin said, which was likely a result of increased use of mobile texting in part.
Ed Webb

Appreciating Games Through Learning How To Make Them « OUseful.Info, the blog… - 1 views

  • they have learned to see more in the games they play – and appreciate them far more – from studying how games are designed and developed, as well as marketed and sold.
Ed Webb

Lessons Learned in Playful Game Design - ProfHacker - The Chronicle of Higher Education - 3 views

  • The site reflected my commitment to designing the class assignments around collaborative mission-based tasks that would increase in difficulty level each week and reward multiple paths of completion. Each week I tried to think beyond discussion topics and create playful mechanics–the real challenge of harnessing gameplay, which no site can provide on its own–and some weeks it was hard to escape giving assignments that would never feel playful.
  • many of the students appreciated the greater sense of collaboration
  • Ian Bogost escalated his anti-gamification campaign with a Gamasutra article that explicitly mentioned how the rhetoric of gamification is drawing attention from educators to a trend that threatens “to replace real incentives with fictional ones,” among many other sins. The piece even inspired Darius Kazemi to build a Chrome extension that replaces “gamification” with “exploitationware.”
  • ...2 more annotations...
  • From edutainment titles that amounted to repackaging of classroom drills to simulations that favor particular structures of reality, games as they stand are learning experiences we’ve started to understand but are still trying to harness in the classroom.
  • a class-based Alternate Reality Game
  •  
    Neat! I like the way she worked in anti-gamification.
Ed Webb

'Grand Theft Auto' director's next game explores 1979 Iran revolution - CNN.com - 3 views

  • "People who might not be completely familiar with the game world look at fancy graphics and polished gameplay and say 'this is cutting edge,' " he continued. "But from what I've seen, it's still quite basic. Very much a checkers mentality -- red against black, good against evil. I'm interested in having good and evil within the same character, and for you to experience both. I think that's true to life, and I think you can design a game around that, too."
  •  
    He's no longer with Rockstar, but I'm certainly looking forward to this.
  •  
    I was convinced that someone should do a MMOG on the French Revolution, say from 1789-1791. Day by day, real time. Players could be anyone, anywhere in France.
Bryan Alexander

Teachers Surveyed on Using Digital Games in Class - 0 views

  •  
    Very useful data on K-12: "We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students."
« First ‹ Previous 41 - 60 of 496 Next › Last »
Showing 20 items per page