Skip to main content

Home/ eVideo/ Group items tagged research

Rss Feed Group items tagged

anja c. wagner

The Education Arcade - 0 views

  •  
    The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigor
anja c. wagner

Using Virtual Worlds/Immersive Environments for Learning - 0 views

  •  
    Report von Brandon Hall Research als Entscheidungshilfe bei der Evaluation verschiedener virtueller Welten
n bauch

Understanding Urban Interactions: Summary of a Research Workshop - 0 views

  •  
    Understanding Urban Interactions: Summary of a Research Workshop. Final Draft. Duncan M. Brown.
Joerg Eisfeld-Reschke

Non-Profits Struggle to Show Social Media's Value - 0 views

  • Though 88% of execs at US non-profit organizations are currently experimenting with social media, only 51% report using it actively and 79% are uncertain about how to demonstrate its value for their organization, according to a survey conducted by Weber Shandwick and KRC Research.
anja c. wagner

Youth, Privacy and Reputation (Literature Review) | Berkman Center - 0 views

  • The scope of this literature review is to map out what is currently understood about the intersections of youth, reputation, and privacy online, focusing on youth attitudes and practices. We summarize both key empirical studies from quantitative and qualitative perspectives and the legal issues involved in regulating privacy and reputation. This project includes studies of children, teenagers, and younger college students. For the purposes of this document, we use “teenagers” or “adolescents” to refer to young people ages 13-19; children are considered to be 0-12 years old. However, due to a lack of large-scale empirical research on this topic, and the prevalence of empirical studies on college students, we selectively included studies that discussed age or included age as a variable. Due to language issues, the majority of this literature covers the United States, the United Kingdom, the European Union, and Canada.
  •  
    Hat jemand Zeit und Lust, dieses Paper quer zu lesen, die Quintessenz irgendwo zu notieren und hier zu verlinken?
n bauch

gi_0208_s39_google-effektziehtkreise.pdf (application/pdf-Objekt) - 2 views

  •  
    Google-Effekt zieht Kreise Neue Technologien führen zu einem Umbruch, bei dem vor allem arme Menschen hart getroffen werden. Gleichermaßen bietet sich ihnen durch diesen Umbruch die Chance zur Bekämpfung von Armut und Ausgrenzung. Steven Soranno, Equity Research Analyst, Credit Suisse
anja c. wagner

open thinking » 80+ Videos for Tech. & Media Literacy - 0 views

  •  
    Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use.
anja c. wagner

IBM Research | IBM Innovation | Global Innovation Outlook - 1 views

  •  
    Podcasts zum Thema Games & Unternehmen
anja c. wagner

SciVee: Pioneering New Modes of Scientific Dissemination | Pioneering New Modes of Scie... - 0 views

  •  
    Created for scientists by scientists, SciVee provides synchronization tools and resources that connect science publications to media rich online video communication for scientific research communities.
anja c. wagner

How To: Use Virtual Worlds for Business - ReadWriteEnterprise - 0 views

  •  
    Despite the hype, only 11% of enterprises have adopted virtual worlds to augment their work, says a new report by Forrester. Virtual worlds have been around since about 1995, but it took businesses half a decade to realize the potential value within the enterprise. But the research released this week isn't just an outline of the market: it's a how-to guide for doing business in a computer-generated universe. Vendors may not have done a very good job of marketing themselves to the enterprise to date, but there's still a huge opportunity for your company to get virtual, if you know how.
anja c. wagner

Open Collaboration - The Next Economic Paradigm - 0 views

  • I’ve dedicated a lot of research over the last few years to understanding the deep trends that will define the next economy.  As I’ve written elsewhere, the global economy goes through a creative-destructive cycle every 50 years.  And now we’re in the midst of a collapsing paradigm that is soon to be replaced by something new.
anja c. wagner

Trenduniversum 2012 - 3 views

  •  
    Visualisierung der zentralen Trends für das kommende Jahr
anja c. wagner

live.hackr : 5 Jahre live.hackr - 4 views

  •  
    Hoch interessante Zusammenfassung zum Status Quo im Web 2.0
anja c. wagner

5 Key Trends of 2010: Half-Year Report for The Web - 3 views

  • It's now a little over 6 months into 2010, so a good time to reflect on the highlights of the year so far. At the beginning of the year, we identified some key trends to track: (in alphabetical order) Augmented Reality, Internet of Things, Mobile, Real-Time Web, Structured Data.
anja c. wagner

Praxisleitfaden: Web 2.0 für Lern- und Wissensmanagement in kleinen und mittl... - 2 views

  • Der “LERNET 2.0-Praxisleitfaden” hilft allen, die in einem kleinen und mittleren Unternehmen Verantwortung für das Thema Bildung tragen, sinnvolle Anwendungen des digitalen Lernens zu finden und einzuführen. Er erläutert ausführlich das Web-2.0-Fachvokabular und bietet ganz konkrete Anleitungen, die Schritt für Schritt die Einführung von Blogs, Twitter, Mikroblogs, Wikis und Virtuellen Klassenräumen beschreiben. Der Leitfaden, der im Rahmen des BMWi-Projekts “LERNET 2.0″ entstand, steht allen Interessierten am Ende dieses Posts kostenlos zur Verfügung.
  •  
    Vielleicht für den ein oder die andere von Interesse?!
anja c. wagner

The Real Life Social Network v2 - 5 views

  •  
    Super Präsentation eines Google UX Designers
Brigitte Pott

SID/FIT-Studie: Social Media ist in der Geschäftswelt angekommen - 2 views

nach http://idw-online.de/pages/de/news392327 Über drei Viertel der Unternehmen in Deutschland räumen der Meinungsbildung in sozialen Netzwerken wie Facebook, Twitter oder Xing eine wesentliche Be...

social-media web20 research marketing Wissensmanagement

started by Brigitte Pott on 30 Oct 10 no follow-up yet
1 - 20 of 118 Next › Last »
Showing 20 items per page