The benefits of collaborative learning are already well-documented. Learn 7 easy ways to use free Web 2.0 applications for collaborative learning in your classroom.
A collection of rubrics for assessing cooperative learning, research process/ report, PowerPoint, oral presentation, web page, blog, wiki, and other social media projects.
An outline of basic computers skills, and at what grade level students should be introduced to the skill, developing the skill, or using the skill. Great springboard for keeping in mind what skills students will have for your lessons and technology integration projects.
There are a couple dozen ways to 'use' technology in education. There are also a couple dozen ways to integrate technology in education. Think those two things are the same? Think that throwing a few iPads and a few Edudemic blog posts into a classroom is the best way to launch a 1:1 initiative?
Take classroom discussions online, where some students might feel freer and more comfortable in some ways to ask questions and respond to each other, and where there's no bell to end the discussion period. (Blog posts can even be made into a homework assignment - as an online journal of sorts - or part of a class participation requirement.)
"I'm not very tech savvy" is the response I usually hear from teachers that struggle with technology. Whether it's attaching a document to an email or creating a PowerPoint, some teachers really have a difficult time navigating the digital world.
I thought this article provided an interesting perspective about evaluating the use of certain digital tools based on the type of instructional approach a teacher planned to use. The use of polyphonic teaching lends itself to the use of digital tools.
Starting an online book club for teachers at your school can promote professional development and teamwork through introducing new ideas without impacting everyone's already-busy schedule.
Digital technology such as tablets can help teachers and students rediscover traditional ways of learning by using touch, movement, sound, and visuality.
Edutopia blogger Andrew Marcinek provides a thoughtful course correction for teachers facing full-on technology integration, offering three suggestions for focusing on media and balancing it with what students should be learning.
Using a tablet to explore STEAM concepts is a natural pairing as kids drag, draw and create they learn more about technology and the world around them. That's why we gathered 60 of our favorite apps for teaching STEAM in the classroom, with recommendations for every grade level. Read on to get our list!