Skip to main content

Home/ Instructional Design & E-Learning Professionals' Group/ Group items tagged enhance

Rss Feed Group items tagged

eidesign

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy - EIDesign - 0 views

  •  
    At this time of the year, you look out for trends that can enhance your training delivery. In this article, I share the eLearning Trends in 2019 you can use to enhance, measure, and maximize the impact and returns on your learning strategies.
eidesign

How To Enhance Your Corporate Training With Next Gen Gamification Solutions - eLearning... - 0 views

  •  
    Join us for the free webinar How To Enhance Your Corporate Training With Next Gen Gamification Solutions, presented by Asha Pandey, the Chief Learning Strategist at EI Design, and sponsored by eLearning Industry. The event is scheduled for the 7th of March 2019. Stay tuned!
eidesign

Free eBook: eLearning Trends In 2019 - Your Guide To Enhance, Measure, Maximize The Imp... - 0 views

  •  
    This free eBook, eLearning Trends in 2019, the fourth one in this series, has been designed to be your guide to enhance, measure, and maximize the impact and returns on your learning strategies in 2019.
eidesign

4 Examples On How To Use Migration From Flash To HTML5 To Enhance The Impact Of Your eL... - 0 views

  •  
    As adoption of mLearning (or mobile learning) increases, organizations need to migrate their legacy Flash eLearning courses to HTML5. In this article, I highlight how you can use this opportunity to enhance the impact of your online training.
Christopher Pappas

Raptivity Offers A Crazy Discount Exclusively For eLearning Industry's Viewers - 0 views

  •  
    Raptivity Offers A Crazy Discount Exclusively For eLearning Industry's Viewers Take interactive eLearning to heights within your budgets! Raptivity, the leading interactivity builder tool that helps enhance your eLearning content is now available at a discounted price, exclusively for eLearning Industry viewers.
Christopher Pappas

How to design assessments that promote the learning process - 2 views

  •  
    Assessments are critical elements of instruction; they determine accomplishment of lesson objectives. However, you can design assessments to be more than an evaluation of what has been learned. You can design them to be a part of the learning process itself. Authentic assessments require learners to apply their new knowledge and skills to real-world challenges, which promote retention and enhance problem-solving skills. An introduction to the practice of authentic assessment. How can you design assessments that promote the learning process?
eidesign

4 Must-see Examples of Gamification of Compliance Training - EIDesign - 0 views

  •  
    Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
eidesign

How To Use Gamification To Enhance Compliance Training - Featuring 4 Examples - EIDesign - 0 views

  •  
    Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
eidesign

How To Personalize Corporate Training With Videos - EIDesign - 0 views

  •  
    Today's learners are an impatient lot, and they want training that is personalized for them. In this article, I show you the value of a personalized learning plan, and how you can leverage on video-based learning to enhance this further.
eidesign

Why Adopt Mobile Learning For Online Training - 10 Questions Answered - EIDesign - 0 views

  •  
    If you are new to mLearning or are seeking ways to enhance its impact, e.g. by using mobile learning for online training, you would have several questions about it. In this article, I answer 10 questions that range from its definition, application, and how you can maximize its impact.
eidesign

Free eBook: Updated eLearning Trends in 2019 | EI Design - 0 views

  •  
    This free eBook, Updated eLearning Trends in 2019 - Packed with Ideas You Can Use to Enhance Your Learning Strategy, provides an analysis and mid-year updates on the current eLearning Trends and is packed with ideas and tips that you can use.
eterry02

The instructional designer as storyteller - 0 views

shared by eterry02 on 26 Jan 21 - No Cached
  • The analysis phase
  • outlining a story
  • Identifying the conflict: What’s the problem that needs to be solved to get a desired performance? Learning about the characters: Who are the learners? Who do they interact with in their day-to-day lives? Considering the setting: What’s the learners’ environment like? Deciding on the form of a story: Should it be flash fiction? A longer story? What multimedia elements should it include? Will these elements support the story or are they distracting fluff?
  • ...14 more annotations...
  • like the plot of a story,
  • A set-up or introduction: What’s the hook? Why is instruction/training important? In our fast-paced work environments, learners need to be engaged quickly and to relate the instructional story to their own lives.
  • Learning modules need to be scaffolded to create more and more learner competence and independence.
  • Assessment activities should allow for the right amount of challenge to allow learners to engage in critical thinking skills, but the climax needs to flow naturally from what’s gone before.
  • instructional designer should be constantly evaluating his or her objectives/design/instructional methods and course-correcting along the way to the development and implementation phases.
  • asks whether all the content moves the plot forward
  • Anything that doesn’t support the plot should be eliminated. So too in instructional design, the designer should eliminate information that’s merely nice-to-know and should keep only need-to-know information.
  • just as stories can benefit from the judicious use of narration, designers should consider what knowledge and skills learners need to be able to solve a problem. What are the facts, concepts, and principles needed to support learners as they carry out real-world problems? What processes do learners need to be aware of to consider how they fit into the big picture of their work environment? Throwing learners into the middle of the action without any support or context can leave them feeling frustrated.
  • passing the instructional story out to reviewers allows designers to escape “designer blindness” and to see the story from the eyes of the audience.
  • Stories also can be great ways of presenting instruction to learners:
  • Human beings are natural storytellers We pay attention to stories: we want to know how a story ends We can readily attach our own meanings to stories Stories are generally easier to remember than a long list of bullet points
  • Learners can be involved in a story in a virtual environment or as part of a scenario or case study.
  • While multimedia can enhance a story, all the CGI in the world won’t resurrect a plot that’s a stinker.
  • Having a learner articulate the concepts and principles identified by a story can help learners build their own mental models of what’s important. Similarly, having learners tell their own stories can allow them to synthesize concepts and principles and apply them. Learners can use technology to enhance their stories but it’s not a requirement for
    • eterry02
       
      for learning. Whether you use storytelling as a metaphor in your instructional design or actually create stories as part of the learning solutions you provide, remember that the story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its "readers."
  •  
    Story Telling Notes from Full Sail ID Class Film Making
Tesseract Learning

How To Enhance Virtual Learning With The Help Of Social Learning - Tesseract Learning - 0 views

  •  
    A virtual learning environment is a medium of learning where learners go through courses, study materials and learning aids through an online medium. It can be browser-based or a virtual training session through Zoom. Virtual learning offers activities, interactions, and resources within a course structure and provides different levels of assessment. Given this context, learners can access learning materials through peer-to-peer collaboration networks such as forums. As social learning is a continuous process of learning from other people within and outside the organization, it can be integrated into virtual learning through various means.
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

  •  
    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
learnnovators

INFOGRAPHIC: High Performance Learning Ecosystems - 0 views

  • RT COLLABORATIVE NETWORKS ENHANCED WORKFLOW   x—–x—–x—–x—–x Designed by our Guest Blogger, Arun Pradhan Arun Pradhan has over 17 years’ experience in digital and blended learning. He currently works as a senior Learning & Performance consultant at DeakinPrime, helping to deliver 70:20:10 inspired solutions for some of Australia’s largest telcos, retailers, banks and insurers. In his spare time Arun blogs about learning, performance and 70:20:10 solutions at Design4Performance. x—–x—–x—–x—–x Copyright of posts written by our Guest Bloggers are their own. Published on 19-May-2016   Tin Can API & the Future of E-Learning
  •  
    In the previous post arun written about the need to design learning & high-performance ecosystems here, and have been reflecting on some common ingredients for effective ones.
  •  
    In the previous post arun written about the need to design learning & high-performance ecosystems here, and have been reflecting on some common ingredients for effective ones.
Christopher Pappas

What will be the future of eLearning for Higher Education? - 0 views

  •  
    I am preparing a presentation on the future of e-learning for HE education. Any suggestions on best technologies? What do you think will be here in 5 years and has a good pedagogical basis? David Goodman said: What does the future learning technologies look like for the northerm hemisphere vs the southern? West vs East? rich vs poor? A polticial question - does everyone wish that others have an improved learning experience? Education is an economic, job unemployment, citizen compliance, conformance, etc. issue. Having left my soapbox of babble - I would like to see a visual, immersive board that is haptic and responsive to my learning whims. My learning world will change as I touch a topic, reference, picture, sound, etc - that may all be related or not.I would like to become a hologram sitting in a virtual environment listening and seeing Homer with discussions going on with many others who debate him on his philosophy as it pertains to us today. Dreaming is OK with me.
Tesseract Learning

5 Key Benefits Of Enterprise Gamification - 0 views

  •  
    Gamification has several key benefits for organizations looking to enhance their current trainings as well as develop a better application of the Subject Matter. In this article, I will briefly present 5 key benefits of enterprise gamification.
1 - 17 of 17
Showing 20 items per page