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Alex K

» An interview with Bill Verplank Johnny Holland - It's all about interaction... - 1 views

  • What do we think a “computer” is? I like to contrast three dominant metaphors or paradigms: PERSON, TOOL, MEDIA.
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    Sehr spannendes Interview über Interaction Design und die Rolle von Computern als Person, Tool und Media...
anja c. wagner

Edusim - Wikipedia, the free encyclopedia - 0 views

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    Edusim is a Cave Automatic Virtual Environment based concept of lesson driven 3D virtual worlds on the classroom interactive whiteboard or classroom interactive surface.
anja c. wagner

Free eBook: Engaging Interactions For eLearning « Engaging Interactions For e... - 0 views

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    25 mögliche Interaktionsformen in klassischen Lernsettings
n bauch

Understanding Urban Interactions: Summary of a Research Workshop - 0 views

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    Understanding Urban Interactions: Summary of a Research Workshop. Final Draft. Duncan M. Brown.
anja c. wagner

C R I M E F A C E v 2 - INTERACTIVE DRAMA SERIAL - 0 views

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    "Die Interaktion darf die Story nicht verändern, sondern nur die Art und Weise, wie die Zuschauer sie entdecken und interpretieren."
anja c. wagner

Mozilla Popcorn on BBC World Service « o p e n m a t t - 1 views

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    The BBC's tech program "Click" interviewed Kat Cizek about her new interactive documentary, One Millionth Tower, and how she used open source technologies like WebGL and Mozilla Popcorn to make it unique. (Listen to the MP3.
rainer dehmann

NODE10 - Forum for Digital Arts - Welcome - 0 views

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    NODE - Forum for Digital Arts The purpose of NODE is to facilitate the exchange between art, design and engineering in interactive and generative media. The 'NODE - Forum for Digital Arts' emerged in 2008 from an initiative of associates of MESO who at the same time had been developers and users of the graphical programming language vvvv.
anja c. wagner

Interactive Agency - Full Service | Zeta Interactive - 1 views

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    Diese Firma soll ein Angebot bieten, mit dem man in den den diversen Social Medias die Stimmung von Konsumenten in bezug auf einzelne Brands ablesen kann ...
erikwegener

peter sikking - 0 views

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    peter sikking is principal interaction architect at m+mi works. He lives and runs his office in berlin, but finds himself working with projects from all over europe.
anja c. wagner

About - Clickable Video | Interactive Video Advertising | HyperVideo - 0 views

  • VideoClix production offers a hassle free way of producing clickable videos in record time. Simply provide the source video and tracking instructions and the VideoClix Smartrack technology adds all relevant hotspots to the video.
anja c. wagner

Surface Tags - 0 views

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    Klickbare Bewegtbilder: Revolution der IPTV-Vermarktung
anja c. wagner

Asterpix Interactive Video - Home - 0 views

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    hypervideos
maike online

Global Web Index || globalwebindex@trendstream.net » Infographic #001 - Globa... - 3 views

  • ar visualisation of the way in which the world adopts social technologies differently. The map visualises the number of active bloggers, social networkers, video sharers, photo uploaders and microbloggers. The length of the curve represents the penetration and the size represents the universe size. We have also included the actual numbers so you can use and apply the universe estimates. To download the full size version fit for print, click here An interactive version is coming soon that will allow you to create an audience segment and understand their web involvement by country. Just a few of the big trends that are evident:
Joerg Eisfeld-Reschke

Non-Profits Struggle to Show Social Media's Value - 0 views

  • Though 88% of execs at US non-profit organizations are currently experimenting with social media, only 51% report using it actively and 79% are uncertain about how to demonstrate its value for their organization, according to a survey conducted by Weber Shandwick and KRC Research.
Alex K

SXSW.com - 0 views

anja c. wagner

Review: 3D Dot Game Heroes Is Next-Gen Link to Past | GameLife | Wired.com - 1 views

  • On paper, 3D Dot Game Heroes appears to be a slavish, perhaps overly worshipful retro tribute. Players follow the same archetypal trajectory as in Zelda, venturing from a quaint village at the behest of a king to save the land from a dark villain. Dungeons are crawled, keys are turned, weapons are upgraded and legendary magical items are gathered.
  • The game kicks off with a royal decree. The king of Dotnia, a feudal land straight out of an old NES game, isn’t happy with the bland, 2-D realm he reigns over. So, with a snap of his fingers, he issues the order and presto — everything he surveys expands into the third dimension.
  • Players interact with the game world exactly as they’d expect to. A mash of the button extends a sword forward. Only in 3D Dot Game Heroes, the sword that players wield is massive — when fully powered up, the flash of steel can extend from one end of the level to the other.
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    Super Sache - usw.
anja c. wagner

Appleseed Social Networking | Drumbeat - 2 views

  • The Appleseed Project is an effort to create open source Social Networking software that is based on a distributed model. For instance, a profile on one Appleseed website could "friend" a profile on another Appleseed website, and the two profiles could interact with each other seamlessly.
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    Noch eine Open-Source zu Facebook? Wer berichtet?
Alex K

College Students on the Web: User Experience Guidelines (Jakob Nielsen's Alertbox) - 0 views

  • Myth 1: Students Are Technology Wizards
  • In particular, students don't like to learn new user interface styles. They prefer websites that employ well-known interaction patterns.
  • Students often judge sites on how they look. But they usually prefer sites that look clean and simple rather than flashy and busy.
  • ...7 more annotations...
  • Myth 2: Students Crave Multimedia and Fancy Design
  • Students are strongly search dominant and turn to search at the smallest provocation in terms of difficult navigation.
  • students prefer websites that are easy to scan and don't intimidate them with a wall of gray text.
  • College students are much more goal-oriented.
  • At the college level, users make a separation between play and work and don't require websites to entertain them at all times.
  • Myth 3: Students Are Enraptured by Social Networking
  • Students are multitaskers who move through websites rapidly, often missing the item they come to find. They're enraptured by social media but reserve it for private conversations and thus visit company sites from search engines.
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