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Bryan Alexander

"Game-Based Learning: Developing an Institutional Strategy Thursday" - 3 views

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    ECAR report Author(s) Rhonda M. Epper (Colorado Community College System), Anne Derryberry (Sage Road Solutions, LLC), Sean Jackson (University of Virginia)
Ed Webb

Launch Your Own Gaza War - By Michael Peck | Foreign Policy - 4 views

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    Very neat. Interesting to see that it's a solitaire game.
Bryan Alexander

'StarCraft' Gameplay Boosts Mental Flexibility, Says Study - 0 views

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    By Riva Gold Playing StarCraft can boost problem solving and creative thinking, according to a new study by researchers at Queen Mary University of London and University College London. Researchers found that those who engaged in the real-time military strategy game improved their "cognitive flexibility," or the ability to adjust their thinking to meet different situations.
Ed Webb

Ian Bogost - Gamification is Bullshit - 4 views

  • gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway
  • The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
  • I realize that using games earnestly would mean changing the very operation of most businesses. For those whose goal is to clock out at 5pm having matched the strategy and performance of your competitors, I understand that mediocrity's lips are seductive because they are willing.
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    via Kirk Battle on Buzz
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    Bogost seems to be getting more and more irritated by the gamification pseudo-movement. His response to McGonigal's book was contrary but professional. The exploitationware piece was critical and pointed, but I thought still civil. This is...angry. And that really comes through in his comment to the gamify.com guy's post. I'm mostly in agreement on the substance of his objections to much of gamification. But I wonder why this movement toward such vehemence? Do you suppose he's now fielding more annoying offers to help design game-like systems? Is Cow Clicker kindof backfiring, leading people to him as a designer instead of away from him? I don't know. But he sure is pissed, that's clear.
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    I have no inside knowledge. But I suspect his irritation increases in proportion to the hype. The tone here is caustic, but the content is on the money. If you agree with him, and if you love games and their potential, you can understand the rage, I think.
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    I don't know -- rage, really? Isn't the "games vs. gamification" tack ultimately more of a both/and thing than a conflict? I'm not sure why having gamification exist necessarily entails an undermining of what games are. I suppose there's the question of educating non-gamers on the great potential of actual games, and perhaps policing a boundary between the two concepts. But just as I don't really want the local police to become enraged when I cross a line, I find this kind of response (and again, I've seen Bogost do it far better and with greater restraint elsewhere) off-putting to say the least. One comment on his post referred to Bogost's "war" against gamification; I'm just not sure that's the most productive approach to addressing its rise.
Todd Bryant

Fate of the World - 2 views

shared by Todd Bryant on 05 Sep 11 - No Cached
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    Climate Change Sim
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    I've been playing it for a while. Very interesting on several levels. First, it's very media-intensive. Lots of art, sound, big-screen design, many media assets. Second, the interface is... odd. It's anchored on cards, which might work better offline. Third, it's not easy! Things fall apart quickly.
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    What are the principal factors under your control? Is it more of an environmental science or political science game?
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    Grand strategy, with several domains at a very macro-level: economics, energy, organization.
Todd Bryant

2011: Obama's Coup Fails Injects Politics Into Strategy Game | Underwire | Wired.com - 2 views

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    I wonder if we'll see anyone on campuses citing this story as a way of arguing that games are culturally unpleasant. Good catch, Todd.
Bryan Alexander

Can a Video Game Teach Just as Well as a Professor? - 2 views

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    "The chance to learn about leadership and management from top corporate strategists is part of the business school guarantee. But what if your B-School professor could be replaced by technology, without sacrificing any educational payoff? An experiment conducted by John Beck, Ph.D., at Hult International Business School found that a business strategy video game proved just as effective in teaching students as a professor...."
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    Seems like Beck's conclusions are largely in line with other literature on games and learning. I'm curious about the fact that this has come up in the context of an MBA program and not another field.
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